TheKitchenAbode

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About TheKitchenAbode

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  • Birthday 07/13/1955

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    http://itstartswithadesign.com

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    St Albans, UK

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  1. TheKitchenAbode

    Thea Rendering Software

    It might be worthwhile touching base with @Renerabbitt. This is what he does and I'm certain he would be pleased to extend you some guidance on this.
  2. TheKitchenAbode

    Thea Rendering Software

    To start with I would just like to first say that your design work is definitely deserving of improved presentation, those renderings are just not doing justice to your work. Like many CA users you are now faced with the predicament of deciding the best course of action. Do you spend more time and effort trying to improve your CA output or do you spend time and effort plus potentially additional cost to adopt a third party rendering engine and if so, which one do you choose. First you will need to establish the degree of realism required. This requires a bit of thought, it's important to identify what your business model/client base requires which is different than just a personal desire. For myself I personally would like to generate the most spectacular photo realistic renderings however, from a business/client perspective this is not a requirement as clients only need renderings as an aid to help them visualize their project, my fees are justified on designing a functional space that is visually pleasing and within their available budget. As time is money I need to ensure the balance between designing and rendering is correct. As you are likely aware, clients expect fast turnaround and become frustrated if it takes too long for change requests to be processed. On a typical kitchen design I will have 4-6 camera views, all which will need to be updated every time we make a change; even if the change only takes 1 minute to do in the plan all the camera views need to be updated. If to you the above makes sense then we can deduce that just looking at gallery samples of differing renderers does not really fully answer the question. Also, when viewing those sample renderings you need to keep in mind that they are most likely created by highly skilled professionals and therefore are not necessarily representative of what a novice could produce. They also rarely indicate the creation time or what other programs were involved in the workflow process. Their tutorial videos can be helpful, but again these are most often highly choregraphed so it always looks easy and quick. On the other hand you have Chiefs sample render gallery, but this is in my opinion misleading as they tend to be very conservative, CA can produce much better renders than they show so you are not really seeing the full potential like you do in other renderers. For myself I always go into their forums and check out what their users are posting, often they will mention the creation time and workflow and you will often gain some sense as to their level of professionalism. Another important consideration relates to workflow. As you are aware, with Chief there is no direct integrated way to link your model directly to another renderer. You must always export your model first and then import it into the other renderer. On the surface this seems like no big deal just export, import and render: however, it's most likely going to be far more complex as those renderers will not recognize the CA lighting and many of the imbedded CA materials/textures will likely need to be replaced. Keep this in mind especially if you intend to provide high end renderings at the beginning of your design process as this will likely need to be done each and every time a change to the base CA model is made. As a note to this, there are some renderers that will maintain a live link to the exported CA model file, this means that your model in the renderer will reflect your CA changes while maintaining your prior changes/alterations made in the renderer. It can be a somewhat daunting decision, especially when you start accessing all of the pro's and con's, and especially for an experienced Chief user where you can quickly put together complex designs but are now struggling to present it as best as possible. I can't close without including a bit of a plug for Chief. As mentioned earlier, Chief does not properly demonstrate the full potential of it's rendering capabilities. As an example I downloaded the Chic Cottage sample plan, opened their exterior camera and ran a Ray Trace, default Outdoor High Quality. Ray Trace after 5 minutes, 10 passes. Above scene. Just adjusted the Image Properties available in the Ray Trace Window, time 15 seconds. Above scene. Saved image, opened in a photo editor, adjusted saturation, shadows & highlights, 2 minutes. I realize this is not at the level of a dedicated renderer, but keep in mind this was completed within 7 minutes and no material or lighting alterations were made, everything just default. Only made a few simple image property adjustments. Hope this helps.
  3. It's unclear as to what type of assembly (wall or ceiling) you are referring to and what if any fire resistance rating is required. In general, a UL listed assembly must be constructed according to the description outlined in the UL Handbook. If the gypsumboard was tapped when it was tested then you must tape it which will be described as such. For listed assemblies, such as those tested by UL, it is their description that must be followed and should always be referenced regardless of the manufacturers description. Obviously an occupancy certificate is much more involved and the requirements will likely vary according to your local. The other consideration is if there is a mortgage involved and if so what % value of the home is being mortgaged. Mortgage holders will have their own requirements as an incomplete home is of less value than a completed home.
  4. TheKitchenAbode

    Computer Speed Question

    Thanks Chopsaw, missed that one.
  5. TheKitchenAbode

    Computer Speed Question

    What are the specs of your graphics card? When a change is made these changes will need to be reflected in all active views, each view will take some amount of time so there will become a point that the totality of updating these views could result in a noticeable slowing down. Also, certain changes, typically primary structural changes take longer to process than some other types of changes. This is also impacted by your auto-build settings, the more CA has to build the longer it takes.
  6. TheKitchenAbode

