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About kwhitt

  • Birthday 05/11/1968

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    Williamsburg, Virginia

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  1. Okay, I understand. Didn't mean to sound ungrateful, just trying to figure it out... Kevin
  2. Rob - thanks for experimenting with this file. So, am I to assume that you didn't change the IOR of the glass and only added ambient lighting? No offense, but the image is now too washed out and was much more photoreal without the flat lighting. I hope I am able to achieve what needs to be done without the overexposure. Thanks again!
  3. Hi Rob. Please send your email address and I'll upload to Dropbox.  Thanks, Kevin

  4. Thanks Rob. Definitely an issue. Chief requested my plan file this morning which I uploaded. I'll report on what they say...
  5. Jintu - thanks for the input. It still doesn't work for me. Nice image you have there. Kevin
  6. Here's a render without refraction to draw a comparison. Chief - please get this fixed!
  7. Thanks Mick! Yes, that 2nd image was about a week after the initial fix back in August. It could have occurred in last week's update. I'll let you know the response from Chief. Kevin
  8. Thanks Michael. But would be even better if reflections showed behind refractive glass - at which time (not too long ago) they did.
  9. I’ve created a pendant symbol for a kitchen design I’m working on (image attached). The shade is glass with a glass bulb and parts of the metal downrod in the center obstructed by the glass shade. It appears that reflections behind glass do NOT work at this time. I started a thread months ago and thought Chief had solved this problem – guess not. I thought maybe it had something to do with the fact that the materials were contained within the same symbol. I squashed that thought quickly by creating two spheres, the outer of which was assigned a glass material and the inner, polished nickel – same problem. I am very close to achieving photorealism with this new PBR engine; however, I’ll never get there with this ongoing issue. Anyone have any suggestions (workarounds) or is this just a limitation of the rendering engine in its current state? Of course, I'll report this again! Thanks, Kevin
  10. Thanks Mark. I got it to work by pulling walls down. Tedious, but it worked. Kevin
  11. Yes, like that. What settings did you use?
  12. Here's a plan view showing the perimeter partition walls.
  13. I think the problem I've got is that there are partition walls along the perimeter too - see attached file. These walls do exist and need to be there. Any ideas? Untitled
  14. Thanks Joey. I've tried that and I get mixed results. It lowers some of the walls, but I lose the main ceiling of my structure - see attached.