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Everything posted by glennw
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Yes, that's not an angled wall - it's a roof.
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Don't forget that you can select a new wall type from Wall Default, the Library, or a toolbar icon, etc, and then just draw over an existing wall to replace it with the new wall type.
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Yes, can be done. The trick is to select the wall near the bottom so that you can see the middle edit handle on the bottom of the wall. You can then break and shape the wall from the bottom - I am pretty sure that you can't do this by breaking the top of the wall...but, maybe...... It is then a bit tricky to get the corner to show up without any through wall lines. This wall is a single layered wall. You will see any wall layers on the end of the wall triangle if you use a multi-layered wall - so that may need a cover plate of some sort. But basically, you can break a wall to that shape.
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Michael, My statement about the OP being incorrect related to this statement, which is generally incorrect, which I went on to qualify
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I think you have it wrong. Newer versions will read older versions (within limits - you would need to confirm how far back X10 will read). Off the top of my head, I think X10 can read back to V9 - as long as they are .plan files and not .pl files. Older versions will not read newer versions.
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x6 sections sent to layout back-clip min 6 inches
glennw replied to 78Design's topic in General Q & A
Thanks Michael, Where else would it be! Not sure if does anything to help in this case. Setting it to 1" (the minimum) may help. Note that if it is set to zero, there is no back clipping - so you probably don't want that. -
x6 sections sent to layout back-clip min 6 inches
glennw replied to 78Design's topic in General Q & A
It may not be relevant. I have been racking my brain and looking at defaults, but wasn't there a setting that specifically related to the framing back clipping? -
Do you mean the icon next to the cursor? It is indicating that Angle Snaps is toggled off. Toggle Angle Snaps on. Or...toggle off Behaviour Indicators (not really recommended). Or, are you talking about the grid over the hole window? Default Settings...Plan...Snap Grid and/or Reference Grid.
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Do you think that posting the plan may help?
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Using a saved camera for walkthrough camera duties...
glennw replied to chomper's topic in General Q & A
Isn't that what the viewer does? -
Why not?
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Using a saved camera for walkthrough camera duties...
glennw replied to chomper's topic in General Q & A
Are you aware of the Chief 3D Viewer? -
You can even edit the floor/ceiling platforms in the cross section view itself. Make sure you have Select Room Before Wall in 3D checked. Then in the cross section view, you can select the rooms and drag the platforms to change the heights. You can use Tab whilst dragging to move the platform accurately. This even works in a Cross Section Slider view.
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Mick, It really very simple. Just enter all your terrain and model data in real world heights. Although you can still use Relative heights for floor and ceiling heights.
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If you mean something like this, I built it using a curved invisible wall at the front.
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Build the I-beam using a polysolid and convert it to a Solid. Cut the holes in it using a primitive cylinder and Solid Subtraction. That should take about 2 minutes.
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Scott, Are you saying that you want to use real world heights for your model, ie, you floor level 1 isn't at Chiefs default zero height - in your case it is at 10'? I have been using this method a lot recently as it allows you determine things like roof ridge height, floor and ceiling heights, etc, etc, as real world heights. eg, this allows for easy comparison between sites that may otherwise be based on some assumed datum like 100' - 0". Don't forget though, that you still have Relative Heights in the room specification dbx's, so you can use the real world heights for things like floor levels and you can then use relative heights to set ceiling heights. Most objects now allow us to place objects relative to floor, terrain, ceiling, roof, as well as an absolute value. WesternDesign got half way there in saying that Chief won't let you change the default zero floor level, but, you can still change those floor levels on level 1 manually - they do not have to be at 0'-0". He also made the good point that these dimensions and the Grade Level have nothing whatsoever to do with the terrain.
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Ahah, You want something like this? And done automatically.
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If you are using polysolids and they won't do what you want (you don't say exactly what tools you are using), maybe because they were drawn in different views, you may have success by converting them to Solids. You should then be able to use the boolean operations to edit them.
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One way to do this is to go to the wall specification dbx...Roof panel. Check Upper Pitch and make it a fraction different from the default. Have a play and see how close you can get the 2 pitches before Chief makes them a single plane. I could easily get them to be within 0.1deg, which isn't noticeable. Set the Starts At. Auto build the roofs. Once you have the 2 roof planes you can apply different materials to each plane. I did this one in about 3 minutes.
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How about posting a plan here and describing what order you are doing things.
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Joe, What order are you drawing things? Auto or manual roofs? Have you tried building the roof framing after drawing your trusses? Or, you can auto build the roof and then you can then draw your trusses with square tails. You can even have one side plumb and the other side square. Depending on how you go about things, you may have to check Force Truss Rebuild to get the tails to rebuild.
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Johnny, I am not sure what you mean by this. In fact, I'm a bit confused by your post. Can't we presently have an item one floor be referenced on any other floor (all other floors)? You may have to change the referenced floor when you change the current floor as Chief uses the last floor you were on as the reference floor. Of course, you can then control what is displayed on the reference floor by using a Reference Floor Layerset.
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how to auto label wall sections with correct label
glennw replied to foxriver32's topic in General Q & A
You are looking at 2 completely different things. The wall label in plan view is the actual wall number. The Wall Layer # in the wall detail view refers to the wall framing layer number in the wall definition. -
Sorry, I forgot to say to use a General Material.