Gawdzira

Ray Trace settings Help X6

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The first image shows the Raytrace I am getting with the settings in following images. I would like to get something better. I see a lot of pixelation at the edges and the overall feel is quite blurry. Which setting would be best to play with to get a sharper image. I let this cook for 6 passes in about 4 minutes.

Thanks,

Alan

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Here are my typical exterior raytrace settings that You can try.

A) General

Increase number of passes to get rid of the pixelation. Try 10 passes or more.

B )Lighting

Uncheck Use CAmera View settings and use a dark grey or skyblue color.

Ambient Occlusion: min. .1 - max. 3 or 4

Direct Sunlight: 4 to 6

C) Advanced

Check only the Use Photon Mapping. Caustics and Depth of field are taking too much time to compute, prolonging render time. (You may also uncheck them altogether specially for exterior shots. Lighting Settings above may compensate enough for their absence).

 

D) Image properties

Contrast - 60%
 

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By the way, unchecking Enable Environmental Light will decrease RT time. Your 6 passes is good enough for this.

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I apologize for the intrusion into private conversations, but I have a similar problem.

Whatever I do, I always get such a result.

I can not solve the pixels ...

nilm0p8.jpg

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Your desk is floating in air!

Eliminate the photon mapping for that light bleed.  This may require you to increase the ambient interior light.  Often settings for

a straight render are different that those for a ray trace.  The regular render may look way too bright but when you ray trace

without photons you will find the additional light works much better.

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Here are my typical exterior raytrace settings that You can try.

A) General

Increase number of passes to get rid of the pixelation. Try 10 passes or more.

B )Lighting

Uncheck Use CAmera View settings and use a dark grey or skyblue color.

Ambient Occlusion: min. .1 - max. 3 or 4

Direct Sunlight: 4 to 6

C) Advanced

Check only the Use Photon Mapping. Caustics and Depth of field are taking too much time to compute, prolonging render time. (You may also uncheck them altogether specially for exterior shots. Lighting Settings above may compensate enough for their absence).

 

D) Image properties

Contrast - 60%

 

 

 Your suggestions gave me really nice results, can anyone else here share their settings for interior rendering.

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Hey Simonas, may I ask you what country do you live in?

It's a metric country, that rules out two countries, The USA and England. So out of the other 206 countries from where do you hale?

Based on the architecture behind you in your avatar..... First guess would be Spain, Portugal?, or is it a South American country?

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I apologize for the intrusion into private conversations, but I have a similar problem.
Whatever I do, I always get such a result.
I can not solve the pixels ...

 

Patience :)

 

Set your RT time to "No Limit".

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Hey Simonas, may I ask you what country do you live in?

It's a metric country, that rules out two countries, The USA and England. So out of the other 206 countries from where do you hale?

Based on the architecture behind you in your avatar..... First guess would be Spain, Portugal?, or is it a South American country?

Norway!:)

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Hey Simonas, may I ask you what country do you live in?

It's a metric country, that rules out two countries, The USA and England. So out of the other 206 countries from where do you hale?

Based on the architecture behind you in your avatar..... First guess would be Spain, Portugal?, or is it a South American country?

 

actually England is metric but like Canada many still use the "Imperial" measurements , neither Country has successfully switched 100% unlikely Aust. and NZ.

 

http://en.wikipedia.org/wiki/Metrication_in_the_United_Kingdom

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actually England is metric but like Canada many still use the "Imperial" measurements , neither Country has successfully switched 100% unlikely Aust. and NZ.

 

http://en.wikipedia.org/wiki/Metrication_in_the_United_Kingdom

So I think what you are  saying is us folks in The Great US of A are the only people in the entire world who have kept our wits about us and have opted to stay with the more difficult and cumbersome Imperial System.

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:)   what can I say ? your industry Lobbyist's have huge power ...  ,most residential construction in CDN is still Imperial too cos of them  :)   govt contracst are metric cos that's "official" like the Road signs..

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I see some tutorials who use imperial, but when changing dimensions they write something like 16,25 :)

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if on an imperial plan Chief will automatically change the .25 to a 1/4 or .125 to 1/8 etc   it's faster to type .5 than 1/2 or .6 for 5/8 is all

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if on an imperial plan Chief will automatically change the .25 to a 1/4 or .125 to 1/8 etc   it's faster to type .5 than 1/2 or .6 for 5/8 is all

 

thats right, metric rules!:)

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back to the ray tracing, anyone else ???

 

what is your settings for interior raytracing?

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There are many RT settings/adjustments to "approach" a photo realistic image. To start, if you are setting up an interior RT, and if its one room, turn off all other light sources in other rooms. Then, set the RT image size small enough to see the detail you are after and let it run a few times to see your result...I find that after just a few passes, you can get an idea of what the final image will produce. The smaller image speeds up the RT. Again depending on what you are after, you may need to mess around with materials too. Once you are satisfied, resize the RT image. Be careful, you can get caught up with adjusting the lighting/material. Need to know when to call it quits.

 

As far as exterior RT, I pretty much do the same as Jintu (see above)...I don't use "Environmental Light" either, just raise the "Direct Sunlight Intensity" (some where around 5) gives great shadows. Smooth out the shadows, by changing the materials "roughness" value to have it look more realistic.

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Alan,

The depth of field (advanced) makes it a little fuzzy from my renderings. I noticed a big change when I stopped using it. For exterior I do not use "compute caustics"

Ken

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Funny that X1 had better material preview than X6, there you could see reflection from floor. Why we don't have it now.

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I think the raytrace engine has changed since X1 ,others will know for sure

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yes, until X2 or X3 Chief used POV

 

then they built their own called Phoebe

 

Lew

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Hello, in interiors I don't know why it seems that light is coming out from corners of the walls, cannot avoid it

 

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