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Everything posted by glennw
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Sorry, that is a typo that I didn't pick up. That should say "wall definition" not "door definition". I was talking about the various wall definition layers and should read: "The wall definition will wrap the exterior wall definition layers. You can move the Exterior Layers into the Main Layers to do what you want, but this may cause problems else where." Does that make sense now?
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The door definition will wrap the exterior layers. You can move the Exterior Layers into the Main Layers to do what you want, but this may cause problems else where. You could minimise those problems by using the wall definition in just this one area like this:
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SPLINES create and edit in Z axis (all three axis)
glennw replied to banelinde's topic in General Q & A
What version of Chief are you using? Assuming X15. I usually draw a wall or some other object as a reference plane. Draw a single 3D Molding Line line in plan and open it's dbx. Edit the molding shape, size, material,etc. You should now see the molding line in 3D views. You can change straight lines to curves and adjust their shape. Now you can add another section of your 3D Molding Polyline. Do this in an elevation view and drag the new line of the existing one. Continue changing views and editing as required. -
SPLINES create and edit in Z axis (all three axis)
glennw replied to banelinde's topic in General Q & A
It is doable in Chief, but you need to follow the rules. Set up your plan and elevation cameras and tile the views. Draw your polyline one section at a time and adjust it's height and direction as you add more sections to the polyline. Don't try and convert a multipart polyline to a molding polyline and then try to edit the various parts of the polyline - you will find that very difficult. Each time you want to add another section to the polyline, change to an elevation view that is perpendicular to the angle of the new polyline. -
Larry, Use a 3D Molding Line and you can use the No Molding on Selected Edge option to mitre the corner at 45deg (or any angle you want). It doesn't work with a standard molding polyline.
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What is a 2 over 2 casement?
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Try CAD Detail From View?
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OK, still doable - just a different technique. Select the cmu wall and break it over the centre of the concrete wall. Select the concrete wall. Select Edit Wall Layer Intersections from the Edit menu. You will see a red grip on the intersection of the centre of the concrete wall and the lower edge of the cmu wall. Drag the grip up to the topside of the cmu wall. Then you can draw the 2 concrete wall edge lines if required.
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Wall Assembly for Continuous Insulation Exterior Wall
glennw replied to Doug_N's topic in General Q & A
Yes, I believe it is toggled on by default. In this case, it needs to be toggled off. -
Wall Assembly for Continuous Insulation Exterior Wall
glennw replied to Doug_N's topic in General Q & A
Yes, can do. Open the Wall Specification dbx>Structure>Framing>Stagger Multiple Framing Layers. -
Tommy, Sorry, I think I omitted a step (or two). Select the concrete wall and check wether the start or end of the wall is butting up against the cmu wall (start and end indicators). In the Wall Specification dbx, check Through Wall At End or Start. Or...just check both. Oh, and also uncheck Auto Merge Collinear Walls in General Walls Defaults. Sometimes it is hard to remember all the various settings when working through something like this.
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Yes, walls will Intesection Snap to cad lines - but that is not what the cad lines are doing in my example. Draw my example and you will see that there are no wall definition lines where the concrete wall passes through the cmu wall. So the cad lines are not 100% required for 3D - they are only usd for 2D tidying up and defining the walls a bit better.
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This is a bit messy, but ..... Make the top side of the cmu wall the Main Layer Outside. Break the cmu wall in the centre of the concrete wall. Place a cad line either side of the concrete wall where it passes through the cmu wall.
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You should be able to do that by adding Components to the Room Specification dbx. By default, this will add them to the Accessories category.
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I think the ones you are talking about are just 2D cad details and as such will not display in the material list. Have a look for the Simpson 3D objects which will display in the ML.
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Use an Angular Dimension
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X15 Custom Wall 2d Symbol Not Showing In Scheduel
glennw replied to CFaasDFCo's topic in General Q & A
Open your Wall Schedule dbx>Categories To Include>Wall. Make sure your new custom wall has a tick. -
Here you go: https://cloud.chiefarchitect.com/1/pdf/documentation/chief-architect-x15-update-notes.pdf
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On the menu bar go View>Toolbars.
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Maybe post a plan demonstrating the problem.
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You don't need to use a Terrain Break with a Retaining Wall because the Retaining Wall contains it's own Terrain Break. I personally don't use Retaining Walls - I use Terrain Breaks with a standard wall. Retaining Walls follow the terrain and so end up with many breaks along the top - too hard to work with.
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Toggle Intersection Snaps on.
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Setting building height to specific contour datum?
glennw replied to NewbieMichael's topic in General Q & A
If I understand you correctly..... In the Terrain Specification dbx, set the Subfloor Height Above Terrain to 98.75m. This will locate the house at the correct height in relation to the terrain. The house floor heights will still reference floor 1 as zero, and under normal circumstances this should be left as is. The Story Pole dimensions are independent of the relationship between house and terrain in that you can set the Storey Pole dimension to display any height you want. You can have the Storey Pole dimension to reference your real world floor level (98.75m), or your top of floor 1 (zero). -
Terrain Points - How to rotate Terrain and adjust overall elevation
glennw replied to wazzubrad's topic in General Q & A
For the rotation, you need to group select all the terrain data and terrain perimeter (maybe use Edit Area Visible), and then rotate with one of the rotate options like Transform/Replicate. For the heights, the Subfloor Height Above Terrain will do the trick - no need to edit any elevation data - takes 5 seconds. The best bit of advice I can give you is to not use Elevation Points - it will be impossible to edit your terrain with 60,000 points! Use Elevation Lines/Splines instead of points. Is there any chance you can get hold of the contours which you can then convert (or trace over) to get Elevation Lines/Splines. Here is a VERY quick example of reorienting the site and raising the building (Subfloor Height Above Terrain = 51,500"): -
I am trying to go through your dimension defaults and settings and they seem to be a bit of a mess. First up though, the jumping dimensions are caused by the Fixed Proximity setting. This would not normally be set as a default.
