rlackore

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  1. Our workstations are all from Falcon Northwest and use liquid cooling. Since 2014 we've operated 8 units and experienced only 1 cooling system failure, with a replacement cost of $150. In the previous 16 years we ran air-cooled Dell workstations with Quadro cards and fried at least two power supplies per year.
  2. Just place your Rotator, then drag-and-drop the Chief door and door hardware object folders into the Rotator folder. No need to separate the hardware.
  3. AFAIK, Chief can't model an overhead sectional door correctly OOB. There is no setting in the door dialog box that will approximate the actual condition of a garage door installation. I would be happy to be wrong, if someone can show us how (work-arounds not included).
  4. There is more than one way to accomplish this, depending on whether your workflow imports as Collapse by Material, or Keep Hierarchy. This example uses Keep Hierarchy and a hinged exterior door. 1. Export from Chief as DAE. 2. Import, Keep Hierarchy. 3. Select the door, which will highlight the object reference in the Scene tree. Rename the object's containing folder so it's easy to find in the tree (for later). 4. Select the door hardware, and rename the folder. 5. Open the Library and navigate to Objects>Doors>Rotating Doors. Select Simple Rotating 01 and drag-and-drop it onto the door object, a blue rectangle should appear to indicate the operation is valid. 6. Return to the Scene tree and turn off the visibility of the door and the door hardware (this is why it's important to rename the containing folders). 7. With the Twinmotion door selected, adjust the properties as desired. Then you can animate.
  5. Just a thought, it almost looks like what I get with these settings: Window Specification>Options>Recessed into Wall Window Specification>Sill>Use Exterior Sill>Inset>Apron IOW, is it possible that the 1x1 is the Apron?
  6. If I understand correctly, which is a big if: Referencing the Default Settings>Floors and Rooms>Floor Levels>Floor 0 dialog box, the basic issue is that the Absolute Elevations>Floor value needs to be coordinated with the Relative Heights>Stem Wall value. You can either: 1. Adjust the Stem Wall value: 2. Adjust the Floor value:
  7. The stringers are 1/2" plate; modeled them with Polyline Solids in X9 I believe.
  8. I need them for setting up isometric cartoons of structural and special assemblies. Sometimes I use CAD, but other conditions need to be modeled for 3D purposes, so I use the model to build the isometric:
  9. The terrain hole modifies the terrain above and below, as you've noted, so it may not help with an earth home that is partially buried. AFAIK, Chief doesn't have a terrain feature that can create a horizontal recess in a terrain perimeter. Some creative possibilities may include polyline solids, molding polylines, etc.
  10. Turn off Hide Terrain Intersected by Building.
  11. You could use a tile texture built with the development team's Substance Player Tile_Builder. Here is a quick and dirty: Metal_Wall_Panel.calibz
  12. @DefinedDesign, here is what I use: Wire Shelf.calibz Wire Shelf with Standards.calibz Insert the Wire Shelf with Standards symbol into your plan. It's set up for a "standard" 18x60 unit. This symbol has 4 corner standards with casters, and the lowest shelf at 6" off the floor, per most commercial food codes. Then insert the Wire Shelf symbol, center it on the previous symbol in both the X and Y axes, and set the height accordingly; repeat for every shelf you need.
  13. I believe Gene has a good workflow; if you're using Sketchup Pro you can export the Section Slice as a .dwg file, and import that into Chief for tracing, so you won't need to resize an image file.