Rich_Winsor Posted August 29, 2015 Share Posted August 29, 2015 Since I already had the model I figured I would have a play with capturing the atmosphere, vibe, ambiance if you will of the OP's image. Here is a 10 pass Ray Trace I like to call: "A Glowing in the Gloaming". Original image is here: https://chieftalk.chiefarchitect.com/uploads/monthly_07_2015/post-1906-0-94583300-1438200417.jpgFetching info... 1 Link to comment Share on other sites More sharing options...
johnny Posted August 29, 2015 Share Posted August 29, 2015 Very nice Rich - well done. I'd love to know how you captured that hue....it looks great. Any chance you would share your method? Link to comment Share on other sites More sharing options...
Rich_Winsor Posted August 29, 2015 Share Posted August 29, 2015 On 8/29/2015 at 5:41 AM, johnny said: Very nice Rich - well done. I'd love to know how you captured that hue....it looks great. Any chance you would share your method? Johnny, that’s like asking Leonardo how he painted the Mona Lisa. Just kidding, I wish that I could tell you that it’s just a matter of a few mouse clicks but it’s basically a process of trial and error. Kind of like when you go to the eye doctor, you know, which looks better #1 or #2. I started out with default lights and settings and had nothing like the effect I wanted so I began adding light sources and playing with different colors and intensities of light. I found that things looked best when I set the lights to maximum custom intensity and then adjusted the look of the Ray Trace as needed using the Image Properties DBX. In my final view the porch lights are using an orange color and the interior user added lights are using a yellow color. I actually painted the interior walls bright yellow also to heighten the effect. I’ll tell you that one of the hardest things to do is to decide when you have done enough. There are so many variables that you can go on and on tweaking values and as you get close to your goal the law of diminishing returns kicks in. My final Ray Trace was 10 passes in 34 minutes with all lights on except for the default sun. I started out with High Quality Outdoor Sunset settings. No Focal Blur, no Ambient Occlusion and no Direct Sunlight. Hope some of this makes sense to you. Basically you just have to jump in and thrash about until you get things looking like you want them to. Link to comment Share on other sites More sharing options...
Kbird1 Posted August 31, 2015 Share Posted August 31, 2015 On 8/29/2015 at 5:41 AM, johnny said: Very nice Rich - well done. I'd love to know how you captured that hue....it looks great. Any chance you would share your method? The New Hillside contemporary Plan in the Samples Gallery maybe helpful to you Johnny , it also comes with a Raytracing Tips Sheet and some new Materials in the Zip. http://www.chiefarchitect.com/products/samples.html File Link https://ds3vvyqfhyred.cloudfront.net/1/downloads/plans/hillside-contemporary.zip Link to comment Share on other sites More sharing options...
dr0591 Posted August 31, 2015 Share Posted August 31, 2015 Here's my first attempt at combining a Chief render with an existing photo. The client was having an open house to sell his home on Nantucket, and thought having a nice slot-edge pool in the backyard might be a selling point (pool plans already drawn up and permitted but not yet built). Pool and bluestone decking modeled and rendered in Chief, then blended with Photoshop into the client's photo of the view of the cabana from the back porch. Not crazy about the porch overhang in the photo, but that's what he wanted to show. He plans to print this up at 11x17 and display it prominently at the open house tomorrow. Hope it helps him sell! I have to say that getting the perspective and reflection right was a big pain. It's still not quite right. :-/ Link to comment Share on other sites More sharing options...
Kbird1 Posted August 31, 2015 Share Posted August 31, 2015 Looks like you did great , he should be very happy , hope you get your cut of the commission Link to comment Share on other sites More sharing options...
jcaffee Posted August 31, 2015 Share Posted August 31, 2015 Looks good Kathy! jon Link to comment Share on other sites More sharing options...
CJSpud Posted August 31, 2015 Share Posted August 31, 2015 Ditto ... very nice job Kathleen. Link to comment Share on other sites More sharing options...
dr0591 Posted August 31, 2015 Share Posted August 31, 2015 Ha!! I should have asked for a percent of the sale!! Link to comment Share on other sites More sharing options...
Charlie Posted September 2, 2015 Share Posted September 2, 2015 Nice stuff - good work. Off topic, but relevant - how we measure a job - Link to comment Share on other sites More sharing options...
