Time to Show YOUR GOODIES!


Adrean
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Since I already had the model I figured I would have a play

with capturing the atmosphere, vibe, ambiance if you will of

the OP's image. Here is a 10 pass Ray Trace I like to call:

"A Glowing in the Gloaming".

 

 

Original image is here:

https://chieftalk.chiefarchitect.com/uploads/monthly_07_2015/post-1906-0-94583300-1438200417.jpg

 

Roof%20becomes%20Walls-RT-2_zpsjsy6aabu.

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Very nice Rich - well done.  I'd love to know how you captured that hue....it looks great.  Any chance you would share your method?

 

Johnny, that’s like asking Leonardo how he painted the Mona Lisa.

Just kidding, I wish that I could tell you that it’s just a matter of a few

mouse clicks but it’s basically a process of trial and error. Kind of like

when you go to the eye doctor, you know, which looks better #1 or #2.

I started out with default lights and settings and had nothing like the

effect I wanted so I began adding light sources and playing with

different colors and intensities of light. I found that things looked best

when I set the lights to maximum custom intensity and then adjusted

the look of the Ray Trace as needed using the Image Properties DBX.

In my final view the porch lights are using an orange color and the

interior user added lights are using a yellow color. I actually painted

the interior walls bright yellow also to heighten the effect. I’ll tell you

that one of the hardest things to do is to decide when you have done

enough. There are so many variables that you can go on and on

tweaking values and as you get close to your goal the law of

diminishing returns kicks in. My final Ray Trace was 10 passes in

34 minutes with all lights on except for the default sun. I started out

with High Quality Outdoor Sunset settings. No Focal Blur, no Ambient

Occlusion and no Direct Sunlight. Hope some of this makes sense to

you. Basically you just have to jump in and thrash about until you get

things looking like you want them to.

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post-126-0-39545200-1440885480_thumb.png

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Very nice Rich - well done.  I'd love to know how you captured that hue....it looks great.  Any chance you would share your method?

 

The New Hillside contemporary Plan in the Samples Gallery maybe helpful to you Johnny , it also comes with a Raytracing Tips Sheet and some new Materials in the Zip.

 

http://www.chiefarchitect.com/products/samples.html

 

File Link https://ds3vvyqfhyred.cloudfront.net/1/downloads/plans/hillside-contemporary.zip

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Here's my first attempt at combining a Chief render with an existing photo.  The client was having an open house to sell his home on Nantucket, and thought having a nice slot-edge pool in the backyard might be a selling point (pool plans already drawn up and permitted but not yet built).  

 

Pool and bluestone decking modeled and rendered in Chief, then blended with Photoshop into the client's photo of the view of the cabana from the back porch.  Not crazy about the porch overhang in the photo, but that's what he wanted to show.  He plans to print this up at 11x17 and display it prominently at the open house tomorrow.  Hope it helps him sell!

 

I have to say that getting the perspective and reflection right was a big pain.  It's still not quite right.  :-/

post-513-0-21348000-1441062819_thumb.jpg

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  • 1 month later...

Normally I dont do such detailed renders, but I have been playing a little.   I find the more stuff I add, the more I need to add to take it to that next level of realism.   This was really more about getting a feel for a Master BR/bath layout....but I took it a little further.   I could keep going endlessly, but at this point, it would be more for effect than anything else.   I think it serves its purpose as is.

 

Chief with textures done in both photoshop and normal map. Animation in Lumion

 

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Thanks Jintu, the tips you post help out a lot

 

 

Jonathan,

 

Theres an old thread below that I posted, basically used a rug generator in a sketchup plugin then imported into chief as a symbol (1m x 1m square) then copy and paste sparingly as required. The link in the post is gone but theres a new one below.

 

http://www.chieftalk.com/showthread.php?36571-Time-to-Show-YOUR-GOODIES!!!!!!&p=466676#post466676

 

https://www.dropbox.com/s/icor07libjbw15y/Grass%203D.calibz?dl=0

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Since I wanted to populate my carport model with

somewhat believable automobiles I have been  

having a play with adjusting the properties of the

different materials Chief offers on their Library

Browser vehicle symbols. By changing things like

material classes and adjusting the associated

properties such as Specular, Roughness and

Reflection you can coax some pretty nice results

out of the OOB symbols.

 

Image19_zpsjhz6d3wm.png

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Since I wanted to populate my carport model with

somewhat believable automobiles I have been  

having a play with adjusting the properties of the

different materials Chief offers on their Library

Browser vehicle symbols. By changing things like

material classes and adjusting the associated

properties such as Specular, Roughness and

Reflection you can coax some pretty nice results

out of the OOB symbols.

 

Image19_zpsjhz6d3wm.png

Not too shabby Rich!

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Not too shabby Rich!

 

Thanks Michael, it really did turn out better than I thought

it was going to. So here's the question for anybody out

there (and it might be considered a trick question): What

color is the car? Is it a blue car with gray reflections at the

bottom or is it a gray car with blue reflections on the top?

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Since I wanted to populate my carport model with

somewhat believable automobiles I have been  

having a play with adjusting the properties of the

different materials Chief offers on their Library

Browser vehicle symbols. By changing things like

material classes and adjusting the associated

properties such as Specular, Roughness and

Reflection you can coax some pretty nice results

out of the OOB symbols.

 

Youre definitely on the right track, IMO finding a good car model is as important as the material. You can find some nice models on the sketchup warehouse but the trick is finding one with a smallish filesize that still has a decent poly count so the contours of the car are smooth.

 

I have found that different colours require different tweaking to get a result that I like

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post-284-0-48259700-1445242122_thumb.jpg

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