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Everything posted by glennw
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That should happen automatically. There are a lot of screwy things going on with this plan which I don't have time to play with at the moment. This is OOB (except for the red material).
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I think there is a bit of confusion here. I believe the OP was talking about the ends of the walls (where the brick wraps around the end). In that case Resize About doesn't apply. He was not talking about snapping along the length of the wall. Like this: There are a couple of ways to do this that immediately spring to mind. 1. Select the wall, click on the temp dimension along the walls length, use a + and the extra length needed, you can also select both ends or one end to change the length of the line. 2. Snap a room divider wall perpendicular to the wall so that it snaps to the end of the main layer, drag the room divider wall over and snap it to the cad line, the end of the wall will drag with the room divider.
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How to hide ALL the railing, as divider, to ceiling height differences
glennw replied to Faze5_3D's topic in General Q & A
Uncheck Generate Between Platforms? -
X-14 Trim and Gutter Glitches driving me crazy
glennw replied to Renerabbitt's topic in General Q & A
Renee, I haven't had time to look at your video more than once....so these comments are based on a quick look. Are you sure that you are not seeing the consequences of unlocking the layers for the molding polylines like Roofs,Gutters, Roofs,Trim, etc. They are probably locked for a good reason, ie, to force the use of the roof planes and not the molding polylines. Once you do that, the molding polylines become disassociated from the roof plane and exist by themselves. You can then generate the moldings from either the roof dbx or the molding polyline dbx. Each time you do this by rebuilding the roof you end up with more molding polylines. All that, coupled with the various default settings for the moldings and settings like auto, on, off, can lead to some confusing results. If I get a chance, I will have another look and try to consolidate my thoughts. The small remnant moldings you see are probably the result of a hidden molding poking it's from behind another molding. In the meantime, I will look forward to a response from the people at Chief. -
Toggle on Temporary Dimensions at View>Temporary Dimensions.
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How to split Square Footage in a condo unit?
glennw replied to AtlasBuildingGp's topic in General Q & A
Joey, The big problem with doing that is you stuff up the auto processes like roofs, foundations, floors...etc. -
Break the wall Assign a new wall type to the bit you want changed Simple as....
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Have you tried turning on Auto Refresh in the dimension defaults? This will delete the existing auto dims and auto replace them when you change anything in the plan that will affect the auto dims.
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Have a play with Wall Material Regions and the Materials Layers and Cut Finished Layers of parent Object settings. And do a search as this has been covered previously.
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Turn off the "Walls, Through Wall Lines layer.
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2D Symbol Modification for Railing Wall Types for Schedules
glennw replied to PMMully's topic in General Q & A
You need a Top Rail specified for the railing to display in the schedule. I guess it makes sense in one way because if there is no top rail, it really isn't a railing? -
Find In Plan IS an option in the Material List - see my previous post. If the material is assigned to an object contained in something like a dormer, bay window, mulled unit, architectural block, the parent object will be hi-lighted in the plan view.
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You could generate a material list, select the line item or the Description cell for the material and then from the edit menu use Find Object In Plan.
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Sorry, I accidentally deleted my post trying to edit it. You basically need to draw a 12" wide "L" shaped room and raise the floor. Keep the original absolute ceiling height.
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Best way to center on things between reference layers
glennw replied to PMMully's topic in General Q & A
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Best way to center on things between reference layers
glennw replied to PMMully's topic in General Q & A
There are many ways this can be done. Here is one that is simple and works fairly well. Toggle Midpoint Snaps on. Select the marker. Select Centre Object from the Edit toolbar. Select Point To Point Centre form the Edit toolbar. Snap point A to the centre of one wall. Snap point B to the centre of the wall opposite. Chief will generate a couple of Points. Snap to the point in the centre of the room. Easier to do than it sounds. Another way is to use Snap Midpoint along with Perpendicular Extensions but that method can get a bit squirrelly. -
I only quickly did the distribution path method for the concept - not to show a finished idea. Anyway, we ate the potatoes and had the landscapers bring in some granite rocks.
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I threw this together in a couple of minutes using a Spline Distribution Path. Lots of options for rock size, rotation, orientation, etc. I just grabbed the first rock I could fond in the library - these are all just one rock.
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You can do it either way. You may need to use Balloon Through to get what you want.
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As Perry says, I would definitely use a Ceiling Plan placed under the floor joists. Easy to control framing sizes, types and direction
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You can use Shutters to represent screens (if you don't need shutters). You could then get shutters from the library. Enter the window size manually to get just the one screen to cover the window. I used a mesh material for the screen.
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I haven't got time to do a video at the moment - too busy being retired! The solution was given in the first reply by David. My method would be almost identical, although there are not too many options. First, in Absolute Elevations, set the Stem Wall Top. Next the Floor. Then the Ceiling. I would also turn on auto foundations. I think this setting is causing the walls to build down past the slab. I am not sure what improvements could be made apart from a popup that says "do this first".
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I, for one, love the way Chief uses the room concept. It is very easy to make Chief work as you describe by ignoring rooms (and therefore, ignoring any auto build). Just define all your walls as No Room Definition. There isn't much difference between a dumb wall and a cad line. This allows you to then build things manually. When you want to connect all your room modules again, delete the No Room Definition setting (make sure all the auto build setting are off). I bet you futz around for about 20 minutes and then decide that manual is just not the way to go. Learn how to use the room definitions and setting to do things automatically. Leave it as is for me. I wouldn't waste my time trying to design a building without all the auto smarts that Chief provides us with.