    Computer Speed Question

    I really don't think increasing your RAM to 64GB will make any difference, CA is not overly demanding on RAM and your 32GB is more than adequate. I think you should check to make sure you don't have some extremely high face count items in there. If for example you have many 3D plants in your plan things will slow down. What type of camera view are you using when making the change? The slowest view type is the PBR camera, standard view can slow down if you have lots of lights turned on, sun follows camera, reflections, etc, try turning these off as they are not really needed when working on your structure. The other thing to check is the camera type being used to display items in their Dialog DBX or when selecting library objects, this is dictated by the default settings for the floor camera. These views are just small camera views and are also affected by settings such as mentioned in the previous sentence. To check basic system performance you can open up the Windows Task Manger and click on the Performance Tab. This will show you things concerning CPU usage & speed, Drive usage, Memory usage and Graphics usage. See if something in there seems odd. Also, in Task Manager, click the Processes Tab, Click on CPU, this will show you all the processes according to %CPU usage, check to make sure there is not some other process/program running that is eating up your CPU. Typically if you are not doing anything the CPU usage should be only be 2 - 4 percent. If significantly higher look to see the program/process that's causing the increase, antivirus/security programs or auto-backup programs can impact on CPU usage. The other thing to check is to make certain your system is using it's dedicated graphics card all of the time. In the Task Manager, Processes Tab, scroll to the right and you will see a heading GPU Engine, do some activities on your system and watch this column, your dedicated graphics card will be identified as GPU 1, if there are times when you see GPU 0 showing up or it only shows GPU 0 then your system is not fully recognizing the discrete graphics card. This will result in slower performance as the integrated graphics with your I9-9900k is slower than the dedicated graphics, especially in 3D camera views.
  7. TheKitchenAbode

    GRAPHICS CARDS

    Would it be possible to expand a bit on this? The reason I ask is I'm not really aware of any low spec Graphics Cards with 10GB of RAM and from testing reviews the only time RAM has an impact is if the scene being generated exceeds the cards on board RAM. This of course would be applicable to any card regardless of the GPU Spec.
  8. TheKitchenAbode

    GRAPHICS CARDS

    The level of graphics card you need is highly dependent upon one consideration, do you need or want the ability to Real Time Ray Trace in the upcoming X13. If so then an RTX 3070 or even better an RTX 3080 is likely what you will need, if not then your choice is much broader. From my recollection this is the first time that a single feature dictate's a very specific hardware choice. If possible I would wait a while to see how this pans out, especially considering the supply situation where you are likely going to pay a premium if you want one right away.
  9. TheKitchenAbode

    Mechanical Room in bedroom?

    It was also mentioned that the water heater and heat pump are electrical. The only thing that I can see in the new layout with the utility room accessed via the laundry room is whether or not there are any code related egress issues. Here in the UK there are very strict limitations on this to minimize being trapped in the event of a fire in another area of the home. In general a room without a means of direct egress can only egress to another room with direct egress or a protected hall with direct egress.
  10. TheKitchenAbode

    Move to a new computer

    You are welcome. Just make certain you know the exact files to copy over. Likely the main ones will be stored under the Documents directory, there should be a folder named Chief Architect. This will contain your personal settings, user library files, custom textures, templates, etc.
  11. TheKitchenAbode

    Move to a new computer

    Are you saying that you have just installed CA on a new computer? If so you will need to go back to your old computer and copy over all of your relevant files.
  12. TheKitchenAbode

    Question for Florida Designers

    Would not surprise me. In Ontario Canada a permit would be required to remove that non -Loadbearing wall. All walls are now considered as part of the structure and any modification to the structure requires a permit. Though the wall is non-loadbearing it does contribute to the rigidity of the structure which is extremely important under high wind loads.
  13. TheKitchenAbode

    Mechanical Room in bedroom?

    Though codes will be different in your region I have not found anything in the codes I have access to that would preclude the mechanical room from being off of a bedroom. However I do agree that it may not be ideal, mainly from an access perspective for servicing the equipment. Is there no way to have the access off of a hallway?
  14. TheKitchenAbode

    CHIEF ONLY RAY TRACING

    Editing a plan does not effect the Raytrace currently being run. If you wish those edits to show you will need to start a new Raytrace.
  15. TheKitchenAbode

    Hole in Floor Polyline Offset by Vertical Finish Thickness

    I realize there are other ways to accomplish this. The method I used seemed to be the most logical, create an opening in the floor, place a moulding polyline to the openings edge and then place railings around the opening. Everything would flow off of the floor hole polyline. Obviously as I found out is that the hole polyline represents the rough opening. No problem as if I wish to continue to do it that way I can always generate a cad polyline set inside the hole to represent the drywall finish and then use it to snap everything to.