4hotshoez Posted May 9, 2016 Share Posted May 9, 2016 I am not sure where to start with questions. I have seen all the videos that deal with terrain that I can find. None of them address my situation. I have a jpg of the site with 12" contours. I built a terrain and used a spline on every fifth contour. On the site, there is about 15 ft change in elevation from one end of the building to the other before I change anything. Can I set the first floor at 100'? and establish a contour line at 100' causing the site to "move" up and down in relation to the first floor. I would like to raise the house about 36" from the site. As it is right now every thing will be cut and no fill. I feel that I have no control over the building elevation. Link to comment Share on other sites More sharing options...
johnny Posted May 9, 2016 Share Posted May 9, 2016 In the terrain dbx under "general" you can set your 1st floor (0') to any corresponding elevation height you have in the model. You will then probably need terrain elevation region or something to control specifically the building pad elevations. Unfortunately, Chief's terrain tools aren't very easy to control in my experience. 1 Link to comment Share on other sites More sharing options...
HumbleChief Posted May 9, 2016 Share Posted May 9, 2016 Post the plan Todd, I'll see what I can do. Link to comment Share on other sites More sharing options...
lbuttery Posted May 9, 2016 Share Posted May 9, 2016 Todd: place the house in a separate plan and then save it as a 3D symbol then place the 3D symbol in the "master" plan that has the terrain adjust the terrain as needed then place the 3D symbol as needed with a complex building and complex terrain I find this method easier Lew 1 1 Link to comment Share on other sites More sharing options...
Kiwideziner Posted May 9, 2016 Share Posted May 9, 2016 Check the setting for slab off terrain (or something like that) I usually set mine to zero and then draw the terrain splines or lines to suit relative to the floor level. If you need to adjust the level after you can then use the same setting to adjust everything. 1 Link to comment Share on other sites More sharing options...
4hotshoez Posted May 9, 2016 Author Share Posted May 9, 2016 Thanks Johnny. Larry, I think I have it now, but I do have holes from overhangs on the first floor (see attached). How do I eliminate them? Link to comment Share on other sites More sharing options...
HumbleChief Posted May 9, 2016 Share Posted May 9, 2016 Un-check Hide Terrain Intersected By Building - or check it - can't remember. Link to comment Share on other sites More sharing options...
HumbleChief Posted May 9, 2016 Share Posted May 9, 2016 Nice work Todd. I did a video that might help others. 1 Link to comment Share on other sites More sharing options...
dshall Posted May 10, 2016 Share Posted May 10, 2016 Todd: place the house in a separate plan and then save it as a 3D symbol then place the 3D symbol in the "master" plan that has the terrain adjust the terrain as needed then place the 3D symbol as needed with a complex building and complex terrain I find this method easier Lew Nuts. Link to comment Share on other sites More sharing options...
lbuttery Posted May 10, 2016 Share Posted May 10, 2016 Scott: Nuts to you to Lew Link to comment Share on other sites More sharing options...
dshall Posted May 10, 2016 Share Posted May 10, 2016 Check the setting for slab off terrain (or something like that) I usually set mine to zero and then draw the terrain splines or lines to suit relative to the floor level. If you need to adjust the level after you can then use the same setting to adjust everything. Hello, why doesn't CA realize a lot of us work this way? Why not have the option? I have been asking for this for 6 years now. Link to comment Share on other sites More sharing options...
dshall Posted May 10, 2016 Share Posted May 10, 2016 Scott: Nuts to you to Lew Lew, do you really think converting his house to a symbol will solve his issue? Link to comment Share on other sites More sharing options...
glennw Posted May 10, 2016 Share Posted May 10, 2016 place the house in a separate plan and then save it as a 3D symbol then place the 3D symbol in the "master" plan that has the terrain adjust the terrain as needed then place the 3D symbol as needed with a complex building and complex terrain I find this method easier Lew Lew, This is probably the worst advice that you could give for this situation. Link to comment Share on other sites More sharing options...
johnny Posted May 10, 2016 Share Posted May 10, 2016 Isn't "nuts" a WW2 reference? Link to comment Share on other sites More sharing options...
