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Everything posted by glennw
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I would firstly try placing a Room Divider wall running horizontal across the screen form where you want the walls to meet. Maybe post the plan so we know exactly what is going on.
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This may get you going. Railing wall, solid panels, top rail, square newels... To keep it simple, I just used square newels but you could use an I beam with a little more effort.
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Can we do a walkaround video of a floor overview?
glennw replied to GeneDavis's topic in General Q & A
Rob, No, not quite right. You can create an Orbital Path with a Perspective Floor overview, but it will include the roofs, ceilings, etc., if you click Yes on the dbx you show. So...you can overcome this short coming by using a layer set (or editing the layer set that the orbital camera uses - probably the Camera View Layer Set) that has the layers for those particular items set to not display. -
Can we do a walkaround video of a floor overview?
glennw replied to GeneDavis's topic in General Q & A
Clinton, I don't understand what you are saying? -
Printing Elevation using Scale Dimensions, not Actual
glennw replied to PJS-59's topic in General Q & A
dbx = dialog box Double click an object or Open Object on the Edit toolbar to open an objects dbx. The place where you can change an objects properties. What are the "both" dimensions you want - do you want Real and HO scale rather than Projected and At Pitch? Why can't you dimension a roof plane - what is happening? -
Printing Elevation using Scale Dimensions, not Actual
glennw replied to PJS-59's topic in General Q & A
This should work... If you select a roof (say, by its hip) and open its dbx, go to the Selected Line panel. You can see both the Projected Length and Length At Pitch. Work out the ratio between the two and then apply that to a Unit Conversion similar to what you did previously with the scale. You should then be able to use the Primary and Secondary dimension formats and dimension roof planes showing both dimensions. -
Can we do a walkaround video of a floor overview?
glennw replied to GeneDavis's topic in General Q & A
Do a Perspective Full overview. Make sure the Perspective Full Overview is the active window. Go 3D>Walkthroughs>Create Orbital Walkthrough Path (you don't get this option in a plan view). In plan view you should now have a full circular path around the model and the Walkthrough Preview window should be open. Open the Walkthrough Paths dbx>Camera panel>Walkthrough Camera Layer Set and hide the layers you don't want like roof, ceilings, ridges, etc. Or...create a new layer set and use that. -
Printing Elevation using Scale Dimensions, not Actual
glennw replied to PJS-59's topic in General Q & A
If you can get hold of a copy of Chief X10, it had a handy Print Model tool that may help with what you are doing. -
light bleeds through glass doors but not regular doors, at jamb
glennw replied to SHCanada2's topic in General Q & A
I have requested custom door jamb profiles previously. Please send in a suggestion if it is something you would like to see. -
Do you want number of sheets or square feet?
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It looks to me like you have the upper walls designated as Foundation walls which provides a footing.
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Even though the problem is solved this is just for your own edification so that you will know next time it happens. It looks to me like the drawing didn't change to metric - it change to decimal feet. This is caused by user error by going into Number Style (bottom left of the dbx) and selecting decimal feet. It then restored to the default on a reboot because it is a per session setting. No need to reboot to get it back to the format you want - open the Dialog Number/Angle Style dbx (by clicking Number Style) and change the selection.
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A bit hard to tell from the pic, but they could be a Fleur-de-lis. https://www.familysearch.org/en/blog/fleur-de-lis-symbolism-and-meaning
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Remove the molding from the room and then use a manual Molding Polyline located to suit.
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It might be easier to use a Molding Polyline with a circular molding. Very easy to resize, stretch, change shape, etc.
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Mark, Well done with the Style Palette - I forgot about that.
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I figured out one way to do it, but with 50 windows it may take you some time. This is a single standard wall and standard window which works well both inside and outside. The window remains a standard window so that it can be edited in the normal way. The big problem is I have only been able to do one window at a time at this stage, but I will have another play at duplicating the window easily. Although once you have the method down pat, you could probably do them quickly. Are all the windows different sizes? Rendered: Vector:
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Raise whole plan up 97 feet to match survey data
glennw replied to GeneDavis's topic in General Q & A
I think I am going to let my post stand as is, apart from 2 points I want to clarify. Because they were Chief users. Who said anything about importing and changing real world data for method 3? I certainly didn't say that, nor didn't even imply it - that is your assumption. All the cases I have seen using the plus/minus method, the user has entered the elevation data with plus/minus values - they haven't imported and edited real world data. Method 3 is mainly used when the user doesn't have a level survey but rather measures existing site heights plus/minus from, say, an existing structure - usually the floor level of an existing building. Not at all an "incorrect method" or "bad practice" but rather a legitimate method that users should be aware of. -
Raise whole plan up 97 feet to match survey data
glennw replied to GeneDavis's topic in General Q & A
Why hit and run with a down vote. The least you can do is give a reason so that we might all learn something. -
Raise whole plan up 97 feet to match survey data
glennw replied to GeneDavis's topic in General Q & A
Gene, Just to complicate things a little. There are at least 3 ways to define the relativity of these heights (model/terrain) that I know of. 1. Use real world heights for both the model and terrain heights - what you originally asked for. 2. Use model heights based on zero and use real world heights for the terrain - what you ended up doing. 3. Use model heights based on zero and use terrain heights plus/minus from that. I would guess that 99.9% use method 2 - this is the standard way that Chief works and probably the most practical. In all the time I have been using Chief I have used method 1 maybe two times (at the clients request). I don't ever remember using method 3, but I am aware some users like it. You are probably better off leaving Flatten Pad unchecked and using other terrain elevation data (like Elevation regions) for which you will have more control. -
I don't think they are 3D roof tiles They look like the Red Barrel Roof Tile material from the Chief library.
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Change the Material List Calculation to Area.
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Trim Framing To Soffits.
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What I want to know is how do you stop the pillows from falling down when the bed folds up?
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It looks like it is a solid railing. If so, change it back to a normal wall and edit the height and shape of the top in a section view.