dshall

The Round Window With Lights Challenge

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Take a look at the picture of window.  Do you think you can turn this into a round window with a vertical and horizontal mullion?  I don't think so  (unless you use custom mullions).  Why can't we have a round fixed glass window with a vertical and horizontal mullion.

 

 

I thought at one time we could.....  I check with X6 and not possible....   maybe I could with X3......

 

 

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Reflect Vertically?

hmmmm...  do you think I tried it already?

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Hah!... Did wonder that.  I checked in v.4 and it works.  Must be a bug.

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Hah!... Did wonder that.  I checked in v.4 and it works.  Must be a bug.

Thanks so much for checking,  I could of sworn it was possible at one time.

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I checked in X5 & X6 & X7.  None of those provide Multiple Lites with a reflected Arch.

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The only thing I can do is make a round window and using room poly-L I was able to put horizontal mullion but not vertical. I guess like you said, it has to be done custom with a symbol. 

 

That would be another nice option to add since most round windows have different shape mullions.

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Sorry, I misunderstood.  Grid disappers in v.4 as well when checking reflect.  Easy to use load muntins?

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Reflected Round Arch Window w Custom Muntins.

 

As Greg suggested. :)

post-47-0-37458900-1433264741_thumb.jpg

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Custom mutins it is.....  I could of sworn I could do it via dvx,  this is what Brian says...

 

 

 

Scott,
The only way I see to do this currently is to use custom muntins. I have logged a request to added the ability to do this automatically.
I also verified that this works the same way all the way back to v10.
Thanks

Wrong again Mr. Hall.

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Custom mutins it is.....  I could of sworn I could do it via dvx,  this is what Brian says...

 

Wrong again Mr. Hall.

I think there is a way to do that!

Will you try it? Here is it, the picture. shall I post it or wait scott's approval.

post-2517-0-85329700-1433267496_thumb.jpg

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I think there is a way to do that!

Will you try it? Here is it, the picture. shall I post it or wait scott's approval.

Yusuf,  I approve.  I just wish I knew what I was approving.  You are showing me a picture like Joe's picture.  I am assuming you used custom mutins.  If you did  not use custom muntins,  I have no idea how you did it.

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Yusuf,  I approve.  I just wish I knew what I was approving.  You are showing me a picture like Joe's picture.  I am assuming you used custom mutins.  If you did  not use custom muntins,  I have no idea how you did it.

Here is the plan with c w. Not using any custom things, auto setting in chief's window

circular window 3.plan

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Nice workaround. But the horizontal isnt a muntin. Schedule would be wrong.

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Here is the plan with c w. Not using any custom things, auto setting in chief's window

Well,  that is clever.....  another pick your poison choice.  With your solution the auto label will give you the wrong label  (double hung window)  so that needs to be fixed,  and then if you look closely,  you can see there is an imperfection in a 3D view,  minor,  but it is there.

 

Thanks Yusuf.

post-50-0-64484200-1433268423_thumb.png

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I was attempting Yusuf's approach, but missed the Ray Count. I don't even know what Ray Count is for.

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Interesting that ONLY THE SH OR DH WINDOWS work,  casements,  hoppers, sliders etc.  does not work using Yusuf's approach.

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Nice workaround. But the horizontal isnt a muntin. Schedule would be wrong.

But I can write a macro that will correct the label so the schedule would show the proper label.

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Sounds like it would be faster to make custom muntins than write code for the double hung.

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Sounds like it would be faster to make custom muntins than write code for the double hung.

Probably true - unless you were going to do this quite a bit on different projects. Of course you could just edit the Window Label :D;)

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I use custom muntins for fixed and lites set as 1, 1, 1 for double awning with bottom movable.  Now if I could figure out those twisty open round windows.

 

jon

 

 

post-52-0-14000000-1433278294_thumb.jpg

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I was attempting Yusuf's approach, but missed the Ray Count. I don't even know what Ray Count is for.

 

In an arch (only) you get one more piece of glass than the raycount  you set , so in this case you get 2 pieces of glass

 

Thanks, all of you. It is well if that worked.

 

thanks once again Yusef for a nice workaround.

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In an arch (only) you get one more piece of glass than the raycount you set , so in this case you get 2 pieces of glass

thanks once again Yusef for a nice workaround.

Mick, thanks.

I was attempting Yusuf's approach, but missed the Ray Count. I don't even know what Ray Count is for.

Me too, I was not aware of this ray count, it is just a timing issue, you have got it the DH idea and probably would have seen it also. It was the only trial you would try next.

it has been I while I realized that, looking at every thing in a chief dbx is important and may lead to a BIG help for all of us. Chief is unpredictable amazing software

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Just goes to show, "You can get anything by Scott". The master investigator.

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