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Everything posted by glennw
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Larry, Use a 3D Molding Line and you can use the No Molding on Selected Edge option to mitre the corner at 45deg (or any angle you want). It doesn't work with a standard molding polyline.
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What is a 2 over 2 casement?
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Try CAD Detail From View?
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OK, still doable - just a different technique. Select the cmu wall and break it over the centre of the concrete wall. Select the concrete wall. Select Edit Wall Layer Intersections from the Edit menu. You will see a red grip on the intersection of the centre of the concrete wall and the lower edge of the cmu wall. Drag the grip up to the topside of the cmu wall. Then you can draw the 2 concrete wall edge lines if required.
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Wall Assembly for Continuous Insulation Exterior Wall
glennw replied to Doug_N's topic in General Q & A
Yes, I believe it is toggled on by default. In this case, it needs to be toggled off. -
Wall Assembly for Continuous Insulation Exterior Wall
glennw replied to Doug_N's topic in General Q & A
Yes, can do. Open the Wall Specification dbx>Structure>Framing>Stagger Multiple Framing Layers. -
Tommy, Sorry, I think I omitted a step (or two). Select the concrete wall and check wether the start or end of the wall is butting up against the cmu wall (start and end indicators). In the Wall Specification dbx, check Through Wall At End or Start. Or...just check both. Oh, and also uncheck Auto Merge Collinear Walls in General Walls Defaults. Sometimes it is hard to remember all the various settings when working through something like this.
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Yes, walls will Intesection Snap to cad lines - but that is not what the cad lines are doing in my example. Draw my example and you will see that there are no wall definition lines where the concrete wall passes through the cmu wall. So the cad lines are not 100% required for 3D - they are only usd for 2D tidying up and defining the walls a bit better.
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This is a bit messy, but ..... Make the top side of the cmu wall the Main Layer Outside. Break the cmu wall in the centre of the concrete wall. Place a cad line either side of the concrete wall where it passes through the cmu wall.
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You should be able to do that by adding Components to the Room Specification dbx. By default, this will add them to the Accessories category.
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I think the ones you are talking about are just 2D cad details and as such will not display in the material list. Have a look for the Simpson 3D objects which will display in the ML.
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Use an Angular Dimension
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X15 Custom Wall 2d Symbol Not Showing In Scheduel
glennw replied to CFaasDFCo's topic in General Q & A
Open your Wall Schedule dbx>Categories To Include>Wall. Make sure your new custom wall has a tick. -
Here you go: https://cloud.chiefarchitect.com/1/pdf/documentation/chief-architect-x15-update-notes.pdf
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On the menu bar go View>Toolbars.
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Maybe post a plan demonstrating the problem.
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You don't need to use a Terrain Break with a Retaining Wall because the Retaining Wall contains it's own Terrain Break. I personally don't use Retaining Walls - I use Terrain Breaks with a standard wall. Retaining Walls follow the terrain and so end up with many breaks along the top - too hard to work with.
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Toggle Intersection Snaps on.
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Setting building height to specific contour datum?
glennw replied to NewbieMichael's topic in General Q & A
If I understand you correctly..... In the Terrain Specification dbx, set the Subfloor Height Above Terrain to 98.75m. This will locate the house at the correct height in relation to the terrain. The house floor heights will still reference floor 1 as zero, and under normal circumstances this should be left as is. The Story Pole dimensions are independent of the relationship between house and terrain in that you can set the Storey Pole dimension to display any height you want. You can have the Storey Pole dimension to reference your real world floor level (98.75m), or your top of floor 1 (zero). -
Terrain Points - How to rotate Terrain and adjust overall elevation
glennw replied to wazzubrad's topic in General Q & A
For the rotation, you need to group select all the terrain data and terrain perimeter (maybe use Edit Area Visible), and then rotate with one of the rotate options like Transform/Replicate. For the heights, the Subfloor Height Above Terrain will do the trick - no need to edit any elevation data - takes 5 seconds. The best bit of advice I can give you is to not use Elevation Points - it will be impossible to edit your terrain with 60,000 points! Use Elevation Lines/Splines instead of points. Is there any chance you can get hold of the contours which you can then convert (or trace over) to get Elevation Lines/Splines. Here is a VERY quick example of reorienting the site and raising the building (Subfloor Height Above Terrain = 51,500"): -
I am trying to go through your dimension defaults and settings and they seem to be a bit of a mess. First up though, the jumping dimensions are caused by the Fixed Proximity setting. This would not normally be set as a default.
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How to cut or raise terrain behind retaining wall
glennw replied to BDG2244's topic in General Q & A
Yes, to put it simply. And then use Elevation Regions for your flat areas. Chief will auto build the slopes between the flat Elevation Regions. Use Elevation Lines to force sloping areas - similar to drawing a contour line. Make sure you don't confuse Chief by overlapping any terrain data. -
I don't think it is a bug - more a not ideal default setting for the Heel Height. Setting the Heel height to zero places the Baseline on top of plate and results in the ceiling being clipped. Setting the Heel Height to the same as the Vertical Structure Depth places the Baseline at the traditional location so that the bottom chord is sitting on the plate and the bottom of the top chord sits on the outside of the main layer. Setting the Heel Height to a value greater than the Vertical Structure Depth results in an energy heel. If you always want your bottom chord to sit on the top of plate and underside of bottom chord to meet top of plate and outside main layer (ie, no energy heel), set the Heel Height to match the Vertical Structure Depth in your Build Roof dbx default. Maybe the default Heel Hight should be equal to the Vertical Structure Depth and not the random 300mm (in metric) it is now. Only takes a second to change it in your defaults if thats what you always want it to be. Heel Height set to zero: Heel Height set to equal Vertical Structure Depth: Heel Height set to a value greater than Vertical Structure Depth:
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You can use your 2 doors together as you have done or mull them to form a single unit.
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Stretch sizing is not working for created symbol
glennw replied to RobWhite's topic in General Q & A
Some screen captures of your dbx's would help.