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Everything posted by glennw
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You can use a Molding Polyline with 2 moldings specified with appropriate offsets - one for the shelf and one for the rail.
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I think you can do what you want by creating a Plan View with the Poche Walls option checked.
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Strange oval appearing in my 3D views architect 16
glennw replied to Larry-H's topic in General Q & A
I think you need to post the plan -
As well as the Heel Height ("off plate distance"), you also need to specify Boxed Eaves.
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It's in the wall dbx. Look for Auto Roof Return.
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Post the plan
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Before delving any further you should clean up your drawing by finding and deleting the objects (a stove, invisible walls, etc) that are way out in the never never. Delete those invisible angled walls in the kitchen if not needed. Toggle on auto roofs. Make any edits as required by using the roof controls and other techniques and watch what happens in a 3D view as you work.
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- roof design
- ceiling height
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(and 1 more)
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What format are you trying to export to?
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Default Settings>Window>Window Defaults>General>Minimum Separation.
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By this, do you mean that the floor level for level 1 is not zero, but it's real world height? What is stopping you from doing this? Time to post a plan.
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Yes, make sure that you have Allow Wrap toggled on. As for drawing the stairs and getting them to wrap, make sure you draw them going down and not up (up is the default). Snap the stairs to the deck edge and drag them down by using Ctrl+drag (on a mac) - maybe Alt+drag on windows. It looks like Robert drew his stairs going down and that is why it worked so easily.
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Just a wild guess In Preferences>Appearance>Toolbars, you have Child Tool Palette checked and the palette is opening off screen and/or behind another window.
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Try this Assuming you are using auto roofs, trusses and auto framing Build a second floor In the Build Roof dbx check Ignore Top (2nd Floor) Build a room on the second floor the size you need for your platform (probably with invisible walls) Here is a very quick one I haven't got time now but read up on Attic Trusses which may do what you want
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Gene, You can't use horizontal framing to do that. Although a bit more tedious, you can use the Wall Blocking tool. You can only specify a single row of blocking automatically though (in Framing Defaults). You can manually place more rows of blocking by opening the Wall Detail and drag across the wall with the Wall Blocking tool. Or you can copy and paste, etc.
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It looks like you have only one elevation region. You need at least two pieces of elevation data of different heights to build a slope in the terrain.
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Are you still using X14 as X16 handles this editing much better. Make sure you have unlocked the Roos, Trim layer in the layer set that you are using. Try using Tab to select the polyline. Otherwise post. your plan.
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I don't see an auto way to do that. If there is no easier way you can edit the molding polyline that holds the frieze molding.
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You can get 2 point perspective (vertical corners) if you set your camera Tilt Angle to zero.
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I think you are going to do a lot of those with solids after laying out as many walls as you can easily. I would'd even attempt to do them all with walls.
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You have a second floor over the main house - any particular reason? Chief won't draw a vaulted ceiling because the floor above is stopping it.
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Take a cross section/elevation view and edit the wall polyline as needed.
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Are you saying this is crude?
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It looks like you may have set the Bottom Run Elevation to 24" and the Stud Spacing to something larger than the wall height. With Horizontal Framing, you need to set the Bottom Run Elevation and the Stud Spacing (even though they are not studs) for girt spacing. If that is not the answer, then post a plan.
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How to create "net lights" - technique or symbol?
glennw replied to Christina_Girerd's topic in General Q & A
I just did this really quick one for proof of concept using a Polyline Distribution Region and a Flush-Mount Light. I will leave it to you to twig it with the appropriate light, spacing, sizes, etc. It only took a minute or do to nock this one up. If you really don't want lights, use a 3D object like a sphere or cylinder, etc., with an emissive material instead of the lights.