glennw's post in combine 2 polylines was marked as the answer
You are adding unnecessary steps.
Make sure both objects have the same properties - weight, color, linestyle, layer.
Select the arc, click on the E or S of the arc, click on the polyline.
The polyline and the arc should join to form an enclosed polyline.
glennw's post in Adding a Portion of Wall Covering to Covered Parking was marked as the answer
You could try using a Post to Beam and then increase the size of the Beam.
glennw's post in posts for covered decks was marked as the answer
I think the best way to compare the properties for various objects is to multi select the objects and then open the dbx and go through looking at each property.
If the objects have any properties that are different they will be indicated by No Change, or tick boxes will have a horizontal bar in them.
This make it very easy to identify and change the properties that don't match - no messing with spreadsheets.
glennw's post in Flummoxed By Roads and Sidewalks... was marked as the answer
What tools did you use for the driveways?
Straight and Spline driveways do not exactly follow the terrain like a Terrain Feature - they modify the terrain so that the road is level across it's width. ie cut and fill the terrain.
If you want a road the just sits on top of the terrain, use a Polyline Road.
With a Polyline Road yo need to do all the shaping with Terrain Data which means that it will not cut and fill, but instead just sit on the terrain.
glennw's post in Auto Truss not breaking over Beams was marked as the answer
I think you already know that you can use an invisible bearing wall to break the trusses.
But if you don't want to use a wall, try using a Bearing Line where you want the truss broken.
These are butted over:
These are lapped over - unfortunately there is a set lap distance of 200mm (8"):
glennw's post in Setting building height to specific contour datum? was marked as the answer
If I understand you correctly.....
In the Terrain Specification dbx, set the Subfloor Height Above Terrain to 98.75m.
This will locate the house at the correct height in relation to the terrain.
The house floor heights will still reference floor 1 as zero, and under normal circumstances this should be left as is.
The Story Pole dimensions are independent of the relationship between house and terrain in that you can set the Storey Pole dimension to display any height you want.
You can have the Storey Pole dimension to reference your real world floor level (98.75m), or your top of floor 1 (zero).
glennw's post in Hardie Architectural Collection panels was marked as the answer
Yes, you can do that with a Wall Material Region with Cut Finish Layers of Parent Object toggled on.
This will cut an actual groove in the wall layers.
You don't define them in the wall definition, you draw them using the Wall Material Region tool.
You can draw them in either plan or a 3D view - an elevation view is probably the easiest.
glennw's post in Topography Tips? was marked as the answer
I usually trace over the supplied contours using Elevation Splines.
Place your Elevation Splines at their true height above sea level.
Then use the Subfloor Height Above Terrain to relate your structure to the Elevation Spline heights.
This will give you the Chief contours in heights relative to sea level, but will leave the heights in the Chief model related to zero.
You can set things up so that the Chief model heights are also relative to sea level, but I am assuming that is not what you want and I really wouldn't recommend doing it that way.
glennw's post in Way to rotate a group of lines and keep their angles in relation to one another. (Building envelope) X-15 was marked as the answer
There are probably several ways to do what you want.
I suspect that the Make Parallel tool may not be the most appropriate one in this case.
Try this one using a dimension.
Draw an Angular Dimension so that it results in an angle between a vertical reference line and the controlling side of your polyline.
Group select the objects you want to rotate.
Click on the angular dimension text and a Set Angular Dimension dbx will open.
All your objects will rotate the desired amount.
Or...even simpler, you can set the Additional Angles to the rotation angle you want, group select the objects, and use the rotation grip to rotate all the objects to the Angle Snaps value.
glennw's post in CAD Block reverts to CAD Default layer from Library was marked as the answer
You need to change the Current CAD Layer before placing the CAD Block.
Saving a cad block to the library does not save it's layer property.
You also need to save and close the plan before posting otherwise there is no data in the attached plan.
glennw's post in Furred Wall Type - Accessible on a Toolbar was marked as the answer
Select your wall and save your wall definition to the library.
Then use Toolbar Customisation to add a Place Library Object on your toolbar.
Point the Place Library Object button to your saved wall definition in the library.
Now your wall type is available with one click on your Place library Object toolbar button.
glennw's post in Demo walls cutting into floor finish in new layer set was marked as the answer
Try making the walls invisible instead of turning the wall layer off.
Normal walls cut through a floors Finish Layers so turning off the display layer the walls are on still leaves the floor finish cutouts.
Invisible walls do not make the cutout in the floor finish layers.
glennw's post in Problem with Room Specification Preview was marked as the answer
I hate to contradict tech support, but I don't think that is correct.
Try going here and turning on the Floor Surfaces layer, Walls,Normal.........etc.
In the preview pane, make sure Back Clip Preview is toggled off.
I also noticed that you are using real world heights in the Absolute Elevations section.
Although this seems to work OK, i always try and avoid that method and I think it may come back to bite you on the bum at a later date.
I think it is better to use the Absolute Heights in relation to floor level 0 and then control the terrain height by the Subfloor Height Above Terrain setting.
Anyway...see how you go, all may be OK and if you find things going wonky, you may know where to look.
Keep your eye open for walls that want to build all the way down to zero height.
glennw's post in Having trouble adding a backsplash - up walls. was marked as the answer
At my first quick look....
I think it could be because you have already used a Wall Covering.
Open the room dbx and delete the Wall Covering.
I am not 100% sure why this is happening - maybe you can't use a Custom Backsplash with a Wall Covering.
I will have a play and see if I can find anything else.