glennw

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Everything posted by glennw

  1. Uncheck Automatic Rail Openings. Leave Allow Wrap checked. So are the wall and steps curved or a series of straight segments - it looks like they are straight? Draw your stairs going down from house to terrain with alt. (I am not sure that is absolutely necessary but I did it anyway.) It is important that all the stair sections are exactly the same, so best practice is to get one section as you want and then copy/paste as needed. They should auto wrap together. There is a different process for curved stairs. Draw your straight stairs as wide as you need. Select them and click on Flare/Curve Stairs on the Edit toolbar. You will get a triangular grip at the top and bottom of the stairs. You use these to pull a curve into the stairs. You can do a different radius for top and bottom if you want.
  2. No, I was talking about the Automatic Walls>Auto Reverse Wall Layers toggle.
  3. It is way too hard to follow what is happening without running commentary. But if Chief is reversing your walls, you may want to look at the Auto Reverse Wall Layers setting. In the Materials panel of the wall Specification dbx, you should probably change the materials back to Default. See down the bottom of this dbx - Use Default Material and Chief will get the material from the wall definition instead of here. .
  4. I think you are tying yourself in knots. What you say about the external siding being visible inside the wall is normal for a rendered view. The pic below shows the same wall definition for all 3 walls. The left hand wll has the drywall removed using the Delete Surfaces tool. Notice that you can see the siding texture on both the inside and outside of the siding layer. You don't seem to have a siding layer in your wall definition so I am not 100% following you. You would be better off posting the plan with a explanation of what you want.
  5. Larry, You can dock the custom toolbars without being in customise toolbars mode if you don't have them locked. The fact that you don't have the row of dots on the left hand side of the toolbars tells me that you have toolbars locked. Go to Tools>Toolbars and Hotkeys>uncheck Lock Toolbars. I find it easiest to dock the toolbars if you grab them by the line of dots rather than by the title bar.
  6. Or, you could draw the shape with cad and then save to the library. Then use a Molding Polyline using your new molding.
  7. Larry, Why not just dock your custom toolbars to the left hand side of the screen. If you right click in a menus title bar, and then click Toobars, you can toggle any toolbar on or off on the fly, as required.
  8. Larry, Go here and edit the "Toolbar Name".
  9. Have a play with the settings on the Jamb panel in the door dbx.
  10. You need to create a new material for each color and assign the desired Material Color on the Pattern panel. This will only affect vector views. Or, if you want the colors in a render view (in lieu of a texture), delete the Texture Source on the Texture panel.
  11. Yes, at the absolute minimum we need a break tool and the ability to drag the box boundaries off ortho. You can overlap room boxes and use the Drawing Order to determine how the rooms build.
  12. If all you want is cad, you could draw one regular polygon starter tile accurately placed. You could use the same technique but use a variety of 3D objects to represent a single tile like a Material Region, Splashback, Slab, Solid, etc... Then use Multiple Copy with a Secondary Offset to create an array that takes into account the tile size plus the joint width. These tiles could be very thin and use a different 3D object placed behind the whole area for the grout lines. Build it in Chief like you would in the RW. This simple one took about a minute or so. Standard view: Vector View:
  13. I am surprised that more users manually measuring existing buildings don't use Chiefs Space Planning tools. You can use the Assistant to give you the appropriate room boxes - or you can place them manually. You can then size the room boxes from your measurements and drag them into position. You then Build House and Chief uses your interior and exterior wall definitions to build the floor plan. It will build things like stairs and auto place doors - which will obviously need editing. If you have any auto functions like auto roofs and auto framing toggled on, they will all build. I am not saying it is the be all and end all, but it may prove helpful for some users
  14. If you are going to use solids, there is another way. Make your solid wall and then use a shaped 3D Solid and boolean Subtraction to cut the hole in your Solid wall. It doesn't take long to shape the 3D Solid cutout to get the shape you want. You can then stretch, resize, move the hole to suit. This one is as you describe with a flat bottom, sloping sides and different slope to the top.
  15. How are you dropping the bow window ceiling height?
  16. Did you discover Point To Point Resize? It allows you to rescale an image by using a known length.
  17. Here is a diagram of the setup in Oz. I should have referred to my example as a Truncated Girder Truss. Note the use of hip trusses. This is a diagram from the Pryda manual - they are truss manufacturers. https://pryda.com.au/wp-content/uploads/Pryda-Roof-Truss-Installation-Guide-2020.pdf
  18. I don't think I would have ever said that. I have always suggested to start with auto roofs and then only resort to manual when you have exhausted the auto way.
  19. Looks like a standard hip truss? The geometry will probably change depending on your sizes, spans, etc You can always edit them with fine tuning in the Truss Detail
  20. Are you aware that you have complete control over the windows while using the OOB bow window? Use the Has Raised Floor option in the bow window dbx. This is a standard bow window: