glennw

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  1. glennw's post in little red x missing for lining up walls since update was marked as the answer   
    Preferences>Edit>Snap Properties>Object Snaps>Intersections?
  2. glennw's post in cant set room height when cantilever from room above is in room was marked as the answer   
    You need to create a room on the upper floor and define the cantilevered area with invisible walls.
    You can then prevent any changes in the sunroom on the lower floor from changing the height of the main room.
     

  3. glennw's post in Shed roof loft was marked as the answer   
    It sounds like you have already done it.
    Keep in mind that you don't set wall heights - walls build up to the roof.
    All you need to do is set your ceiling height to 4' and then set the roof pitch so that the ceiling height at the high end is 8' - you could do it by math, cad detail, or trial and error.
    The roof will pitch off the 4' ceiling height (approx) - you ay need to fine tune.
     
  4. glennw's post in External Stairs was marked as the answer   
    I meant to include this one as well.
    It shows how to set the top and bottom heights and lock them.

  5. glennw's post in How do i remove a red / blue pointer in the camera prespective? was marked as the answer   
    Show Position In Camera View
     

  6. glennw's post in Basement frame wall shows incorrect step down placement in elevation view was marked as the answer   
    I think this is happening because the external wall of the house is being broken at the retaining wall because the top of the lower pony under the doors is too close to the bottom of the lower pony wall under the triple window.
    ie, not enough "throat" to make it one contiguous wall.
    The 2 parts of the external pony wall are joining at the retaining wall.
    Can you drop the footing under the triple window a little?
    That would then allow you to make the rear wall of the house one continuous wall and place the step where you want.
     

  7. glennw's post in Molding not showing up in Plan view only in elevations was marked as the answer   
    Your corner boards are on the level 0 plan.

  8. glennw's post in Footing lines clipping at wall intersection was marked as the answer   
    Here is another way.
    It looks like you either need the invisible wall as per Scott's method, or the broken wall using my method.
    Both ways use a different technique.
    Scotts uses  the normal footing under an invisible wall.
    Mine uses the footing width for a small wall length.
     
    Choose your poison.
     
    http://screencast.com/t/hhUl7VfP0oL
  9. glennw's post in Story Pole set Top of Footing to 0? was marked as the answer   
    You can change the zero datum height by using the Grade Level Marker setting.
    Easier to do a vid than to explain:
     
    http://screencast.com/t/p8n7VDqx5hf7
  10. glennw's post in Dimensioning angled walls was marked as the answer   
    You can use the Make Parallel tool on the dimension.
  11. glennw's post in How to you fuss with a truss? was marked as the answer   
    AB,
     
    Do you mean you want every alternate web horizontal, or do you mean vertical?
     
    You have complete control of all the timber pieces that make up the truss, including top and bottom chords as well as the webs.
    Get as close as you can by using the truss specifications.
    Then, if you need to edit the truss, go to CAD...Cad detail Management... scroll down and select Truss Detail and Open.
    Or, you can get there quickly by selecting the truss and then selecting Open Truss Detail on the Edit menu. 
    You will see a diagram of the truss.
    Unlock the Framing, Roof Trusses layer.
    You can now edit the truss any way you like, including extending the tail.
    You can even add new framing members.
     
    If you want something like the pic below, you can do this in the Roof Truss Specification dbx by adjusting the Maximum Horizontal span settings - no need for any of the above manual editing.
    Make both Top Chord and Bottom Chord spacing the same distance and you will get the vertical webbing.

  12. glennw's post in How to create angled stair was marked as the answer   
    Draw your 3 stair sections all separate from each other, but at the correct angles.
    Don't worry about the overall heights, just get the goings and risers for each section correct.
    Use point to point move to join them up.
    You can then use the Landing tool to click between the stairs and the landing will auto build to join the 2 stair sections.
    You can then edit the stairs and landings as needed for fine tuning.
     
     
    http://screencast.com/t/YwE8b0psn
  13. glennw's post in Anyway to split baseline-polyline into two? was marked as the answer   
    Not 100% sure of what you want to end up with, but there are a couplr of ways that might give you what you want:
     
    1. You can generate individual Roof Baseline Polylines automatically by defining the areas as different Roof Groups on the General panel of the Room Specification dbx. 
    And then generate the RBP's.
     
    2. You can set different ceiling heights for the rooms and then generate the RBP's which will give you a separate RBP for each ceiling height area.
     
    3. Once you have a RBP, you can edit and copy it just like a normal polyline as well as being able to change the settings in the dbx.
     
