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Everything posted by glennw
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You will need to post the plan. I will have one guess and say that the section is through Open Below (no floor) rooms that the stairs are built in.
- 16 replies
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- slab
- cross sections
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(and 3 more)
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While in layout, uncheck View...Watermark. It is a new X10 feature.
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Bob, If you want to draw manual ceilings you need to be aware that when you first draw one, it will follow the pitch of the current roof default. So, if you want a flat ceiling plane, the best way is to draw the ceiling plane at the default pitch (the roof default pitch) and then open it's dbx and change the pitch to zero. You can't make the default roof pitch to anything less than 1.2deg, so you can't set the roof pitch to zero before drawing the ceiling plane. I didn't spend too much time looking over that KB article, but I think it refers to an older version. Have a look in the help file for Special Ceilings...Lowered ceilings for a good description of how to do them.
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Brad, You should know by now. It would help if you posted a plan so we can see your settings.
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The Shelf Ceiling setting may do what you want
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Open the Library Browser. Up in the top right hand corner is a button that is a funnel and a plus sign called Manage Library Filters. That will allow you to set up the filters you are after. You can save the filter for reuse later.
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The solid rail at the end is just a 3D Box drawn over a rail. The floor finish is going to the edge of the floor platform because the room is defined by rails, and that's what floor finishes do with rails. If you want the platform edge to come up to the top of the floor finish you need to delete the floor finish from Floor Finish and add it to Floor Structure.
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Eric, the problem occurs when you use Polar and Relative to Start.
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Yes, this worked in X9, but now seems to be broken. It works if you type in the angle. Chief seems to be entering the incorrect angle.
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Perry, You may already be aware that you can get top of window by dragging an existing extension line or creating a new extension line. You can get Casing Top/Bottom, Rough Opening or Window Top/Bottom, even though they are not included in Available Marks. As you drag the extension grip up and down it locates one of the above and automatically displays the text and height of each different height. Seems like an oversight that are not included, but are available anyway.
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If this is the style you want, they are door and draw fronts available in the core library.
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Mick, I am not 100% sure what Scott wants, but it could be he wants the level 1 sub floor to read as a real world level (ie, above sea level), and then I think he wants any levels above that to relate to level 1 subfloor. I am not expecting that my guess above is what Scott wants though.
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The trick you are missing is to double click on the centre grip of all the selected roof planes. This will open the correct dbx. If you double click anywhere else but the centre grip, the roof planes become unselected and you won't get a dbx. The other way which hasn't been mentioned is that when you have selected all your roof planes, click the Open Object button on the Edit toolbars (first button on the left).
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When you set the Subfloor Height Above Terrain to 450m, are you sure you entered 450m and not 450mm? Check the Num Style again or make sure you enter the units, ie 450m or 450000mm.
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Scott, If you go into Auto Storey Pole Dimension Defaults and change Elevation reference to 1st Floor Subfloor, doesn't that do what you want? That should place your Grade marker at any height you want, and then reference all the platforms to Chiefs level 1 zero height.
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No trouble here with point to point and the tab key.
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This one was done using the upper pitch setting - same as Eric. It also uses the new Dutch Gable Wall option. All auto built off the verandah railing walls.
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Open the truss dbx and check Energy Heel.
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Richard, I just selected the adjacent vertical wall to the right and moved it left or right with the arrow keys until the roof worked - with auto roof turned on obviously. Similar thing for the short horizontal wall. There is something really satisfying about seeing the roof change dynamically as you move the walls incrementally. Oh, by the way (in case you aren't aware - the arrow keys will move objects by the Snap Grid setting - even if Snap Grid is toggled off. Is there in fact a short horizontal wall there in the real house?
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Richard, Probably too late, but I had already started having a look before Michael posted. I set the plan up so that Chief would do an auto roof. I had to add the short horizontal wall to get the roof to build like that. Once the roof is auto generated, the walls could be moved to follow what is actually built. Regarding the triangular roof section: You can see the angle of the Baseline (horizontal). The Baseline height is the same as the other roofs. Although Michael has already supplied the how to do it manually, this auto way may shed some light and i believe it would be a bit easier.
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Scott, At about 56:40 you try to move a grade marker horizontally and add some text to the marker but you couldn't do it, so you added a standalone market and put some text at 45deg. No need to do that. If you select the extension line that is part of the marker - as opposed to the dimension line itself - you can slide the marker horizontally. When you select the extension line, you will see a grip just next to the marker. Or, if you select the dimension line, you can change to Edit Extensions on the Edit toolbar. Slide the grip horizontally. You can then open the Dimension Line Specification dbx, go to the Extensions/Markers panel and insert your desired text in the Elevation Marker Text box. At the end at about 1:13:30 you try and slide a marker horizontally as well and give up - use the same as above.
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Do yourself a favour and get a program called Sqirlz. http://www.xiberpix.net/SqirlzReflect.html
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Walls/Railing Workshop Tuesday, April 24rth at 3:00 PM PST
glennw replied to dshall's topic in General Q & A
Scott, This has to be closer to what you are looking for? Block retaining wall, rail on top, footing below, follows and adjusts to terrain changes. It is still a bit squirrelly around the edges, but I thing it is getting closer to what you want? -
My best guess is that you have "Linear Length" set for the Structural Member Reporting. In your ML, there should be a drop down called Lumber Reporting Method Control. This is probably set to Linear Length, which will give the total for that object (say, fir plate, fir stud, etc). Change this to Cut List or Buy List and see what happens to the ML - these should now report as Size and a Count for each size. You can set the defaults in the Structural Member Reporting Defaults.
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Part of the problem with discussing this topic is the terminology used. People use terms like grade level, sea level, terrain level, etc. It is hard to determine what they actually mean - there is no "sea level" in Chief. What is "terrain level" on a sloping site? Then there are the different ways you can set the heights in your building and nominate the terrain heights. So, you need to be very explicit when discussing this topic. Scott, Can you post a simple plan indicating how you have set up your floor and site levels. Are you using an actual Terrain Retaing Wall or are you using a normal wall with a Terrain Break? Give me a Skype call if you want to talk for a couple of minutes.