MPDesign

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Everything posted by MPDesign

  1. assuming you used auto dormers to make the originals. Select the dormer and "explode" the dormer. then you can connect the roofs. Use one of the (hole in roof polylines created by the auto dormer tool) selectable after exploding and stretch it to make one hole in the main roof plane. You will have to break the "hole" polyline to make the peaks and valleys to join your dormer roof planes to. check out the attached plan sample. dormer roof connect.plan
  2. Hi Barry, I would agree 2' increments is what lumber sizing follows. In regards to your question about wall height of 16' (get out the scaffolding) I think shear wall rules would apply, but requirements by location may differ. ie: seismic and high wind zones. I would get it engineered to make certain it meets local codes. my 2 cents.
  3. you have to make the " terrain wall" from a poly solid to start with. use the elevation tools to control the terrain in the area of question.
  4. just a thought, try using chiefs screen capture tool to snag (images) of the required pages? Maybe the images will be lower file size as well.
  5. Try the material in the core library- metal, patterned, wire mesh. It works well in render view, you will have to add the pattern for vector views.
  6. Thank you Joe, I appreciate the time involved in making these.
  7. check your prefrences, appearance, color settings. the default is probably different than your old settings.
  8. Well IMHO I would do a test, see what happens. import it, save it, make a material, save to lib, delete . close chief , open chief and see!
  9. Jay, I would guess that it is the plan size. just a guess. I had an old HP laptop a few years ago that used to do the same thing. the plan was for a 16000 sf house. It had old single core processor at 2.4hz onboard graphics is just for 3d views, all the rebuilding is being done by processor. IMHO if your going to work on a laptop, plan on upgrading every 2 years at a min. program advancements and resource needs will change in this time frame.
  10. Hi Maurice, I would verify your window and door default is set to recess to sheathing not to main layer. Also look at the wall set up for your brick. mainly look at the air gap thats behind the brick. the default brick wall is set at 1" or (25.4mm) with a 3" thick brick. Is this accurate in the field? Seams a bit large to me. I would think its in actuality about 3/8"-1/2" drainage plane. Maybe someone else with masonry experience can chime in. Main point is make sure your model is set up to real world materials and sizes. Make copies of the texture/ material and rezise it to meet your needs. Hopefully this will make it look accurate in 3d. found a picture of brick in millimeters, is this the common size in your area? regards, Michael
  11. I switched from using a hammer in 1997 I never looked back! I suggest download the trial and have a look. Chief is and has become a very professional design tool to get the job done. From concept to finished construction documents. Plus a very active and generous community of users. regards, Michael
  12. Tim, IMO The construction can be in lumber, I-joist, steel bar joist, poured concrete, to name a few. The bottom line is what spans do you need for the design and geographic location for specific load calculations. As far as drainage is concerned it usually is on the low side of the roof pitch. but seriously it depends on the finished look of your design. Do you want gutters to show or not? that dictates how the drainage will be designed weather external or hidden. regards, Michael
  13. Yes I agree the plan view indication lines are correct. I am wondering if what you see on your screen is true to life (so to speak) maybe a moderator or someone at Chief will chime in.
  14. A question about the visual accuracy of the 55 degree setting. Is this default what you would see in your "eye" point of view? if you were standing there? I have a client that wants to see the house from 100 feet out in front. Is the view generated with full camera and using a marker on the terrain in plan view visually accurate? Has anyone ever tested this? I have to assume it has. Thank you for your insite.
  15. Thank you Joe, Will be very useful in mixed material exteriors!
  16. check the door material is default same as cabinet frame. then reapply paint.
  17. Thank you Chief, been riding the wave since 1997! IMHO the best residential design software on the planet! and rockstar forum members! I have a great new job making pretty 3d pictures of my clients dreams!
  18. Hey Dennis, I was having the same problem this morning on a plan. My issue was with a triple window. It didn't like it if it wasnt blocked as one unit. Then it worked. I did notice in your image that the furring wall to the north is a bit away from the foundation wall. The wall on the east is not. Try a 1 inch air gap in the wall type, also make sure its a furred wall. this way it bumps to the air gap when you place it. HTH,
  19. Hi Nelson, I am able to help if your still looking for it.
  20. Richard, if the textures are not reading by the viewer. are the custom made or? I would send the plan and all textures to the client in a zipped folder.
  21. Hey I just tried your plan. fyi-The final render camera with shadows says there are 6,074,016 surfaces in the view. in this small room! 12,864 with out molding in plan.
  22. Hi Ian, There is a new update, v16.2.0.47x64 That may fix the issue. it fixed library ghosting issues i had!
  23. I would suggest placing dimensions to your objects rather than relying on temp dims to place/position them. Make sure your temp dims are set to both wall sides and to wall dim layer. It appears that the temp dims are referencing the same type object as they should. IE walls selected temp dim to walls, door selected temp dims to wall surfaces both side of door. Same with cabinets, windows etc. Michael Chief Architect user since 1997 Current versions used X4, X5, X6 www.MichaelPachDesign.com