glennw

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Everything posted by glennw

  1. Along the same lines. You can select the PDF and open the Object Layer Properties dbx by clicking the toolbar button on the Edit toolbar. The Object Layer Properties dbx is similar to the ALDO. The Object Layer Properties dbx, however, will only display a single layer for a PDF - the layer the PDF resides on. No looking for, or selecting a layer, the layer is already there and selected, ready to be turned off. Not a single click operation, but fairly quick and easy.
  2. Bob, No, not correct. Place an electrical/lighting symbol in the plan. Select it - or group select several items. Open the dbx and go to the Layer panel. Change the layer.
  3. Is it still a polyline or did you convert it to a Polyline Solid?
  4. Bob, When setting up the electrical/lighting defaults, it is worth remembering that Chief is smart enough to know what type of item is placed, depending on it's location. In the Electrical Defaults dbx, there are items like Light - Ceiling, Light - Wall, Light - Wall, Light - Wall Outdoor, etc, and you can set individual defaults for each item. But, the standard drop down tool, only shows one item called Light. However, Chief will place the appropriate fitting (determined by your default) depending on where you place the light. ie, if you place the light in a room, Chief will use the Light - Ceiling default item. If you place the light on an internal wall, Chief will use the Light - Wall default item. If you place the light on an external wall, Chief will use the Light - Wall Outdoor default item. Also remember that layer/anno sets will not control what layer an electrical/lighting item is placed on. You need to do that either through the Electrical Defaults dbx, by a saved library item, or by editing each individual (or group) of items.
  5. Bob, If I understand your situation correctly... You have set up all your anno and layer sets OK, but you have done nothing to tell the lighting and electrical items to use those settings when you place them in the plan. All lighting and electrical items go to the Electrical layer by default. You can do as Chopsaw says, or... Open the Electrical Defaults dbx where you can select a Default Library Object for that electrical/lighting item. If you click Edit...Layer Panel, you can assign a default layer for the various types of electrical and lighting items. While you are in that dbx, you can set up a whole range of other defaults that will apply to that particular type of electrical/lighting item.
  6. Perry, Easy to exclude the mirror (sash) from Ml and schedules. The pass through will come through the ML and schedules as a window. You can customise description, label, etc as you need.
  7. I just did this one in a couple of minutes using a Pass Through for the frame and hole in the wall. I then used a mirror from the library for the opening sash - changed the materials and rotated it.
  8. You need to use a railing wall and define it to use Panels, and then select the iron railing panel from the library.
  9. View...Toolbars or if that doesn't work, try Preferences...Reset Options...Reset toolbars
  10. It's a Wall Covering. Open the room or wall dbx and go to the Wall Covering panel. Delete the Wall Covering.
  11. First off, to keep the wall corners vertical, you need to set the Tilt Angle to zero. You then have to keep it at zero whilst you orbit the camera. Keyboard Orbit Camera (with left and right arrow keys), Orbit Camera Left and Orbit Camera Right will do that. You can also use camera movements like Mouse Dolly, Mouse Pan, etc. Or you can move the camera in plan view with the mouse or the keyboard arrows.
  12. Scott, You can get close by using a Single Hung window, Round Top Arch, Reflect Vertically. Then use a Ray Count of 1 in the Lites panel, Lites In Top and Lites In Bottom. Depending on how accurate you want it, you may have to change the sash sizes, etc, because it really is a hung window with a top and bottom sash.
  13. Can you explain in more detail in what areas you want to drop the floor? What is preventing you from selecting the room and dropping the floor. Unrelated to the above, it looks like you should turn some snaps on as you have a lot of unaligned objects in the plan.
  14. This is easy to do on a Mac - Windows my have something similar. You can set up a small zoom window around the cursor that is toggled on and off by a keyboard shortcut - looks like it would be perfect for what you want. It is under Accessibility...Zoom on the Mac. PS I just had a look on a Windows machine and it has something similar. Have a look at Settings...Magnifier. There are various options like enlarge the whole screen, an area around the cursor, etc. The shortcut to toggle on is the Windows key and + and Windows key and - to toggle off. It could be worth a look.
  15. There are various "Ironwork" fences available. What style are you looking for?
  16. Chopsaw, Draw order seems to be working here OK. Although I am not sure what you are talking about with regard to the fill.
  17. This one was done using a Material region with the texture given a transparency
  18. Draw your polygon for the whole roof area on the right hand side of the ridge (twice the area you want). Make sure that Midpoint Snaps are toggled on - it's easier if it is the only snap toggled on. Grab the top side of the polygon and drag it down and snap it to the midpoint on the side of the original polygon. Or... Draw the polygon twice the size as described above. Select the top side of the polygon. Select the temp dim and after the size type in "/2" - without the quotation marks. The polygon will reduce to half the size of the original polygon. This will eliminate the top half of the polygon. If you want to eliminate the bottom half, select it by the bottom side and divide by 2. There are probably several other good ways as well.
  19. If you end up with a dimension that is not perpendicular to the lines, you can always use Make Parallel/Perpendicular on the dimension line.
  20. Alan, Depending on the situation, there may be alternatives to what you are trying to do. Can you explain in more detail or draw a quick picture of what you are trying to do.
  21. Place all your images into a single folder and sub folders if you like. 3D...Materials...Convert Textures To Materials. Select a folder and Chief will convert all the textures in that folder ( and sub folders) to your library in one go. It will also create the materials with the same folder heirachy as the original textures.
  22. Are you aware of the 2 roof settings Retain Manually Drawn Roof Planes and Retain Edited Automatic roof Planes? Are you trying to mix manual and auto roof planes?
  23. Why not set up the roof defaults to do the whole roof automatically? You can break the wall in 2 locations - one on either side of the proposed gable. Mark that section of wall as Full Gable. If you have auto roofs on, it will build the gable.
  24. Or you can use Terrain...Feature...Terrain Hole if you want to start from scratch.
  25. Open the terrain dbx and uncheck Hide Terrain Intersected by Building