Charlie Posted September 2, 2015 Share Posted September 2, 2015 Note the windows at top of page - 84" x 86" 1/1/ DH, headed at 108". Insane. Main stairwell pretty assume, too. Nice house in general, big bowed wall in front. Link to comment Share on other sites More sharing options...
Charlie Posted September 2, 2015 Share Posted September 2, 2015 FYI - 1898 Victorian Link to comment Share on other sites More sharing options...
RodCole Posted September 2, 2015 Share Posted September 2, 2015 Looks like my notes, but mine are on graph paper. Link to comment Share on other sites More sharing options...
VisualDandD Posted October 9, 2015 Share Posted October 9, 2015 Normally I dont do such detailed renders, but I have been playing a little. I find the more stuff I add, the more I need to add to take it to that next level of realism. This was really more about getting a feel for a Master BR/bath layout....but I took it a little further. I could keep going endlessly, but at this point, it would be more for effect than anything else. I think it serves its purpose as is. Chief with textures done in both photoshop and normal map. Animation in Lumion Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted October 10, 2015 Share Posted October 10, 2015 Very nice! Link to comment Share on other sites More sharing options...
mattyt12 Posted October 13, 2015 Share Posted October 13, 2015 Just started messing around with photoshop to compliment chiefs render engine, less of a learning curve than learning a third party render, that stuff goes way over my head. Link to comment Share on other sites More sharing options...
Chiefer Posted October 13, 2015 Share Posted October 13, 2015 Good job on the textures. 3d grass looks great. Link to comment Share on other sites More sharing options...
HamlinBC Posted October 13, 2015 Share Posted October 13, 2015 Where'd you get the 3D grass from? Link to comment Share on other sites More sharing options...
mattyt12 Posted October 13, 2015 Share Posted October 13, 2015 Thanks Jintu, the tips you post help out a lot Jonathan, Theres an old thread below that I posted, basically used a rug generator in a sketchup plugin then imported into chief as a symbol (1m x 1m square) then copy and paste sparingly as required. The link in the post is gone but theres a new one below. http://www.chieftalk.com/showthread.php?36571-Time-to-Show-YOUR-GOODIES!!!!!!&p=466676#post466676 https://www.dropbox.com/s/icor07libjbw15y/Grass%203D.calibz?dl=0 Link to comment Share on other sites More sharing options...
HamlinBC Posted October 14, 2015 Share Posted October 14, 2015 Sweet!...thanks! Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 17, 2015 Share Posted October 17, 2015 Since I wanted to populate my carport model with somewhat believable automobiles I have been having a play with adjusting the properties of the different materials Chief offers on their Library Browser vehicle symbols. By changing things like material classes and adjusting the associated properties such as Specular, Roughness and Reflection you can coax some pretty nice results out of the OOB symbols. 1 Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 17, 2015 Share Posted October 17, 2015 On 10/17/2015 at 6:40 AM, Rich_Winsor said: Since I wanted to populate my carport model with somewhat believable automobiles I have been having a play with adjusting the properties of the different materials Chief offers on their Library Browser vehicle symbols. By changing things like material classes and adjusting the associated properties such as Specular, Roughness and Reflection you can coax some pretty nice results out of the OOB symbols. Not too shabby Rich! Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 19, 2015 Share Posted October 19, 2015 On 10/17/2015 at 9:51 PM, Alaskan_Son said: Not too shabby Rich! Thanks Michael, it really did turn out better than I thought it was going to. So here's the question for anybody out there (and it might be considered a trick question): What color is the car? Is it a blue car with gray reflections at the bottom or is it a gray car with blue reflections on the top? Link to comment Share on other sites More sharing options...
Chiefer Posted October 19, 2015 Share Posted October 19, 2015 Is it is black or gray, Link to comment Share on other sites More sharing options...
mattyt12 Posted October 19, 2015 Share Posted October 19, 2015 On 10/17/2015 at 6:40 AM, Rich_Winsor said: Since I wanted to populate my carport model with somewhat believable automobiles I have been having a play with adjusting the properties of the different materials Chief offers on their Library Browser vehicle symbols. By changing things like material classes and adjusting the associated properties such as Specular, Roughness and Reflection you can coax some pretty nice results out of the OOB symbols. Youre definitely on the right track, IMO finding a good car model is as important as the material. You can find some nice models on the sketchup warehouse but the trick is finding one with a smallish filesize that still has a decent poly count so the contours of the car are smooth. I have found that different colours require different tweaking to get a result that I like Link to comment Share on other sites More sharing options...
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