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Everything posted by Alaskan_Son
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This^^^
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This is going to be a true PITA for you to do in Chief. You can do it, but don't expect the normal automated capabilities you're used to. As Alan mentioned, you can try using roof planes, but you're going to have wall, ceiling, and floor related framing intersection issues to contend with in addtion to the plan view weirdness, and that's just for starters. I think I would personally be very inclined to model the spaces independent of the walls and then model the walls manually possibly using an actual wall as a starting point and then converting it to a symbol. Again, its all doable, but not easy. I would personally plan on just doing the minimum and patching details with CAD as necessary otherwise you could easily sink a couple days into making all perfect.
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How to label or make a schedule for Round Pier
Alaskan_Son replied to dschulz's topic in General Q & A
In X12, your best bet is probably to just place Notes referencing each different pier and pad. Then you can simply use a custom Note Schedule as a Pier Schedule -
You have to Extract or Unzip the files before you'll be able to import them. They import just fine for me though...
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Try this (slightly modified from my original suggestion for ease of use): Plan A: Pick a very specific point in your plan that both plans have in common,. Lets just say its the Northwest corner of your exterior walls but it can be whatever you want it to be. This will be your Reference Point Use the Point Marker tool and place a Point Marker at that Reference Point. Select that same Point Marker and Cut to your clipboard. Plan B: Paste Hold Position. This shows exactly where your Plan A Reference Point is located. Activate the Edit Area (All Floors) tool and draw a marquee large enough to select everything in your plan. Click the Point to Point Move tool. With your first click, select your Plan B Reference Point (same Northwest corner of your exterior walls). With the second click, select your Plan A Reference Point. Find and delete that temporary point marker.
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I suggest using the Edit Area to relocate everything in one of your plans to match the same coordinate location as your other plan. Just place a Temporary Point at a specific location that's easy to reference and then use Point to Point Move to move everything in your entire plan to that same reference.
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Impossible to say for certain what's going on without a plan file, or some plan view images with dimensions at a bare minimum.
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Yeah, I agree. May not even need a corner sink. Depending on how much room there is, might even be able to use a pedestal sink or even a standard vanity cabinet. Here's a similar one we recently did...
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Okay, I opened in X16 and see what you mean. If it were me and I were stuck using X16, I would have your other polylines report to a Custom Schedule category. I think that is more fitting anyway since they're being used for a unique purpose.
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… but yes, you should upgrade.
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I don’t see why it would be doing that in X16 either. I will try to open it in next 16 when I get back to the office.
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What version are you using? That skylight is not in the schedule when I open in X17...
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Solid Fill - Camera View Options / Plot Lines
Alaskan_Son replied to JKEdmo's topic in General Q & A
For solid colors In Chief we essentially have Material Colors (which you have turned off), Solid Fills, and Background Colors. Presumably because Materials already have a color, the Solid Fill style and Background settings are only available for CAD based objects. For your 3D materials, you're stuck using the Material Color (which again you have turned off) with the option of using a Pattern (line work) on top of that. I think the closet thing you'll get to doing what you want is to just use a hatch pattern with very close spacing. That being said, this pattern would be applied to every other camera view type that shows your pattern as would the solid fill style IF you could choose it. You can of course also just draw in some closed polylines at those limited locations if you really want that specific look. -
I think adding Multiple Saved Defaults for Cameras and that adding those to Saved Plan Views/Default Sets would be a good suggestion. In the meantime, here's an idea you might consider as a stopgap: "Manual Saved Defaults" : Set up a series of different cameras that have all your desired settings and label them appropriately. Place them all in a strategic easy to find location in your plan. Create a special Plan View where only those cameras are displayed. When you are about to create a new camera view and want to use one of your "Manual Saved Defaults", switch to that special Plan View, select the appropriate camera, and click the Set as Default tool in your Edit toolbar. Now go back to your previous Plan View and create your camera.
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There are ways to force the texture mapping behaviors that you're after. One of the easiest is to take the symbol that you've already created (the one with 2 different materials) and paint them both with the same desired material (probably the one with the normal texture orientation). Your symbol should now have the same material applied to all components. Now convert it to a symbol again. Your new symbol should now have the desired mapping but only a single material. What Chief seems to do when converting to a symbol is that the texture rotation on any given component gets applied as mapping and that any applied texture now maps according to that rotation. When you convert to a symbol for the second time, Chief only sees a single material but continues to respect thee original mapping, so the result is a symbol with only one material but with that single material properly mapped to the various surfaces. I've used the same approach for doing things like modeling decorative timber trusses and the like.
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Not without a MASSIVE amount of custom macro work and even then you would have all sorts of quirkiness and would be investing in the certainty of perpetual problems to deal with. If you really want that capability, I would suggest you just purchase some cabinet manufacturing software (right tool for the job).
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I might suggest some more concise, slightly faster, and less lossy coding to get the same end result: %box_scale.sub(' ft','\'').sub(' in','"')%-0" That being said, neither of these would handle any edge cases very well and would only work for very basic imperial scales.
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Just sent you a PM
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We actually have a couple ceiling cassettes in the User Catalog. Have you tried those? They're in Mechanical, Electrical, Plumbing>Heating and Cooling>Heat Pumps
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in my experience, it’s mostly just to find missing dimensions. I almost never scale anything.
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I've framed houses for over 20 years, and I honestly wouldn't really care if the plans were 3/16" scale. I could also deal with 1/8" honestly. I would just need to remember my reading glasses. I think your idea of offering 1/4" on request is completely reasonable. I think the easiest and most reasonable option though is to draw at 1/4" scale for Arch E but just print most sets at 1/2 scale on smaller sheets unless requested otherwise.
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Managing Multiple concepts; Layers vs Files
Alaskan_Son replied to woodwerdtx's topic in General Q & A
If it requires using any parametric objects (walls, windows, doors, cabinets, roof planes, etc.) then storing in a single plan comes with all sorts of problems. That being said, one thing I personally do for relatively small options changes like a different kitchen cabinet configuration for example is just group select "Kitchen A" and drag off to the side a specified distance (say 50 ft. so its well out of the way). I then drawn in "Kitchen B". Option A remains off the side where I can easily group select (unless it already in an Architectural Block) and then move back the specified position to where it previously was. using this method allows for a way to at least store your various options in a single plan. Doesn't work so good for super complex changes though. -
Hard to tell from just a video, but a couple possibilities: You have several things in that area and Chief is just having a hard time snapping to the one you want. The reason this isn't true for new dimensions in that the new dimensions know exactly what they are supposed to be snapping to. Editing after the fact allows you to snap to almost anything. You aren't releasing you mouse button far enough from other object. To snap to your wall's main layer when there are other potentially conflicting snap point nearby, I often find the need to release the mouse button much further down the wall. It will still ultimately measure from the end of the wall, but you release the mouse button in an area where there are no conflicts.
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X16 Align "Foundation to exterior of layer" no longer working?
Alaskan_Son replied to toyotaracer247's topic in General Q & A
Please read my post again. A few key points regarding your specific plan though: Your foundation wall's Main Layer is "Grey-Blocks Running Bond". Your wall above is set to Foundation to Exterior of Layer "White Brick" with a Foundation Offset of 0" What you are telling Chief to do is to align your "Gray-Blocks..." to your "White Brick" with no offset and that is exactly what Chief is doing. If I were you, I would probably address this by just adding the appropriate Foundation Offset to your upper walls. This is exactly what does happen with the default Siding-6 wall and the default 8" CMU wall.