johnny Posted May 10, 2016 Share Posted May 10, 2016 Thanks Johnny. Larry, I think I have it now, but I do have holes from overhangs on the first floor (see attached). How do I eliminate them? I've just manually filled those in with slabs or poly-solids before. Not ideal but its quick. I could be wrong, but I think if you set your "basement" level as an actual level then that goes away. Link to comment Share on other sites More sharing options...
lbuttery Posted May 10, 2016 Share Posted May 10, 2016 Scott/Glenn: maybe yest - maybe no making symbols is how I have handled these situations since I haven't tried this particular scenario ??? its the method I use - if you don't like it - don't use it Lew Link to comment Share on other sites More sharing options...
lbuttery Posted May 10, 2016 Share Posted May 10, 2016 Johnny: yes, it is - something to do with a bulge it's not really what was said - but the printable version Lew Link to comment Share on other sites More sharing options...
glennw Posted May 10, 2016 Share Posted May 10, 2016 , but I do have holes from overhangs on the first floor (see attached). How do I eliminate them? Todd, There are a couple of ways to handle that. You can uncheck "Hide Terrain Intersected By Building" in the Terrain Specification dbx. You can then use a "Terrain Hole" to manually clip the terrain where you want. Or you can change the floor level that you draw the terrain on. You will only get the terrain clipping if the terrain is drawn on the same floor as the overhang. This option is not always possible though - because you may want the terrain drawn on the same floor as the overhang. But keep in mind that the floor you draw the terrain on has no bearing on the height of the terrain. You can draw the terrain on level 4 but have it display in 3D so that sits at the same height as level 1 floor. Link to comment Share on other sites More sharing options...
Chief16Designer Posted May 10, 2016 Share Posted May 10, 2016 Or you can select terrain , open it and change the Building Pad Elevation , you will want to uncheck Automatic then enter a new value for the Pad Elevation Link to comment Share on other sites More sharing options...
country Posted May 10, 2016 Share Posted May 10, 2016 Or you can change the floor level that you draw the terrain on. You will only get the terrain clipping if the terrain is drawn on the same floor as the overhang. This option is not always possible though - because you may want the terrain drawn on the same floor as the overhang. But keep in mind that the floor you draw the terrain on has no bearing on the height of the terrain. You can draw the terrain on level 4 but have it display in 3D so that sits at the same height as level 1 floor. Thank you Glenn. What a simple solution to something that was a major irritation with my exterior renderings. Link to comment Share on other sites More sharing options...
4hotshoez Posted May 10, 2016 Author Share Posted May 10, 2016 Todd, There are a couple of ways to handle that. You can uncheck "Hide Terrain Intersected By Building" in the Terrain Specification dbx. You can then use a "Terrain Hole" to manually clip the terrain where you want. Or you can change the floor level that you draw the terrain on. You will only get the terrain clipping if the terrain is drawn on the same floor as the overhang. This option is not always possible though - because you may want the terrain drawn on the same floor as the overhang. But keep in mind that the floor you draw the terrain on has no bearing on the height of the terrain. You can draw the terrain on level 4 but have it display in 3D so that sits at the same height as level 1 floor. Thanks Glenn. I think I may utilize the multi-floor option for the site and the roof. I have not thought of that before. Link to comment Share on other sites More sharing options...
4hotshoez Posted May 10, 2016 Author Share Posted May 10, 2016 Thanks for the video Larry! I have been hoping to have a real site plan that shows existing contours and new contours with cut and fill. It does not seem Chief is even close to being helpful in that area. With regions we can create 3D simulations that sort of behave like a real site. Tweaking is the key word. Link to comment Share on other sites More sharing options...
joey_martin Posted May 10, 2016 Share Posted May 10, 2016 Or you can select terrain , open it and change the Building Pad Elevation , you will want to uncheck Automatic then enter a new value for the Pad Elevation This is my method. I read through some of these posts and became instantly lost and confused. Once the terrain is added, it will reference 0'-0" so just un-check auto height and set the terrain to where it needs to be. In other words, if the 0'-0" (sub-floor) is 30" above the grade, you may need to adjust. Link to comment Share on other sites More sharing options...
sjalheim Posted May 17, 2016 Share Posted May 17, 2016 What would be a great feature (IMO) would be a checkbox in the Terrain DBX that you could select what floor you want to use. So regardless of what floor the terrain is on, you click "Hide terrain intersected by: Floor 0, Floor 1, etc" Link to comment Share on other sites More sharing options...
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