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Everything posted by MPDesign
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Rashid, Make your concrete floor on foundation level 0. mixed with a black color. or like Scott said build your framing to get sill plate. paint that black.
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I can help, send me a message with contact info.
- 3 replies
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- subdivision
- ranch
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Also don't forget to cut/ break your roof around your 3rd floor walls. Move them up to 3rd to make it easy.
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- deck over roof
- rooftop deck
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Mike: 1-pony wall, stucco top and interior lower, show lower wall in plan view 2-have to break the roof around the walls to let them build. Just In case you forgot, roofs cut off walls! 2017-02-edit.plan
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two answers 1- I made a folder inside the client folder so it was easy to keep track of. Thats where i put the copies of the bump and normal maps I use. 2- I used the shadow board tab in the fix all roofs command. I used the CS-05 casing molding in core molding library, set to 2 1/2" tall x 3/4, from the top. hth, happy raytracing!
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Christina, Thank you for the tips, will be setting up bed time renders soon!
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Christina, very nice work. kudo's to you! I was curious if I missed something about running multiple ray traces, in sequence? How'd you do that? My fav is the overhead view of the backyard veranda design! I really like your design & layout! It feels like a fun place to be on a summers evening! I also like the pano of the kitchen, it does take the place of at least 3 view point renders! oh and thank you again for the sun angle map, I remember when you shared it last time! thx again
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Hi Gang, I actually scored these while searching the forum for grass, from a link posted by Alan Lehman here on the forum January 2015. Thank you Alan for finding this and sharing in the first place! here is the link, http://www.brusheezy.com/textures/20185-seamless-green-grass-textures Also here is the grass that I used, plus the bump map. Happy raytracing Scott, I have not used Lumion, I used to use Artlantis several years ago when chief was using povray engine. I am glad that Chief is getting better results and in way less time than it used to. That and lighting was the primary reason for the switch initially.
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Yes I agree, but the client asked for wood
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Here is my updated "all chief raytrace" Its getting better, found a better grass texture. Also added a small roof shadow board to give the edge a better look. Chief doesn't extend the roofing past the face of the fascia if there is no shadow board it looks funny. see the previous image. post #25
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Where are the new bump map and normal map files?
MPDesign replied to CARMELHILL's topic in General Q & A
Perry, That one was in the texture. -
Where are the new bump map and normal map files?
MPDesign replied to CARMELHILL's topic in General Q & A
It appears that if there is one made for the material it is located here. assuming a standard install. C:\ProgramData\Chief Architect Premier X9\Referenced Files\CoreCatalogFiles.zip#zip:Asphalt Roofing Normal 2016.png -
Rashid Is this what you are after? This is the perspective floor overview camera, used the cross section slider set to 79" aff. Then view direction tool, select top view.
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Mike, Yes it was a copy of the image used in front and then painstakingly erased to see thru the trees.
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Rich, I know what you mean. I have done raytracing in chief and inserted it into images with photoshop. Kind of time-consuming but the result was acceptable to the client.
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It appears the Owens Corning roof libraries are using a copy of the jpg as a bump? The only asphalt roofing in the core is 3 tab shingles. The architectural look is the norm around here. It is definitely an improvement. testing in X9.
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I am looking for a solution to make the roof look better in raytraces. Anyone have a trick? Better material textures to make bump and normal maps form?
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I agree with Michaelgia on setting up the scene. I have used other programs for raytracing in the past and they all require the scene and lighting set up. Plus texture adjustments. This is a current work in progress. One of the challenges I am experiencing in exterior renders is the backdrop image. I used the Marshes one from the library on this render. 50 passes, used photon mapping, no caustics, rest of settings in pictures It has to be at the right focal distance from where you want your camera placed in your model. Also the correct sun angle/direction, time of year, relevant to the location. etc etc. Does anyone have a suggested site for stock photos to import for backdrops?
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Manufacturer Catalogs - Create A Buzz
MPDesign replied to Chief_Content's topic in Symbols and Content
I would like to see Subzero and Wolf product lines.- 58 replies
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- brand catalogs
- downloads
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I emailed my request! Thank you to all that are pushing this along!
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Hi Rod you need to put a positive number in the terrain dbx.
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Modeling different foundation conditions in same room
MPDesign replied to spbreslin's topic in General Q & A
Make it slab on grade on main floor, then add the 2 walls on floor 0 under the slab. use a section camera to adjust the height of the walls. Actually it may be easier to, make it a basement room with the stem wall height that you want the 2 walls to be, then make the other 2 walls invisible.