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About glennw

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  1. glennw

    Where are these lines coming from?

    They look like Ceiling Break Lines to me.
  2. glennw

    Create stream from polyline

    OK, that's the way to go. Copy and paste/hold position the creek polyline and the terrain elevation data into a new plan. Convert the creek outline to a terrain. The copied terrain elevation data, along with some terrain data editing to give a level top in cross section, will shape the creek. Save it as a symbol. Insert into original plan. Once again, not perfect, but does the job. The creek level and shape is going to change anyway with more or less rain!!! Took about 15 minutes.
  3. glennw

    Create stream from polyline

    Another way might be to create a terrain for just the creek. Save it as a symbol and place it on the main terrain.
  4. glennw

    Create stream from polyline

    Joey, Although it looks correct in a zoomed out view, a Terrain Feature is not accurate as it will only sit on the terrain. Have a look at it using a TF in a cross section and you will see that the top surface of the water is not level, it goes up and down, following the terrain. What is needed is an object who's top surface is horizontal in cross section, yet follows the general slope of the creek as it falls down the terrain. The hard way would be to shape the creek using Elevation Lines running across the creek and then use a TF for the water. Or...a 3D Molding Polyline (with say..a rectangular molding) following the slope of the creek and just let the molding cut into the terrain. Here is a really quick down and dirty one using a 3D Molding Polyline - not really great:
  5. glennw

    Simple Curved Roof Planes - Intro

    Yes, one of my designs. Here are a couple more pics.
  6. glennw

    Areas included in Living area calculation

    Lew, Are you making a suggestion?
  7. glennw

    Wall Framing Detail Overlay??

    Something like this? What sort of view do you want - elevation?....3D? Vector, standard......?
  8. glennw

    Floor Types?

    Yes, this can be done. Have a look at Default Settings>Floors and Rooms>Room Types. You can create and save various configurations for floor and ceiling platforms on a room type basis. You can also set an overall default or you can specify different defaults by floor. From the help file:
  9. glennw

    Simple Curved Roof Planes - Intro

    Eric, Good video. This is a curved roof project I did a while back.
  10. Why not just use the one model and the one camera and use layer sets to display the various stages?
  11. glennw

    Forced to to interior versus exterior doors?

    I think that you can have an interior door with a sill. It's just that the sill is buried in the floor and you can't see it. Lift the bottom of the door up and the sill will be revealed.
  12. glennw

    Areas included in Living area calculation

    You can do this with Match Properties. Select a room that you know is part of the living area. Match Properties from the Edit toolbar. Select Include in Living Area, OK. All the rooms that are defined as living area will be hi-lighted.
  13. glennw


    You should be able to create a hatch pattern from a free hatch pattern creator. From memory there is one called CADhatch but do a search as there may be others. This will create a .pat file. This can then be imported into Chief using Import Patterns (PAT). The hatch pattern will then be available in your user library.
  14. glennw

    Forced to to interior versus exterior doors?

    Have a look in the help file for "Room Types and Functions" - there is a lot of detailed information. Just as easy for me to copy paste here. Room Types and Functions Room Types are used to quickly apply useful structural, functional, and appearance properties to different kinds of rooms. For example, a room assigned the “Garage” Room Type will receive concrete curbs under its walls when the Foundation is built, while a “Kitchen” will get GFCI Outlets when the Auto Place Outlet tool is used. When a room is first created by enclosing an area with walls, it is assigned a generic room type of “Unspecified.” Once a room is created, though, it can be assigned a Room Type in the Room Specification dialog. See General Panel. A selection of pre-defined Room Types is available for use; they are, however, editable, and you can create your own, as well. See Room Type Defaults. Room Type Defaults Each Room Type is composed of two sets of characteristics: those set by the program, and those that are directly editable. Characteristics set by the program are grouped together based on typical requirements for different types of rooms. This non-editable set of properties is referred to as Room Functions. Characteristics of a Room Type that can be modified include the default room Name, whether it is included in the Living Area and Conditioned Area, and the floor structure, finish, and deck supports. A default Function can also be specified. See Room Type Defaults. When you specify that a room be a certain Room Type, all of the characteristics associated with that Room Type are assigned to the room, overriding existing settings. After you specify a Room Type, though, various settings can be customized. Room Functions A room Function is a set of non-editable characteristics that are typical of a certain type of room. There are three broad categories of room Functions: Interior, Exterior and Hybrid. Interior - Living, Dining, Family, Kitchen, Nook, Bath, Master Bath, Master Bedrm, Bedroom, Study, Office, Entry, Hall, Closet, Dressing, Storage, Laundry, Utility and Unspecified. Exterior - Court, Deck, Balcony. Hybrid - Open Below, Garage, Slab, Porch, Attic. Effects of Room Functions Chief Architect applies specific properties to rooms depending on the assigned Room Function. Living and Conditioned Areas • All interior type rooms are included in Living Area calculations by default; exterior and hybrid type rooms are not. • With the exception of Unspecified rooms, all interior type rooms are included in Conditioned Area calculations by default. Open Below rooms are also included; however, exterior and other hybrid type rooms are not. See Conditioned Area Totals. Ceilings and Roofs • Interior rooms have a ceiling and roof above them. • Exterior rooms are assumed to be open to the outside and do not generate a roof above them. • Attic rooms do not receive a ceiling and are ignored by the program’s automatic roof generator. • Garage, Slabs, and Porches are treated like exterior rooms in all cases except that they generate a ceiling and a roof above them by default. Floors and Foundations • A room’s default floor structure and finish definitions are determined by its Room Type. See Room Type Defaults. • Open Below is a unique type of interior room that has no floor platform. Open Below rooms can be used for defining stairwell openings. • Garages have a foundation under them as defined by the Foundation Defaults dialog with a concrete slab at the top of stem wall or grade beam. • The floor in Garage and Slab rooms display in 3D on Floor 0, not the first floor. See Garages. • Defining a room as Slab causes the floor platform thickness to equal the slab thickness value in the Foundation Defaults dialog. • Deck rooms do not generate foundations. See Decks. Doors and Windows • A window placed in a wall between an exterior room and an interior room always faces out toward the exterior. • Doors placed between interior and exterior type rooms inherit their settings from the Exterior Defaults for the door tool, if available; they display threshold lines and are considered Exterior. See Interior vs Exterior Doors. • Doors placed between interior type rooms do not display thresholds and are considered Interior. • Open Below rooms are treated as interior rooms for window and door placement. Electrical