glennw

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Everything posted by glennw

  1. Oops, Rotate/Resize About Current Point is the incorrect icon.
  2. It is telling you that you need to rebuild walls/floors/ceilings. You can do it manually each time it is required, or you can toggle on Auto Rebuild Floors/Walls/Ceilings. That should also normally be left toggled on (in the same dbx).
  3. That icon means that you need to build the terrain. Easiest thing is to toggle on Auto Rebuild Terrain in 3D View Defaults. In general, those icons are telling you that you need to do something, or they are a warning like the Angle Snaps one that is reminding you that Angle Snaps is toggled off.
  4. Do you mean a different pitch either side of a different baseline height either side? Or...maybe a combination of both. More information please.
  5. And why can't you use those as electrical connections?
  6. Scott, You can determine which way the arc draws by the way you drag the arc. Say you want to draw an arc between two horizontal points (or a chord). If you start drawing the arc on one point and drag the arc upwards, the arc will draw in that direction. ie with the arc above the 2 points (or chord). Similar if you want the arc to draw below the 2 points. Also, the further you drag the arc away from a straight line (or the chord) the higher the arc (smaller the radius). You don't really need to have points already drawn, the same technique works just drawing the arc without any reference points or chords. Isn't it as simple as that, or am I missing something? Do you need me to do a video - although it's pretty simple. The way an arc works for an electrical connection is different from the above. The arc direction depends on wether you drag from the switch or the light first
  7. There is no default for the hatching - it is hardcoded.
  8. Ray, They were just 2D images - like the 2D plant images. 2D images have a setting "Image Always Faces Camera".
  9. If you have Auto Rebuild Attic Walls toggled on in General Wall Defaults, Chief will auto build attic walls to fill the space above the default flat ceiling height.
  10. They weren't 3D people. They were 2D images.
  11. You have an Architectural Block on a hidden layer (Architectural Blocks) which is preventing correct cabinet bumping in that area. Turn on the appropriate layers for the doors, drawers, countertops, etc., in the 3D view.
  12. Draw a Room Divider (or very thin invisible wall) wall between the 2 stairs - at the angle of the join (157.5deg in this case) and hide that layer. Uncheck "Allow Wrap". Use "Winders" for both stairs.
  13. Maybe it is because I am on a mac, or maybe it's the 5K screen, but this is what happens on my machine: Chieftalk_format.mp4
  14. Solver, Try dragging the width of the Chieftalk window wider and narrower. The format automatically changes depending on the width of the window - as Dan said it is part of the "responsive design" to automatically size for different device types.
  15. And even more curious, why don't you have any floors in your rooms? They are Open Below rooms without any floor structure. That could be part of the problem.
  16. Mark, That doesn't work for me. You may find this interesting:
  17. That setting only effects the zoom when using the arrow keys. Zoom in a 3D view with the mouse wheel should be smooth without ant steps or jumps. Sounds like a mouse setting to me.
  18. I have several 3D people. The only one I have sitting down is a child - the chair and child are seperate symbols. Would they be of use to you?
  19. With the new "Inserts Into Wall" and "Edit Wall Cutout Polyline" tools you can cut any shape you want into a wall.
  20. I don't think that there any two roofs with the same pitch - any reason for that?. That roof should be a piece of cake for the auto roof generator. Why are you doing it manually? To be able to fix the roof for you, we would need to know the pitch of each roof, the ceiling heights in each room and the overhang of each roof plane. Oh, and if you want the eaves to be the same height for different roof pitches/overhangs. Once you set the correct information in the plan, you can auto build the roofs.
  21. Eric, Why use Photoshop? The texture size can be easily changed on the Texture tab of the material definition dbx.
  22. Is there any reason why you can't just mull two doors together?
  23. You can only set default room fills on a floor by floor basis. You cannot set them on a room by room basis. Go Default Settings...Floor and Rooms...Current Floor...Fill Style.
  24. If all you want a view that is square to the roof, you can also use an Orthographic Full Overview and then change the camera so that it looking square onto the roof plane. You will probably need to change the Tilt Angle to the negative of the roof slope (-22.5deg in this case) and you will need to change the Camera Angle to be square to the roof plane (90deg in this case). The Print Model is a pretty good tool to do those sort of things though.
  25. Chopsaw, I think I have this setout thing figured. Do you want to set out the deck planking for 90deg planks like this? With the ripped board adjacent to the house wall as opposed to the outside of the deck? I have to go out now, but I might try and do a video when I get back - or I might try to skype you later. Just don't tell me that you want a gap at the house wall - although, with a bit more work, it may be possible. Of course, it will probably always be easier to just edit a few things in a section view.