glennw

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Everything posted by glennw

  1. I don't think it is a bug - more a not ideal default setting for the Heel Height. Setting the Heel height to zero places the Baseline on top of plate and results in the ceiling being clipped. Setting the Heel Height to the same as the Vertical Structure Depth places the Baseline at the traditional location so that the bottom chord is sitting on the plate and the bottom of the top chord sits on the outside of the main layer. Setting the Heel Height to a value greater than the Vertical Structure Depth results in an energy heel. If you always want your bottom chord to sit on the top of plate and underside of bottom chord to meet top of plate and outside main layer (ie, no energy heel), set the Heel Height to match the Vertical Structure Depth in your Build Roof dbx default. Maybe the default Heel Hight should be equal to the Vertical Structure Depth and not the random 300mm (in metric) it is now. Only takes a second to change it in your defaults if thats what you always want it to be. Heel Height set to zero: Heel Height set to equal Vertical Structure Depth: Heel Height set to a value greater than Vertical Structure Depth:
  2. You can use your 2 doors together as you have done or mull them to form a single unit.
  3. Some screen captures of your dbx's would help.
  4. Or, easier still... Use an invisible curved wall. You can change the Facet Angle in the wall dbx. The beauty of this way is that the roofs can stay as auto build.
  5. Or.. Use a rectangular polyline with one side converted to a curve. Then convert the curve to a polyline with a high number of sides. Select the roof and then use boolean subtraction to subtract the polyline from the roof.
  6. The last one looks like it is using Depth Cue.
  7. Not quite correct. Rendered views show textures, vector views show pattern. You can have a 3D vector view which will not show textures and you can have a 2D rendered view which will show textures. ie, the camera type is independent of the view type. 3D Vector view: 2D Rendered view:
  8. Only if Auto Reverse Wall Layers is toggled on which it is by default.
  9. I am really late to this party, but thought the following may be of some use. It amazes me just how many ways there are to do this and here is another that I don't think has been mentioned. I am not saying it is the best way - just another way. You can set your grid snap to the wall length you want and the walls will snap to that grid length. You can get some very helpful snaps for the walls that do not necessarily land on the grid but follow the grid snap interval. This snap interval is used even if the display of grid snaps is toggled off. The grid snap also work for wall lengths that start off grid - the wall will still snap to the grid snap setting even though it is off grid and even if the wall is at an angle to the grid. In this picture the grid snaps are set at 1800. The left hand wall was snapped to the end of the line that was placed randomly off grid. As the wall was dragged at 45deg it snapped to 1800 long - off grid. The horizontal wall was dragged out and it snapped to 1800 long - off grid. Same for the hi-lilted wall on the right.
  10. My advice is not to use Rotate Plan View unless you 100% are aware of what it actually does. It rotates the drawing sheet including grids and coordinates - it doesn't rotate the plan in relation to the drawing sheet. In this case, I would use Edit Area.
  11. Off the top of my head...this may be worth investigating although I haven't tried. You may be able to use a Referenced plan - have a look at The Reference Display in help, including the XOR option Although this will allow you to place the referenced plan offset from your main plan, it won't automatically show you the difference between the 2 plans. With a bit of playing around with layer sets, etc, you can probably display the differences between the 2 plans while one of them is referenced in the same location as the main plan. This could work for both plan and 3D views.
  12. Chopsaw, Ignore my last few posts, with all my playing around I had inadvertently left Treat As Part OF...toggled on. I think that is the easiest way to go though. Make all the walls Hip Walls and Treat As Part Of Bay/Box/Bow Window.
  13. This is all Auto using Extend Slope Downward. Is this what you want?
  14. That should work. Did you create a new room with an invisible wall where you want the beam to go? Did you make the 2 short return walls Full Gable? Did you rebuild the roof? Post the plan if you are still struggling.
  15. You may need to change your default roof slopes to 5:12 to match this front roof or leave them at 6:12 if that is really what you want. Turn on auto roofs. Then try this:
  16. I don't think a beam by itself is not going to do anything There are a couple of ways I can think of to do this. Have a look at Extend Slope Downwards in the Roof Options in the Wall Specification dbx - you may need to raw an invisible wall. Have a look at Treat As Part of Bay/Box/Bow Window (with the Use Existing Roof option) at the bottom of the same panel. Do you want the bump out to have the same ceiling height as the main house, or lower (flat or sloping)?
  17. Construction lines will display in both plan and elevation views.
  18. Creating a .jpg happens instantly on my machine in both X14 and X15
  19. In my younger days of hand drafting we used the straight door swing because it was so much faster and easier to draw a straight line using the set square than it was to get the circle template and draw a curve. But....I would never mix them up now so as to distinguish new and existing.
  20. What about placing the notes on a hidden layer - they will not be visible in the plan, but will still appear in the schedule.
  21. Yes, this is possible with Chief without too much effort - think of your fire pit table as a small room. If you want a Material List, you will need to use 3D objects so that you can assign materials to the objects. You don't need a cad drawing, you need to build a 3D model. Cad cannot report to the Material List.
  22. Why can't you just change the ceiling heights of three rooms on the upper floor and then auto build roofs?
  23. Notice that the left side Baseline is locating on the inside of the side wall and that the ridge is not in the centre of the room.
  24. Just a wild guess without a plan. And it doesn't really look like this should help, but give it a go. Railing Specification dbx>Rail Style panel>Build From>Generate on Low Platform. However, there is an underlying problem that you need to find and fix.
  25. Are you getting this error message on opening the plan? Did you try the Move option? This is the result I get when choosing Move - much, much closer to 0,0 than Ignore. I have placed a point at 0,0 for reference. Have a look at the coordinates in the status bar and compare the different options. Chopsaw is correct in that the cause of the problem is the objects drawn miles away from the origin.