I’ve created a pendant symbol for a kitchen design I’m working on (image attached). The shade is glass with a glass bulb and parts of the metal downrod in the center obstructed by the glass shade. It appears that reflections behind glass do NOT work at this time. I started a thread months ago and thought Chief had solved this problem – guess not.
I thought maybe it had something to do with the fact that the materials were contained within the same symbol. I squashed that thought quickly by creating two spheres, the outer of which was assigned a glass material and the inner, polished nickel – same problem.
I am very close to achieving photorealism with this new PBR engine; however, I’ll never get there with this ongoing issue.
Anyone have any suggestions (workarounds) or is this just a limitation of the rendering engine in its current state? Of course, I'll report this again!