-
Posts
4704 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by robdyck
-
It is being caused by the gable fascia being deeper than the eave fascia . Chief builds soffits to follow the roof plane and doesn't treat them as separate objects. A boxed eave (not flush eaves) can be used, but if that isn't desired, you'll need to manually build your soffits using solids, moldings, or ceiling planes.
-
Hi Angela, a 'simple' way is to find the door in the library that's closest to what you want. In a new plan, draw a single wall long enough for several doors. Place the desired door in the wall. In a camera view, delete the surfaces where you'd like a window to be. Select the door, and convert to a new door symbol and place in the wall. Now add and place the windows. You can do this using solids, 3d moldings, or a symbol from the library, like a framed picture for example. Then select all the windows and the door and convert to a new door symbol. Keep making adjustments until you're satisfied, then add the final result to your library so you can use it in any project. If that's too daunting, you can always ask someone to help you, or make one for you. A good description or picture of the door you'd like would be very helpful.
-
Show me. 1 Rule: you gotta keep the foundation walls using the default bottom height.
-
Thanks Ken, but I don't think you read the original post clearly enough. It's easy to get the gravel layer above the footing, that is not the issue. You'll need to re-read the posts clearly to contribute.
-
Thanks Ken, but can you get that gravel layer to build so that the top-of-gravel matches the top-of-footing? Keeping foundation walls set to all default top and bottom heights?
-
Yeah, I just used a slab. It's for the materials list.
-
acoustic panel.calibz
-
Is there a way to get a basement floor layer that is even with the foundation wall footings? I've shown an example using a section view. The 'gravel' is shown in red. I'd like my basement floor structure to include: concrete slab (easy) vapor barrier (easy) gravel (not easy)
-
The materials list does not auto-update. You need to recreate the materials list. It is a snapshot in time of the model when it was created.
-
It seems logical enough that any dialog box that allows us to add a molding should also allow vertical and horizontal offsets for those moldings. And any dialog box that allows moldings should not have a limit to the number of moldings that can be added. Then, for railings we could add as much trim as we want and save these railing wall types to our library. This would be preferable to the alternative molding polyline.
-
Room Finish Plan - generic materials, not CA materials
robdyck replied to rfantclt's topic in General Q & A
I actually rename the materials I use to control the schedule output. ie: Carpet 1, Carpet 2, Vinyl Plank 1, Vinyl Plank 2, Hardwood 1, Hardwood 2, etc. -
@KarenMM It's because the ceiling height has been set to an elevation of 0". Reset this back to the default by clicking the wrench icon.
-
I'm working on the same thing right now, but luckily I've got one from a previous plan. For a manufactured bay window, you need to use a wall type that is a single layer, the same depth and material as the window sash / frame. If you want a typical wall below, then you need to use a pony wall. This will allow you to get the windows very close to the inside corner. To clean up the exterior corner you can use a Corner trim or a p-solid. This process will not provide the portion of wall above the bay. For this you can use walls on the floor above and drag them down to the correct height. You'll also need to build the jamb and casing manually using solids and 3d moldings.
-
If there is a 2nd floor with a room defined as Open Below, then that is where you need to place the lights.
-
@BruceKC press ctrl+h to get the edit area tools search "edit area tools" in Help to learn which tool is best for your situation.
-
I was just kidding around because of the questions' wording! You'll probably need to make your own Saved Plan Views and/or layersets so that you can control what is displayed on various floors.
-
The reasons I wouldn't (and don't use it) is: to not bugger up my left and right elevation cameras, to leave a few site plan and terrain items to keep the building aligned where I want on the plan grid, usually referring to the x-axis.
-
I certainly don't have that issue. Make sure you use "Edit Area (All Floors)" and then ensure you are zoomed out far enough to create a large enough Edit Area polyline. It can also help to create a temporary centerline that you will use to reflect the plan about that centerline.
-
The only thing I can think of that's similar is General Plan Defaults / Ignore Casing for Opening Resize. This will nicely allow a door's casing to butt up to the drywall layer, but not the inverse. A wall can still be moved to cover the casing.
-
NO. I also manually build parts on plenty of stair types. It is terrible, but the more you do, the quicker you get at it. I've have submitted requests that all the components for stairs be editable like an architectural block, but to no avail. Placing newel posts manually is currently the only way to properly control their location.