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3309 ExcellentAbout Alaskan_Son
- Birthday 03/03/1980
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Wasilla, Alaska
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God, wife, children, and freedom.
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We currently can't. I would either suppress the text and add manually using a text box OR (if the dimensions needed to be dynamic) use a single segment polyline with arrows and macros in the label.
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When you choose to Interpolate Tangent to Edge, Chief attempts to build the terrain so that the resulting terrain contours have curvature that is more tangential to the elevation region. In other words, if viewed in a perpendicular cross section, the terrain arc would be tangent to the flat line created by the elevation region. The results vary a bit depending on how extreme the terrain slope and on your Terrain Surface Smoothing and Triangle Count settings, but here's an example to help highlight the difference with my settings pretty well maxed out for effect...
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You can Control Select and temporarily block it. Move it up, then explode the block.
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You can get the actual pockets by using Floor Beams instead of joists. It does however require that you Wall Type definition is set to have a Brick Ledge Depth.
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Hey Tony, It sounds like what you are referring to is click-drag-release vs. click-drag-click To get the desired click-drag-click functionality, here's what I personally do: I simply click to start the operation, temporarily activate the Zoom tool (which suspends the operation), release the mouse button, pan or zoom as desired and then click again to finish. So assuming you don't change the Default Hotkey assignment, the whole operation to draw a line looks like this: L to activate the Line tool Click and hold to start line at desired point Shift+Z Release mouse key Pan/Zoom/Drag as desired Click to finsih
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This is just how Chief handles room information inside the Room Specification dialog and only while it is open. The values that get reported to the Materials List should be correct.
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Ruby ? creating your own accumulating totals
Alaskan_Son replied to Renerabbitt's topic in General Q & A
I showed that in the quick GIF clip above unless I’m misunderstanding the question. I both added walls and edited existing walls. Moving existing walls changed the automatically produced foundation walls which also updated accordingly. -
Ruby ? creating your own accumulating totals
Alaskan_Son replied to Renerabbitt's topic in General Q & A
I've tested and used quite a few different methods for this type of thing, but I hated having to manually refresh things or depend on timers, so I recently went back to the drawing board and developed an entirely new system... It remain constantly live, and allows using either a standalone total or a functioning schedule that can be reordered. Its a rather complex system with its own limitations but I love how it works. I don't have a lot of spare time these days but I can offer my services to help set something up or teach you how it works as time permits. If you're interested, I think you have my email. -
Not everything is subjective. We're talking about objective functionality here. The issue being discussed can only be "corrected" as you guys seem to be proposing by breaking the existing and purposeful function. Let me give you some examples of what we can currently do: Send a view to layout without any clipping... Send a view to layout and clip the layout box... Clip the camera and then send that view to layout... 2 different clipping tools for 2 entirely different purposes. Just use the right one for the right job. If you are suggesting that camera clipping should clip what gets sent to layout then you're literally just moving the layout box clipping tool to the plan file and removing the function of camera clipping...or at least making it so that the clipped camera views that are sent to layout need to have the layout box expanded. No, I hold that you guys just need to request a different tool. I'm still curious why you feel its inherently better to clip in plan then it is to simply clip in layout.
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You seem to be suggesting that this tool is somehow broken or doing something its not supposed to do but its working exactly as intended. Its designed to clip the camera view, period. Its not a layout tool. What you seem to want is a different tool entirely. In fact, the thing you seem to be looking for is exactly the thing we already have in layout. You can already simply clip your layout box. Clipping camera views allows for removing unwanted 3D information while still allowing for CAD whereas clipping the layout box removes everything. 2 different tools for 2 different purposes. It sounds like you want 2 different clipping tools available in Plan so that you can not only clip your camera views but also clip your layout box ahead of time. Would that really be better though...you have to adjust the box either way.
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I think its entirely intended. It's sending everything that's being displayed in your view. This gives us the ability to create a clipped view and then annotate or otherwise dress up the view with CAD/Text objects that extend outside the clipped area. If you don't want the various CAD in your view I would argue that it probably shouldn't be there at all. If you need to leave it there and would like only the clipped area to send to layout, maybe try turning the unwanted layers off before sending or group selecting and cutting the objects to your clipboard before sending. Then when you're done sending the view, Paste Hold Position.
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The issue with the extension lines disappearing is definitely a bug and something I've seen multiple times in my own plans. Not sure what the trigger is either. It seems super unpredictable. Sometimes you can even get the extensions to come and go depending on where you position the dimension string and even on how quickly you move it (whether you move it all in one go or move it a little at a time). The weird thing is that the extension is actually there. You just can't see it.
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If you simply Add to Library (instead of converting to symbol) you shouldn't have any of these problems.
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Open your Camera Specification and study your Scene Clipping options for a minute.
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...but then I think it would largely defeat the purpose. Anyway, here's my take: I don't care that they changed it. The bounding box caused me at least as many problems as it solved. It didn't allow snapping to or measuring to the actual tank or bowl, it precluded easy placement of items that encroached into the bounding box area even f they weren't technically a code issue, they made it a pain to position toilets in as-built or other non-code compliant situations, they made it impossible to resize the toilet geometry to any degree of accuracy, AND they were barely even useful for their intended purpose since I pretty much never design to the minimum anyway (I still ended up needing to reposition the toilet regardless). Yes, they helped make sure I maintained the code minimum, but that's something I constantly need to keep track of and verify anyway, especially considering I'm commonly overriding the bounding box for the placement of various objects either way.