glennw

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Everything posted by glennw

  1. Alan, I am not sure what you mean by this. Esc is usually a shortcut to Cancel Selection/Previous Command - not Select Objects. ESC does default to Selection mode when it has cycled through all the history of commands which makes it look like it is a select tool if you only have one command in the command history list and press ESC once. Or, if you have more that one command in the command history list, repeatedly hitting ESC will cycle back through the command history list. Have you changed any of the keyboard shortcuts lately? Have you closed and reopened Chief?
  2. Ryan, Your rafter overhangs look like they are being cut off by the wall.
  3. Yes, as stated by Mick, if you use the Material Painter tools to paint ANY walls (if that is what you did), the materials are not included in the Materials List.
  4. I don't think it is a video problem. I think it is a missing image file problem. I can assign another random image (.png file) and it displays instead of the original plant image. When I do a 3D view in X12 I get a Missing File message dbx. The missing tree image is specified as coming from the X10 data folder. A lot of your textures are specified as coming from the X10 folder and some even coming from your X7 folder. Does that sound correct to you?
  5. Depends what you mean by drawing sheet. Do you have a drawing sheet displayed in the view. Fill Window? Fill Window Building Only?
  6. We already have a temporary dimension toggle.
  7. I think the problem is that you are not including in your selection all the objects that are referenced by the dimension. Dimensions are only included in a cad block when all the objects they dimension are included in the block. This is a cad block including dimensions:
  8. You can make your own fairly easily using a Polyline Distribution Path (for the lights) and a corresponding Molding Polyline (copied and converted PDP to a MP for the cord). This one took a minute or two.
  9. Yes, and if you want plate height, eave overhang and eave height to stay the same, then you will need to change the rafter birdsmouth cuts - which Chiefs gives us you the Measurments section
  10. By interactive floor plans I mean floor plans that you can edit, dimension, note, and change at will. Once you make a symbol of a building, it is static and cannot be edited. Why don't you try the various methods so that you can assess them yourself? Nothing like learning some new tricks.
  11. No, a little bit of effort to understand what is happening will pay off. Do you only want a 3D view or do you want interactive floor plans? Try this: Draw a 3 storey building with 1 room on each level - using the derive floor from the floor below option. Just use the defaults for the platform levels. Draw a cross section so that you can see what happens as you change the settings. Go to the level 3 plan and draw a room that is like a seperate building from the existing one. It's floor levels will use the defaults which place it platforms same as the level 3 floor defaults. Now change the new room/building floor level to zero and set it's Relative Ceiling Heights to the default - they would have been at the level 3 ceiling height default. The new single level room/building you built on level 3 in plan view now appears as if it was drawn on level 1!
  12. I would not recommend using symbols - not dynamic enough for me. It sounds to me like you are not understanding how floor levels work in Chief. You do not create floor levels on a building by building basis. Once you have say 3 floor levels in your plan, you can use those same 3 levels for a separate building and specify different floor levels (on a room by room basis) - thus, you could have 3 floor levels, but you can also have as many room floor levels as you want on each of those floor levels. The limit of 30 floors does not effect how many different room floor heights you can have on a floor. ie, you can have 3 floor levels, but you, can have many, many different room floor levels on each of those floors. I am probably describing this clumsily because of the "Floor Level" terminology. Have a play and post back if you don't understand what I am saying.
  13. Are you talking about a single room or a multi-room house? You could duplicate the room/s as many times as you want in the one floor plan and use the Remember Zoom Rotation setting to quickly auto zoom to the appropriate Saved Plan View. And then maybe use a Style Palette.
  14. Not exactly what you want, but you can do this sort of thing in the window dbx with Lites to give you a look alike.
  15. You did say copy, so... what Chop said plus Copy and Point To Point Move
  16. Build>Framing>Build Framing>1st>Subfloor for Floor 2>check Build Floor Framing>or better still check Automatically Build Floor and Ceiling Framing.
  17. That is working as designed. Piers snap to centre of wall main layer - you can't change that behaviour.
  18. Moving the landing and not the stair works for me. Make sure Bumping/Pushing is toggled on. Make sure Stair Sections Move Independently is toggled off. Select only the landing and use the arrow keys to move the landing towards the wall - the stairs should stay attached to the landing and both should bump into the wall and maintain their alignment. I don't think this is correct. I can see that your stairs sections are connected by the presence by their section numbers being displayed. Open the stairs dbx and you should see both sections listed.
  19. I am on a mac and can't do anything with the .rar file.