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Everything posted by glennw
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David, You got the hinged door OK, but not the garage door. All done with a standard Chief door. This will get you going on the garage door. If you don't check All Glass, only one panel has glass (third panel up from the bottom). The size of the lights in the garage door is completely configurable:
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Diane, You can do those in X12 using the standard Chief door tool - same as X14.
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See my reply in your other duplicate post
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You can get pretty close using the door dbx.
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That looks like it is from a Chief library. First off, it is not a symbol, it is an architectural block. Create a Terrain and place the basketball court on the terrain. You wont get the lines or court to display without a terrain because the lines are Road Markings and need the terrain to work. Select the basketball court architectural block and explode it using Explode Architectural Block tool on the Edit toolbar. You can then edit the various Road Markings and court size. The baskets and posts are 3D symbols that are contained in the architectural block so you can select them and use the normal symbol editing tools on them. I have only done part way in this pic to give you an idea.
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Chopsaw, It has been a while since I edited trusses and you may be correct with respect to new framing members. I am pretty sure that copying existing framing members that make up the truss works OK.
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In a Truss Detail Window you can edit the existing framing members, copy, etc. These members are General framing members, so if you need a new member you can use a General Framing member. Editing the end shape of a member is a bit cumbersome but can be done by using framing members or a cad line to shape the end of another - use the Trim and Extend commands to do this. If you want to get 2 or more profiles for the end shaping, you need to use 2 framing members to trim to. Whatever changes you make in the truss detail should still only report as a whole truss in the ML.
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Some users may want that functionality - to align objects to the grid for instance. You can adjust the Maximum Bump Distance in Preferences (this will affect all objects) so that you don't have to drag as far to overcome the bumping. Or you can use the Ctrl key to temporarily overcome bumping. Or you can toggle bumping/pushing on/off with a hotkey or tool bar icon.
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This setting only applies to images and pictures Have you tried: 1. View>Color 2. Cross Section/Elevation camera>General>Show Color 3. Do you have colors assigned to the appropriate layers for the cross section.
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It works OK for me. Maybe check your dimension defaults, especially the Locate settings.
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A single Running Dimension might do it. You can have any arrow type you want.
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Larry, In the Save As Plan Template dbx that you are aprehensive of checking anything, this may help: Think of the wording to say "Do Not Include" instead of "Delete All" or "Delete Unused" which sound a bit scary. This is telling Chief not to include any checked items in the new template plan - Chief is only deleting those items from the new template plan. It will not make any changes to your existing template plan.
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Larry, You are half way there. Configure the Material List Polyline/Area with the fill and other defaults you want. Use the Material List Polyline tool to draw your filled polyline. Note that this doesn't create a ML until you select the polyline and click Build ML... on the Edit toolbar. So you can either leave it at that or convert the ML Polyline to a plain polyline. You can also go the other way and draw a plain polyline and then convert it to a Materials List polyline which will display as per your ML polyline defaults.
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Also try Preferences>Reset Options>Reset Side Windows
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Anybody used a QR on a con doc to link to Chief's 3D Viewer?
glennw replied to GeneDavis's topic in General Q & A
Place a plain text box and then place the address in the Link panel. But obviously that is not going to work in the con doc - it will only work in the Chief plan file when you click on Follow Hyperlink on the Edit toolbar. -
I did this one using a 3D Solid. Filleted the appropriate corners, exploded, applied copies of the tile material to each face and then adjusted each faces material Offset to get the grout lines to line up and create the bullnose tiles. Select All, Make Architectural block or Symbol.
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You can also draw the terrain on level zero. That way, only your foundation walls influence the terrain cut out - changes to your level 1 walls will not affect the terrain cut out. ie, you can leave Auto Build Terrain toggled on.
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Open Cad Block Management and scroll through the entries to see if any of them contain SP - it looks like it belongs to an electrical item.
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I had a play with your plan and could not get the layers to reverse. The only thing I could think of that would cause that behaviour is the Auto Reverse Wall Layers setting, but even changing that setting did not cause the wall layers to reverse.
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My advice is to use auto roofs for a simple roof like that - maybe you are already using auto? There should be no need to use roof groups. Post the plan - it will be something simple.
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Screen capture to create new material not working
glennw replied to tremhomes's topic in General Q & A
Yes, I get this as well. The setting "Hide Chief Architect While Capturing" minimises the Chief window, but then just "sees through" any other open apps to capture the desktop. I now mostly use the built in mac screen capture Shift+Command+4 to capture a portion of the screen. There are other key combinations to capture windows, menus, etc. -
I hate to contradict tech support, but I don't think that is correct. Try going here and turning on the Floor Surfaces layer, Walls,Normal.........etc. In the preview pane, make sure Back Clip Preview is toggled off. I also noticed that you are using real world heights in the Absolute Elevations section. Although this seems to work OK, i always try and avoid that method and I think it may come back to bite you on the bum at a later date. I think it is better to use the Absolute Heights in relation to floor level 0 and then control the terrain height by the Subfloor Height Above Terrain setting. Anyway...see how you go, all may be OK and if you find things going wonky, you may know where to look. Keep your eye open for walls that want to build all the way down to zero height.
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Need help identifying elevation data in DWG file
glennw replied to Plainwacky's topic in General Q & A
I had a bit of a play and had trouble also. And yes, the cad blocks are also troublesome. For a start, you will not get any elevation data without a terrain. So, the first thing to do is to create a terrain by either by importing the lot extents (the problem is that I don't think the lot extents are a closed polyline) or drawing the terrain in your plan before importing any terrain data. I think it would be best just importing the contour lines and then tracing over them with Elevation Lines/Splines - you could have had it done by now. That is the way I do it in almost every case like this. -
You could probably do that by specifying Inserts Into Wall. This gives you the option of making any shaped hole you want. You can also specify the depth of the hole into the wall.
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Preferences>Appearance>Minimum Display Size>....try zero