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Everything posted by glennw
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Thanks Rene. Much appreciated!
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I am trying to create a tile-able texture from this .png file and I am not having much luck. The thing is, I need for X13. Can any one give me some pointers, or , if it is not too difficult I would be grateful if someone could do it for me.
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How to add item "Over-the-Door Hook" to back of a standard door
glennw replied to PJS-59's topic in Symbols and Content
You could try and attach it to the door as Hardware like a Handle or a Lock. -
Just a heads up... You will probably have to bevel the top sloping inside edge of the door to stop it from binding as it swings. The bevel will have to taper down from the above point to the outside of the door. .......a bit hard to explain, but think about it.
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No. I think it better to raise the terrain. Have you drawn your houses on the same level? I assume that you have drawn them on different levels. Open the Terrain Specification dbx and go to General page. Check Auto Build Terrain. Uncheck Automatic. Look this up in the help file and then have a play with entering different values (including negative values) for Subfloor Height Above Terrain.
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I suspect that your text dbx has reduced in width. Try grabbing the right hand edge of the box and drag it to the right.
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Look right along the title bar of the dbx and you will see a percentage box. Scroll it or enter a percentage.
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It sounds like you need a 2 point perspective instead of a 3 point perspective. Change you camera Tilt Angle to zero. 3 point perspective: 2 point perspective:
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It works for me although I haven't done any in-depth trial and error testing. It does seem a bit squirrelly though.
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We have been able to get terrain volumes in Chief since about X11. That picture of the terrain dbx must be from an earlier version. It now contains a lot more information including volume.
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You are looking in the wrong place. You are looking in the Edit Menu along the Menu Bar at the top. You need to look at the Edit Toolbar which is usually down the bottom just above the status bar. Have a look at my picture, you can see the Edit Toolbar and the button with the red circle. I cant see it on your picture because your picture doesnt go down far enough.
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I think you have things in the wrong order. Draw your path. Select it and then in the edit toolbar select Walkthrough Options - the red circle: Video Codec is down the bottom.
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Do you want to record a walkthrough along a path or do you want to record frame by frame as you move the camera. If the last, you are on the correct road, when you select save, the view is saved, you can start moving the camera and the video will record. When you have finished go 3D>Walkthroughs> where you will get some fresh options: This is from the help file, or do a search for "Recording a Walkthrough" where both "frame by frame" and "along a path" are described:
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With X12..... In a 3D view go 3D>Walkthroughs>Record Walkthrough>Walkthrough Options>Codec.
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Why use 6 roof planes when you can use 1?
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Curved roof sitting on short walls and no ceiling above. The trick to drawing a full barrel roof is to give it a pitch of zero degrees and then play with the other settings.
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Is this what you are after?
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This may help... Have a play with Wall Specification>Structure>Platform Intersections>Generate Between Platforms.
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Or these? bricks 2.calibz
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Are any of these close to what you want? bricks.calibz
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Different wall heights on each side of furnished attic
glennw replied to meanwhile's topic in General Q & A
I am jumping in on the very end of this thread. I haven't got the time to go through the details, but this may help a little. I just wanted to go right back to the beginning and answer one of your original questions regarding how to get Chief to auto build a roof with different heights on either side. You can use an invisible Knee Wall to form 2 rooms with different ceiling heights. I have left the invisible Knee Wall in the attic so that you can see where it is. This is reducing the problem to the very basics - you will have to take it from there, and it may not do what you want. I am just throwing it into the ring in case it may help. -
Hi Jason, This may get you going. There are many other templates for different types of vehicles. Glenn Passenger vehicle 6.3 m.pdf Passenger vehicle 6.3 m.dwg
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No need for a cad detail. That is what the Layout is for
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Ah. One of my favourite "gotcha" moments. Use that tool with caution, as it doesn't do what you are expecting - as you have discovered. It rotates the drawing sheet itself (and most things on it) - it doesn't rotate the drawing on the drawing sheet. You need to set Rotate Plan View back to zero and use Edit Area instead. Look up Rotate Plan View.
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Are you 100% sure that wall is not vertical. Is it possible that the wall is vertical, the top and bottom level and ends sloping? Is that a door in the wall?
