glennw's post in Problem with Room Specification Preview was marked as the answer
I hate to contradict tech support, but I don't think that is correct.
Try going here and turning on the Floor Surfaces layer, Walls,Normal.........etc.
In the preview pane, make sure Back Clip Preview is toggled off.
I also noticed that you are using real world heights in the Absolute Elevations section.
Although this seems to work OK, i always try and avoid that method and I think it may come back to bite you on the bum at a later date.
I think it is better to use the Absolute Heights in relation to floor level 0 and then control the terrain height by the Subfloor Height Above Terrain setting.
Anyway...see how you go, all may be OK and if you find things going wonky, you may know where to look.
Keep your eye open for walls that want to build all the way down to zero height.
glennw's post in Having trouble adding a backsplash - up walls. was marked as the answer
At my first quick look....
I think it could be because you have already used a Wall Covering.
Open the room dbx and delete the Wall Covering.
I am not 100% sure why this is happening - maybe you can't use a Custom Backsplash with a Wall Covering.
I will have a play and see if I can find anything else.
glennw's post in Can Construction Lines be centered to a Masonry Wall? was marked as the answer
Or...you can do it without knowing the main layer thickness..
Select the construction line.
On the edit Toolbar click on "Click On This And Then On An Object To Center The Selection On An Object".
On the edit toolbar click on "Click On This And Then On Two Locations To Center This Object Between".
Snap Point A to one side of the main layer and Point B to the other side of the main layer.
Click on the screen to finish.
glennw's post in Lagging plan, man. was marked as the answer
Have a look at your roof framing.
I haven't got any more time at the moment to look further.
But..if I delete your trusses and/or toggle off auto roof framing, all goes well without any slow down.
You seem to have a lot of very small trusses (look in Cad Detail Management).
This should get you looking in the correct area.
glennw's post in little red x missing for lining up walls since update was marked as the answer
Preferences>Edit>Snap Properties>Object Snaps>Intersections?
glennw's post in cant set room height when cantilever from room above is in room was marked as the answer
You need to create a room on the upper floor and define the cantilevered area with invisible walls.
You can then prevent any changes in the sunroom on the lower floor from changing the height of the main room.
glennw's post in Shed roof loft was marked as the answer
It sounds like you have already done it.
Keep in mind that you don't set wall heights - walls build up to the roof.
All you need to do is set your ceiling height to 4' and then set the roof pitch so that the ceiling height at the high end is 8' - you could do it by math, cad detail, or trial and error.
The roof will pitch off the 4' ceiling height (approx) - you ay need to fine tune.
glennw's post in How do i remove a red / blue pointer in the camera prespective? was marked as the answer
Show Position In Camera View
glennw's post in Basement frame wall shows incorrect step down placement in elevation view was marked as the answer
I think this is happening because the external wall of the house is being broken at the retaining wall because the top of the lower pony under the doors is too close to the bottom of the lower pony wall under the triple window.
ie, not enough "throat" to make it one contiguous wall.
The 2 parts of the external pony wall are joining at the retaining wall.
Can you drop the footing under the triple window a little?
That would then allow you to make the rear wall of the house one continuous wall and place the step where you want.
glennw's post in Molding not showing up in Plan view only in elevations was marked as the answer
Your corner boards are on the level 0 plan.
glennw's post in Footing lines clipping at wall intersection was marked as the answer
Here is another way.
It looks like you either need the invisible wall as per Scott's method, or the broken wall using my method.
Both ways use a different technique.
Scotts uses the normal footing under an invisible wall.
Mine uses the footing width for a small wall length.
Choose your poison.
glennw's post in How to you fuss with a truss? was marked as the answer
Do you mean you want every alternate web horizontal, or do you mean vertical?
You have complete control of all the timber pieces that make up the truss, including top and bottom chords as well as the webs.
Get as close as you can by using the truss specifications.
Then, if you need to edit the truss, go to CAD...Cad detail Management... scroll down and select Truss Detail and Open.
Or, you can get there quickly by selecting the truss and then selecting Open Truss Detail on the Edit menu.
You will see a diagram of the truss.
Unlock the Framing, Roof Trusses layer.
You can now edit the truss any way you like, including extending the tail.
You can even add new framing members.
If you want something like the pic below, you can do this in the Roof Truss Specification dbx by adjusting the Maximum Horizontal span settings - no need for any of the above manual editing.
Make both Top Chord and Bottom Chord spacing the same distance and you will get the vertical webbing.
glennw's post in How to create angled stair was marked as the answer
Draw your 3 stair sections all separate from each other, but at the correct angles.
Don't worry about the overall heights, just get the goings and risers for each section correct.
Use point to point move to join them up.
You can then use the Landing tool to click between the stairs and the landing will auto build to join the 2 stair sections.
You can then edit the stairs and landings as needed for fine tuning.
glennw's post in Anyway to split baseline-polyline into two? was marked as the answer
Not 100% sure of what you want to end up with, but there are a couplr of ways that might give you what you want:
1. You can generate individual Roof Baseline Polylines automatically by defining the areas as different Roof Groups on the General panel of the Room Specification dbx.
And then generate the RBP's.
2. You can set different ceiling heights for the rooms and then generate the RBP's which will give you a separate RBP for each ceiling height area.
3. Once you have a RBP, you can edit and copy it just like a normal polyline as well as being able to change the settings in the dbx.
It would be good to be able to draw a RBP directly or convert a polyline to a RBP rather than just be able to only generate them automatically.
glennw's post in Missing Valleys was marked as the answer
Open the Change/Floor Reference dbx.
Down at the bottom, uncheck Use XOR Drawing.
I am not sure what is going on.
I don't know if that has been unchecked as the default in the past, or if it is now working differently.
I am sure we didn't need to do anything previously.
I will send a ticket to tech support to see if anything has changed.
It could be a new bug - or a new "feature".