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Everything posted by Dermot
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Select the map and then the Open Symbol tool. Turn on your origin and axis indicators. Rotate the 3D data until it looks correct. You may want to regenerate the 2D block after so that it looks more reasonable in plan view.
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Technically, X12 is still in the beta test phase so problems such as this should not be a big surprise. Even though we are still in beta, we have had very few reports of crashes, lockups, or any other assertions/SEH type errors. In my opinion, this has been the most stable beta version we have ever released. If you are having any problems like this, I would really encourage you to work with our technical support department to try and resolve these issues. If it turns out that this is the result of a program bug (rather than a video card or system related issue), then we will do our best to get a fix into the program in the next available update.
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There are a number of ways to change the reference display layer set (and any of the other reference display settings): - Open up the Change Floor/Reference dialog. You can click on the floor number button or open it from the main menu under Tools>Floor/Reference Display. - Open up the Plan View Specification dialog by clicking on the Edit Active View button or open it from the main menu under Tools>Active View. - If you are using Saved Plan Views, you can also right-click on the saved plan view in the Project Browser and modify the reference display through the Saved Plan View Specification dialog.
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"...convert to a symbol and then rotate to match ceiling slope" Or make it flush mounted to the ceiling. You might notice how the ceiling registers will automatically rotate to sit on the sloped part of a tray ceiling.
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As far as I can tell, you can already do what you want just using the cabinet tools. See attached plan and picture. "I use latest version CA" I was tempted to post an X12 plan but since I didn't really believe you I posted an X11 plan instead. "Would be great if Chief could add an extra function - like I mentioned - under "Toe Kick", they could do a moulding option (similar to the crown option)....would save a lot of time." I'm not sure what you are asking for since you can already add horizontal moldings to any part of the cabinet. In my attached plan, I set the toe kick depth to 0 and put a base molding at the bottom. "Hope Chief is reading this" Don't count on this. This is a user forum and we don't have time to read every post. If you want to make sure a feature request will get logged into our internal database, you need to post it on the Suggestions forum. If you want to let us know about a program problem, you need to contact our technical support team and report it to us. Any comments in other posts are not guaranteed to be seen. furniture kick.plan
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I believe that the program will only generate walls that it needs (at least in X12 it does but maybe you will see some differences in X7). When I was looking at your model in a camera view, there were a lot of places that there would have been gaps between the roof planes and your walls had the program not generated automatic walls. As far as the program generating walls that you don't want, I would make sure that the design is correct before I would spend time trying to get rid of them. It does not look like all of your second floor walls are properly supported. Assuming that you are going to align the walls between the floors, you will probably see a lot fewer automatic walls generated.
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When you build an automatic roof, the program will generate attic walls to fill in the gaps between the walls you have drawn and the roof surfaces. When you delete the roof planes, the program will usually remove these automatically generated walls for you. If you edit these automatic walls, then the program will convert them to manual walls and will not remove them for you. My guess is that you did something to these walls which converted them into manual ones so that now you will need to remove them yourself.
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X12 Beta - Some DBX Entries Aren't Retained ???
Dermot replied to TheKitchenAbode's topic in General Q & A
You should not need to hit tab before hitting OK. -
The Save Active Camera tool has been replaced by the Save Active View tool. There is also a Save Active View As tool. These tools also replace the Save Plan View and Save Plan View As tools. The Edit Active Camera tool has been replaced by the Edit Active View tool. These new tools will appear in the main Tools menu under Active View. They will work for camera views and plan views so that you don't need different tools for different views anymore. They will still bring up different dialog boxes depending on the type of view you are working in.
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X12 Beta - Some DBX Entries Aren't Retained ???
Dermot replied to TheKitchenAbode's topic in General Q & A
Please be sure to always report any problems like this directly to our tech support team. Don't just discuss these things on the forums or we may never hear about them. And just as an FYI, hitting tab to update a control and change focus to the next one is standard Windows behavior and has been that way since as long as I can remember. We generally don't try to document standard Windows behaviors since this would make the manuals much longer. -
Fixture Components in Cabinets to Fixture Schedule
Dermot replied to rwaldrondesigns's topic in General Q & A
I don't have access to X12 at the moment but you may be able to get the results you want by either using the tab key to select the actual sink (instead of the sink base) or by just placing the sink as a free standing item and then dragging it over the cabinet. -
The perspective crop mode was removed from prior versions of the X12 beta but was put back in right before the public beta was released. Unfortunately, the documentation was not updated at the last minute to reflect these changes. We apologize for any confusion that this may cause.
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"3D uses the Texture settings." It all depends on your rendering technique. Some of the rendering techniques (like vector views) will display patterns and edge lines and others (like standard or PBR) will show the textures.
