glennw

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Everything posted by glennw

  1. I assume that the railing would be horizontal, not matching the roof slope. You should be able to draw some railings on the attic level which will build above the roof. You will probably get a warning message but just ignore it. If you need to adjust heights, you can do it in elevation. Although, you can adjust the top height in any view by dragging it. To drag the bottom up, select the railing in an elevation view. Change it to a non railing wall, drag the bottom up, change it back to a railing. With this one, I didn't change the bottom height - I increased the bottom rail height to lift it out of the roof.
  2. OK. So what you are trying to do gets a little complicated for a newby - too complicated to describe. Do you have Zoom?
  3. The information that was on the .dwg is a whole lot of cad data. ie, they are all (mostly - the driveways are a cad block) individual cad items. I assume you want to leave the house where it is - which I would recommend - and move all the survey data. You need to be able to group select all the survey data (block it if you want) so that you can move and rotate it. I looks like you imported the .dwg all onto the one layer - Cad, Default. I would not do that, I would import the data onto it's own layers - so that you can display only the information you need. You will probably need to create some new layer sets to help do what you want.
  4. Look up the help file on auto roofs and roof directives in walls
  5. No problem doing both buildings in the one plan. Draw the floor plan for the granny flat and change its floor level in relation to the existing house. ie, I assume the existing house has a floor level of zero. If the floor level of the granny flat is 3m less than that, make it's floor level -3000. How did you change the floor level for the granny flat? I am guessing you changed the default - which will change all the existing floor levels that use the default.. You could do that, but you would first have to change all the existing house floor levels to something other than the default. Better to leave the existing as they are.
  6. You need to build rooms with walls/railings on the front and back that define the roof over.
  7. Seems like Michael and I maybe thinking along the same path. If so... the overhang is the overhang on the top of the shed roof that roofs the porch. Auto roof can get you most of the way there. The fact that it is difficult to do with auto roofs is usually a red flag to me that the roof would be difficult to build in real life. In this case, how would you build it? Almost, if not impossible to build! (I am particularly talking about the gable overhangs)
  8. The reason you can't see the terrain in plan view is that you have the terrain on the Framing,Deck Framing layer and that layer is turned off in plan view (the Default Set).
  9. That is what the U shaped auto stair tool does - so may be better to start with that and edit the winders. This stair only comes with 45deg winders and a split landing. So have a look at how they work and take it from there. Or...look at the help file for details on how to build one manually.
  10. You can't 'open' the .dwg, you Import it into Chief. Yes, provide a link to the plan, or zip it. This is what your .dwg looks like.
  11. That problem is being caused by the junction of the upper floor platform, external wall and roof bearing location. Can you do a quick detail of that junction. Can you make the lower pitch flatter than what you have?
  12. Make the selected wall a Partition Wall. Make the lower pony wall a Partition wall.
  13. The only way I know to line up a pattern or texture between 2 roof planes is to uncheck Global Symbol Mapping and then create a copy of the roof material for each roof plane. You can then use the material's Horizontal Offset to move the pattern or texture. But...you will never be able to go around all of the roofs and line the all up unless you layout your roofs with regard to the spacing of the standing seams.
  14. This can be done very easily with auto roofs. Build your second floor. Go back to the level 1 floor - because we are going to build the roof of this level. Make the 2 end walls Full Gable Walls. Make the side walls Hips. Open the Build Roof dbx. Check Auto Rebuild Roofs and Ignore Top (2nd) Floor. Enter the lower pitch value and check Upper Pitch. Enter the appropriate values. You should have something like the pic. You will probably have to go through it and fine tune some of the parameters. Make a donation to charity.
  15. Gene, If I am following you correctly... Is this what you mean? If so, you need to uncheck Invisible and No Room Definition for the selected wall - or pull the main wall through to replace the short piece of wall. And then for the room on level 2 above the lounge room, make it Open Below.
  16. If this is something that you would use quite often and is always the same size and you don't want a label for, and...... You could use the Label to display a custom Description in Object Information. Save to the library for future use.
  17. There are no decimal places - we use mm, which is as accurate as we need for most construction work.
  18. It's probably on the General tab because it relates to the casings, lintels and materials, not just the casings.
  19. Not using just a wall. This is a 2D Room Molding Polyline (the external room) - which will cut away for doors and windows - but only full height. It will automatically recognise doors and windows that it passes through and marks them No Molding On Selected Edge.
  20. Create a second floor and build a 48" high room at the front of the house. It doesn't matter how deep the room is. Designate the walls as indicated. Auto build roofs. This works because roofs don't build off Knee Walls. Knee Walls build up to the roof, whose geometry is determined by other criteria.
  21. You MAY be able to do what you want by using the Material List where you can change the units and unit formatting.
  22. I am on a mac. It seems to be that whatever control is checked in the Active Layer Control Options determines the width of the dbx so that all of that options controls display full width.
  23. If you make a wall No Room Definition, you can drag it into the same location as another wall. If you delete the No Room Definition, the wall will replace the original wall.
  24. OK, I think I get it. You want it to be visible in a 3D vector view, but you want it to be horizontal, not vertical.