    It would be good to be able to draw a RBP directly or convert a polyline to a RBP rather than just be able to only generate them automatically.
  14. glennw's post in Missing Valleys was marked as the answer   
    Johnny,
     
    Open the Change/Floor Reference dbx.
    Down at the bottom, uncheck Use XOR Drawing.
     
    I am not sure what is going on.
    I don't know if that has been unchecked as the default in the past, or if it is now working differently.
    I am sure we didn't need to do anything previously.
    I will send a ticket to tech support to see if anything has changed.
    It could be a new bug - or a new "feature".
  15. glennw's post in re-post; trouble with object center lines in CAD blocks, importing DWG was marked as the answer   
    They look like circle or arc centers to me. 
    Try toggling off Arc Centers and Ends - although it may not work for an imported cad block.
    If it doesn't work, you may have to edit the original cad work in the cad block.  
  16. glennw's post in Custom wood patterns in X8 display differently than in X7 was marked as the answer   
    Robert,
     
    How far is your object away from absolute zero?
    I suspect that it's a long way as I can only duplicate what you are seeing under that circumstance.
    If so, move it closer to absolute zero.
     
    These pics are using X8.
    No problems when I move the object close to zero.
     
    A long, long way from zero - really bad

     
    Closer to zero - not as bad

     
    Close to zero - OK

  17. glennw's post in Auto Story Pole was marked as the answer   
    You can change the marker text in the Dimension Line Specification dbx...Extensions/Markers...Marker Style...Elevation Marker Text.
     
    I have previously sent in a request to not apply additional text to the dim line and the marker.
  18. glennw's post in Can't create terrain feature (garden bed) from a closed region in my plan was marked as the answer   
    Tthe problem is that you are trying to make a poyline out of splines and other entity types.
    You can't include a spline in a polyline - you need to convert it to a polyline first.
    Go around and select your splines and convert them to polylines with the Convert Spline to Polyline on the Edit menu. 
    You can then go around and join all the line entities to form a polyline.
    You can do that by selecting a polyline, arc. line, etc and then clicking on it end or start handle.
  19. glennw's post in Dimension Line Extension was marked as the answer   
    They look like Point To Point dimensions to me.
    If so, they are Markers and are controlled by the Marker Defaults - nothing to do with the dimensions. 
     
  20. glennw's post in Exterior wall being cut? was marked as the answer   
    Alan,
    On Level 4, open the dbx (Structure panel) for the external walls where the problem is (the one above the sunshades) and check "Default Wall Top Height".
    Easy to do in a 3D view.
  21. glennw's post in Many problems here was marked as the answer   
    A lot of your second floor walls are Attic Walls, with No Room Definition. 
    Group select all the upper floor walls and uncheck Attic Wall and No Room Definition for those walls.
     
    That should be a start and fix most of your problems.
    Do the above and then post if there are still more problems.
  22. glennw's post in Using Door as wall openings is not quite working out. was marked as the answer   
    I think that you have a couple of things that could be going on.
    Posting the plan would make it easier.
    Here is my guess.
     
    In General Plan Defaults, you have "Ignore Casing For Opening Resize" unchecked - this would prevent you dragging the opening onto the other wall. 
     
    So...you can do one of two things, go to General Plan Defaults and check "Ignore Casing For Opening Resize". 
    Or...
    Go to the doorway's dbx and check Use Interior Casing, set the casing width to zero, and then uncheck Use Interior Casing.
     
    Using either method will allow you do butt the opening right up to the other wall.  
     
    Note that just turning off the display of the "Casings, Interior" layer doesn't mean there are no casings - it means you can't see them, but they are still there.
    Likewise, unchecking "Use Interior Casing" doesn't mean they are not influencing the move distance from the other wall.
  23. glennw's post in Walls Shifting was marked as the answer   
    I don't understand what you are saying about the walls moving, but does this setting help?
    Wall Specification dbx...General panel...Lock: Start, Center or End?
     
    If not, can you post a pic or video of the problem.
  24. glennw's post in Manipulating Wall Tie-In X8 was marked as the answer   
    Bob,
     
    Select the wall and use the Edit Wall Layer Intersections tool to pull the wall layers back to the corner.
     
    http://screencast.com/t/DyZT8bto
  25. glennw's post in Point To Point Dimension (Numbers) Will Change Layers But The Points Remain was marked as the answer   
    Larry,
     
    It  may help to know that the points are in fact Markers. 
    They can be shift selected by making sure that you are in Callout or Marker mode first.