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There are also a number of good training videos and articles about layer sets (most of these have not been updated for X12 yet though): https://www.chiefarchitect.com/videos/playlists/100/saved-plan-views-layers-annotations.html https://www.chiefarchitect.com/videos/watch/5483/understanding-layer-sets.html?playlist=100 https://www.chiefarchitect.com/support/article/KB-00765/using-layer-sets.html https://www.chiefarchitect.com/support/category/91/layer-sets.html
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There are a number of different ways to change your active layer set for the current view in X12: - If you are using the Active Layer Display Options (ALDO), you can show the layer set combo box. It should be there by default in X12. - You can use the Edit Active View tool to change your current layer set along with any of the other default settings your view is currently using. - You can add the Layer Set combo box to your toolbars using the customize toolbars.
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Please see this post with some more info about copy and paste in place:
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You may find this help article has some additional info. Door and drawer fronts are basically handled the same way. https://www.chiefarchitect.com/support/article/KB-00040/using-different-door-styles-on-a-single-cabinet.html
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It will reset the system provided layer names back to the default names. It should only be needed if you have manually renamed system layers or if you are bringing forward some very old legacy plans. Also, when you have questions about controls within dialog boxes, you can always just hit F1 or the Help button.
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Invisible Walls generated for no reason? Cannot delete them.
Dermot replied to WhistlerBuilder's topic in General Q & A
I recommend that you leave "Connect Island Rooms" turned on. The program puts them in because having unconnected island rooms can cause a multitude of problems with room definitions which can affect things like living area calculations, floors and ceilings, room moldings, etc. If you don't like where the program puts them, then just move them or draw your own and then you will be able to delete the ones the program put in. If you don't want to see them, then just turn the layer off. If you want to see your room divider walls, but not the automatic ones, then just put them on a custom layer and turn that layer off. Please remember that just because they are hidden they may still affect things like bumping, snapping, dimensions, etc. For this reason, I would keep them turned on in your working drawings but turn them off in your construction documents. -
" I am talking about the beading profile on the door itself where the frame meets the center panel. With the method described I am assuming it can only be square." You can't easily add an edge profile or bead to the cabinet face frame. You can often sometimes fake it by adding the profile to the outside door/drawer/panel symbol. Your panel sizes will be off though and you can't adjust your panel inset to make the profile flush with the face frame. This usually looks better with a true bead rather than an edge profile.
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"I would want the end stile to match the center ones for wainscot." I probably wouldn't build it that way but you can model it that way in Chief. Set your left and right stiles to 0 and then add extra vertical separations next to the panels. In the picture below, I have turned on cabinet module lines, removed the right stile, and added a new vertical separation on the right side. Also, I would probably add extra horizontal separations at the top and bottom for the moldings. I noticed that you offset your moldings from the top and bottom and then had to raise the cabinet off the floor by the same amount. Nothing wrong with that but I prefer to have the cabinet sit on the floor and use the cabinet height rather than have the molding extend past the box. Or, I might use a base cabinet and put the moldings on the 0 depth toe kick and no overhang counter.
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It is possible that you are doing something wrong or just different from what other people are doing. A couple of things that may be worth noting are that if you delete either a wall or cabinet that has an electrical object connected to it, the program will automatically remove the electrical object. If you delete an electrical object that has a wiring connection, the program will automatically remove the connection. There may be other things that can cause electrical objects or connections to get removed automatically but these are probably far less common. It is also possible that either a wall or cabinet mounted electrical is getting moved so that it is located on top of another one making it difficult to see that you have more than one object. Wall and cabinet mounted electrical objects also have an annoying habit of jumping to the nearest wall when they become unattached and they might be quite a distance away from the original location. I could not find any duplicate objects on top of each other in your plan posted above but it is still something to look out for. Although it is unlikely that a program bug is causing either the electrical objects or their connections to get removed, it is possible. In order to determine that this is being caused by a bug, we will need steps to reproduce the problem. This will mean that you need to pay very close attention to what you are doing before you find something missing and then see if you can duplicate what caused it. One thing that might help you is to create a special layer set that just has all of the electrical displayed. You can then quickly switch to this layer set and use Ctrl-A to select all of the objects. If you look in the status bar, you will see a count showing you how many objects are selected. This can help you to quickly tell if something is missing. If you are able to determine that a program bug is causing this problem, please report this directly to our technical support team.
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Just to clarify... The column resizing and ability to have all images use the same scale are both available in X11. The ability to use the plan scale for some images is a new feature in X12. You might want to play around with these settings to see what it does to your schedule images. The results you see will depend on what types of objects you have in the schedule and what kinds of images you are using (2D vs 3D). In some cases, you may want to have all of the images fill up the box. In other cases, you may want all of the previews to use the same scaling so that smaller objects actually look smaller compared to bigger objects. In other cases, you may want the images to be the same scale that they are in the plan. If you find any problems with how the program works or with the documentation, then please feel free to submit a bug report. If you find that these options don't cover a case that you want, then please feel free to submit a feature request.
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Have you tried the Help button?