glennw

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Everything posted by glennw

  1. This can be done fairly easily - with a proviso that the valley actually sits on top of the roof surface. This doesn't seem to be noticeable in the 3D views that I played with. You can make Chief draw the 3D Polylines that hold the valley profile - the same way that it builds Ridge Caps - but it takes 2 steps. Briefly, as I don't have a lot of time at the moment: Build your roof. Add a Ridge Cap to the valleys. Select the valleys and place them on their own layer. Rebuild the roof - Chief will build all the hips and ridges and also display the valleys you created.
  2. I grew up with Generic Cad which had sequential shortcuts from the beginning - I can't remember how long ago, but it was a long time ago. I like to think that it was partly my lobbying way back when, that helped to steer Chief towards adopting sequential shortcuts. I could never understand how those cumbersome and illogical simultaneous "shortcuts" could be considered useful - you needed to be a gymnast to execute them and a rain-man to even remember them. I stick to mostly 2 letter sequential shortcuts with a splattering of 3 letter sequential. I find that this covers a large percentage of the most commonly used commands. ie 3D View Defaults 3DD Perspective Full Overview 3DP Perspective Framing Overview 3DF The 2 letter shortcuts make it easy to assign logical shortcuts and retain ease of use. ie Save SA Line LI Grid Snaps GS Layer Eyedropper LE Material Eyedropper ME Layer Properties LP Object Snaps OS I would never assign a shortcut to a single key because as you point out, this limits the use of that letter to start another shortcut. I would never use a combination of sequential and simultaneous shortcuts - that's just getting too cumbersome as the simultaneous shortcuts usually require at least 2 hands to execute. 2 letter shortcuts are easy and quick to execute - one hand on the keyboard and one hand on the mouse. I recommend that you try 2 letter shortcuts to start and see how they go. You will quickly run out of possibilities if you use single key shortcuts.
  3. Gene, In the Walkthrough Path Specification dbx, Change the Walkthrough Camera Layer Set to the 3D Framing Layer Set (down at the bottom of the Camera Panel).
  4. Did you use Soffits for the beams or did you use a framing member?
  5. Have you tried using auto roofs?
  6. There is a 2 stage process that will locate the wall in plan - but not the framing member. This may get you close enough: Select the header in the schedule. On the Edit menu, select Find Object In Plan. The wall detail will open with the header selected. Select Find Wall on the Edit menu. This will take you back to a plan view with the wall containing the header selected.
  7. Dermot, I wasn't suggesting they be turned off. On the contrary, Joe asked how to "get them enabled". I was pointing him to that location.
  8. Your question is a bit ambiguous, but the second answer (apart fro Dermot's reply) is: Preferences>Edit>Behaviors>Behavior Indicators And apart from toggling on Auto Rebuild, you can do it as a one time action at Build>Floor>Rebuild Walls........
  9. Alan, I can't duplicate that behaviour. I can type in the text field no worries.
  10. You might be able to use a backdrop - either a Generated Sky or a Background Color. And just to add to Mick's post, I use the large Terrain and then a very thin (10mm) Terrain Feature for the property.
  11. OK, like this? It looks a bit weird with the different pitches and gables/hips. Are they all meant to be the same pitch? All auto roofs. I am not quite sure about the hip on the right - can you clarify?
  12. Why not use a schedule and you can even have lots of options in a couple of seconds?
  13. I am running this setup without problems.
  14. To go upstairs just drag the end of the walkthrough path up the stairs. Stop anywhere along the stairs. Chief will automatically continue the path up the stairs and continue it on the upper floor. When you go up to the upper floor, the path should automatically be there, select it and start editing it.
  15. Are you prepared to spend any time on learning how to use the program?
  16. Hi Jason, My best guess is that you have Fixed Proximity checked for those stubborn dimensions. You can change it here in the Fixed Prox column on a dimension by dimension basis: Or here as the default - I would normally have it off in the defaults:
  17. Open the Schedule for Level 2 and change the Schedule Number Start to 7. And on the General panel, make sure Include Objects From Floor is set to 2 (for the second floor). As you add or delete doors, you will need to change the starting number in the other schedules. Do you want something like this? Or, what am I missing? You can renumber the schedule by using.....Renumber Schedule on the Edit toolbar.
  18. Schedule Specification dbx>Labels panel>Schedule Number Start.
  19. Johnny, A Frieze is really just a Molding Polyline that shows properly in cross sections.
  20. Use a Frieze. This is just a quick one from the library. You will need to create your required frieze molding profile.
  21. You need to make this wall on the upper floor a Knee Wall. The side walls need to be High Shed/Gable Walls. Horizontal Walls need to be Hip Walls. Auto Build Roof. Have a look at the Roof panel of all the walls on the attached file. mono roof.plan
  22. Ivan, I can think of one reason, but there may be others. You don't have column headings set to display in the Schedule Specification dbx - check your note schedule defaults. Temporarily turn on the display of column headings to see what is happening. Chief sets the column width from the length of the column heading text - wether it is set to display or not. So...check the length of the column name under Columns To Include in the Schedule Specification dbx.
  23. Have a look in your dimension defaults and/or search Help for Primary Format Panel. Check Display as Inches to display the dimension number of sufficiently short segments in inches rather than the Unit selected above. This option is only available when the specified Unit is a form of either feet or yards, or a format that includes feet. The Less than or equal to value specifies how short a segment must be before its number uses inches rather than the specified Unit.