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  1. Thanks for the comments. I think i'll stick with lowering the floor heights method- so that the openings are higher than the walls and they become visible. Gathering the output as a CAD file is a major priority for me. The other feature i would be tempted with is the ability of getting shadow borders as a CAD data on elevation views and perspective. As far as i figure out, no program has this ability.
  2. Nice, but windows and doors are not visible. That's what i'm asking for.
  3. Thanks. But there are still two problems. First of all, when i switched to vector view, cross-slider is disabled again. I don't know how you were able to use cross-slider in that view. Secondly, i prefer a parallel projection. A real plan view. Perspective overview doesn't provide a real top view, it's still a perspective.
  4. Nope. Cross-section slider doesn't work with vector view.
  5. Hello, I occassionally need to present the conceptual floor plans, and have been using Autocad+Photoshop for this task. However this kind of task could easily be achieved with Chief Architect using the orthographic floor overview, and taking a top view. The problem about floor overview is that the slicing plane is just under the ceiling, and the view doesn't show you the windows and doors. I would like to know if there's a setting to change the height of the slicing plane, so we could gather a plan which the windows and doors are visible. I know that by changing the rendering type to standart, tech. illustration, etc. cross-section slider is enabled, and you can adjust the vertical position of the slicing plane. However this is not an option for me, since techniques other than 'vector view' disables the chance to get "CAD Detail from View". (Which is cruical to send the plan view to Autocad-->making pdf-->and sending to Photoshop for final enhancements) Another method i use is temporarily lowering the ceiling height, so the openings are taller than the walls, and become visible. But this is a tricky way, and i would like to know if there's anything i have been missing. Thanks...
  6. Your works are quite difficult to achieve. Very impressive. You might be the TERRAIN GURU that has been looked for, so long.
  7. This is interesting. How? Is there a warning message from Max? You could send me your Chief plan if you don't mind. I could check it for you.
  8. If 3ds export from Chief fails due to vertex limitation, Collada (dae) format also works fine. Alternatively vrml file format works great, but wrl has two negatives: 1-) This file format, by default, triangulates the surfaces. I hate the model in 3D Max with many triangles. 2-) When you import vrml model into Max, you have to use standard materials for transparent surfaces. You can't assign Vray Material on window glasses for instance.
  9. This is my favourite way, quoting from another topic in the forum:
  10. Hi Portrait, I´d like to ask you a question, see if you can help me. I´ve imported a chief model into 3ds Max following the steps you posted in a thread and it works well separating the materials. For me at the moment it´s easier to do the model in chief and work on the materials for the final render in 3d Max. Is it possible to apply materials in 3D Max per items? At the moment if I change one object´s material (ex. door frame) it changes all the other objects in the design that use that material. Could i just bring the model from chief, make everything white and start applying materials item per item? Many thanks for your help.

    1. portrait

      portrait

      Hello,

      Yes, what you have asked is -of course- possible. But it needs more intermediate 3D Max skills, and some familiarity with material properties. It's very difficult to tell how to achieve this, but i tried in the attached pdf file with very basic instructions.

      I assumed that you had basic 3D Max skills, so i'm sorry if i'm wrong and the language is under your level.

      Hope that helps you a little bit.

      Best regards,

      Ozgur

      3D_Max_Materials.pdf

    2. MMLdesign

      MMLdesign

      Hi Portrait! It worked!!! I followed the instructions in your pdf and seems to work well. Thank you soooo much for your help. Regards from Spain!

       

    3. portrait

      portrait

      Great to hear that it worked! Always ask me if you have further questions. Greetings from Turkey!

  11. I think so. I'm using Xeon processors for years, and i'm extremely glad with them. It's about the programs you use. If the only professional software that i use was Chief, then i would consider switching to i7 processors for my next system.
  12. " it seems that typical renderings in 3D space are primarily just GPU heavy, correct? And Ray Trace is what pushes the CPU?" Right. Chief's raytracer engine leans on the CPU. What you ask is a very tough question to answer, because at the end it's a personel choice. I can recommend you to check out the benchmark reports, it might be helpful to decide which processor is the most beneficial for your budget: http://www.cpubenchmark.net/high_end_cpus.html Generally speaking, Xeon processors are for professional work and better than i3+i5 and i7 series. However, you will see that some of the i7 processors are performing better than a lot of Xeon processors.
  13. Hello, Here is the video of our latest design - a soccer stadium. Chief Architect X8, Sketch Up, 3D Studio Max, Lumion were the main programs for the 3D model and presentation. Video post-processing was only made for fun, and we used the cheap and great program Adobe Premiere Elements for this task. Even though we demand improved terrain tools for years, i might say that Chief's terrain features are still the best for an architect. Chief in this project was primarily used for terrain and landscape design.
  14. Kevin, i like your design style. Straightforward, mature, and no unnecessary ornaments... Keep up great work!
  15. Actually i didn't define a second floor, but looks like a good idea. Thanks.