DRAWZILLA

Members
  • Posts

    8669
  • Joined

  • Last visited

Everything posted by DRAWZILLA

  1. I mark those as non-conditioned areas in the room DBX and included in the living space
  2. I include those voids in the room finish schedule also or the square footage won't jive with the site plans
  3. Each camera has their own individual setting per camera for shadows and other things now. Check that.
  4. By the way, there is a full Kohler lib. you can download from Chiefs website.
  5. I just make them a closet and re-name to Void 1,2,3,4, so it's included b/c someone has to build it ,and I charge by the square foot.
  6. Thanks, did you have to search, or did it come up automatically with the texture
  7. I ask the same question, where are those things located or need we not know or are they built in.
  8. And we will be putting the pressure on because we like to.
  9. Mark, I don't think anyone but you and Joe, and Michael do kitchens in such detail, I would very much like to see it happen.
  10. Sorry Scott, my guys just want con doc.s
  11. put the upper windows on level 1 in the window DBX, the label will still show but the window gets grayed out.
  12. For no newels at the top set all newels to "0" then add them manually wherever you want.
  13. What's the memory in your home computer, in fact you should list all your specs. Sometimes just updating the drivers isn't good enough ,but unless we know the spec's everyone is guessing.
  14. Nice Dave, your videos are right to the point.
  15. Does anyone know where they keep those normal and bump maps at.
  16. All I can say is don't have the plan and layout open at the same time. uses less resources. I have always had to buy a new computer every 5 years. I can go longer by changing out parts and adding memory and the latest video card.
  17. With all the ways you can cut planes, I was thinking close up framing details like you would normally put on a detail page.
  18. Joe, right now I have 350mbs going on, and hardwired, of course I pay extra for that.