Alaskan_Son

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Everything posted by Alaskan_Son

  1. Its really a matter of personal preference and the look you're going for if you ask me. I'm personally not a huge fan of hip roofs and tend to use gables a lot more often. Having said that, I think with your example, with the least amount of tweaking, I would consider changing all your roof pitches to something more like a 10:12 with the exception of the front and back wall. Maybe change those to something like a 7:12.
  2. Its all good. If we get the terminology too screwed up communication just starts to break down. Whether you used the term correctly or not, I see now why you described it a saltbox actually, and I didn't realize it before but Gene posted a picture of Eric's sample plan not your plan. On a side note, it would still really help to see the plan file.
  3. Same thing I was thinking. I would take a second look at that terminology Grego.
  4. Select the desired door front from your library, drop it in the plan, and then move it into position is one of the easiest ways.
  5. I think your original assumption was correct in that the terms carriage and stringer are interchangeable. It seems like perhaps the client just wants a detailed section similar to what Jerry posted with the stringer depth, rise, run, stair nosing, etc. all properly dimensioned and labeled.
  6. Another really good illustration Eric. So simple, but so clear.
  7. This^^^ Although, I think you'll have a bit of cleanup to do in order to remove fills from text, text boxes, callouts, etc. , and to change the color of items to white that aren't set to be controlled by layer.
  8. Sorry, yeah I'm in X10. Don't have time to redo in X9 right now. Here's the gist though... 1. Make a brick and mortar for your 3D molding symbol and Tools>Symbol>Convert to Symbol. Add to library as a fixture. 2. Drop that symbol into a blank plan, reduce the height by a known percentage (height * .5 for this example), and then Tools>Symbol Convert to Symbol. Add to library as fixture. One of the big things to understand is that Chief uses the bounding box information for a number of things depending on where and how the object is being used. In the case of window sills and 3D molding symbols, the bounding box is used to cut the wall's finish layers back. What you want is a smaller bounding box...we'll deal with fixing the height of the symbol itself later. Its important that you create the new symbol though in order to generate NEW GEOMETRY. You might have a resized symbol, but until you Convert to Symbol, it will still use its original geometry and bounding box. 3. Drop that modified symbol into a blank plan and Convert to Symbol. This time add to your library as a Molding. During the Convert to Symbol process, check Show Advanced Options, and on the Sizing tab, change your bounding box height by the same percentage as you changed you original symbol in Step 2 to make it even smaller. The 2nd big thing to understand with the bounding box is that it is also used to tell Chief how tall the symbol has to be in order to display the geometry at full height. This is normally a 1:1 ratio, but you can utilize this number for all sorts of other purposes. In this case, the symbol's geometry is already 1/2 as tall as we want it to be. Lets assume our desired sill symbol is 6" tall and we've already reduced it down to 3". This means when we assign the molding to our window sill, that it will only be 3" tall. By further reducing the bounding box height to 1-1/2" we are telling Chief that we want the full 3" geometry to display when the height is set to 1-1/2". The problem with window sills is that we can't control the height of the sill. The height is set by the original geometry of the molding symbol (3" in this case). That means if we want our symbol to display as the full 6" that we need to make it twice as tall as it is...1-1/2" will display the original 3" geometry, and 3" will double that to the desired 6" height. 4. Adjust the origin offset of your molding symbol as necessary by right clicking on it in the library and selecting Open Symbol. Giving it positive Y offset will push it deeper into the wall, adjusting the Z offset will move it up or down, and adjusting the X offset will adjust the pattern a bit. The X offset is something you may end up wanting to adjust on a window by window basis sometimes. Note that you can use the same molding symbol to do this. The window will remember the molding as it was originally placed. I would probably recommend you take a cross section of your window to pull measurements and watch what happens when you change the offsets. Oftentimes you can just click on the sill with the library object selected to see your changes, but you may find the need to open the window back up and re-select the molding from the library to see your changes. I know that all sounded pretty complicated but once you wrap your head around it, it's really not too bad. It just comes down to understanding the difference between the symbol's geometry (which is always static), the symbol's bounding box, how the bounding box is used to control display of the symbol's geometry, and how the origin offsets work. Oh ya, just on a side note, some of the other solutions offered above were totally valid. I just wanted to show that you could indeed use the sill. And a second side note: I could have redone the example in X9 in the time it took me to type that up. I thought my quick description was going to be a little quicker than it was : )
  9. You’re mire than welcome. To answer your question though... No, I don’t have a website but I have seriously comsidered setting one up at some point here. Most of my free offerings can just be found littered throughout my last several thousand posts and in the 200 or so videos I have posted on my YouTube channel. I also create various custom tools, symbols, macros, videos, customize fonts, and provide consultation and handful of other services on an hourly basis as time permits. I’m thinking I may set up some kind of website or subscription based service at some point here. I’m sure you know how it goes though...It all takes time. I only have so much of the stuff though
  10. I appreciate you asking but if I post it here in the forum you can always assume you’re free to use and share it unless I specifically state otherwise. On a side note though, I also do welcome and appreciate donations if you ever find any of my offerings valuable enough to you. It helps to offset the time it’s takes to answer questions, post tips, create custom content, and produce tutorial videos amongst other things. Anyway, there’s my plug. Have a good rest of your night
  11. I'd be very curious to see that first plan. I suspect you did something differently. Too many variables to guess at though. BTW, this kind of thing can totally be done with the sill but it requires some relatively advanced symbol manipulation techniques. I don't have time to get into it right now, but here's a quick sample plan that includes the 5 symbol generations it took to create the final 3D molding symbol (polyline solids>fixture>1/2 height fixture using bounding box>molding symbol>molding symbol with modified origins and bounding box)... Sill example.plan
  12. Sounds like you must be using some relatively large bits to speed up production? I’m just curious...Are you using a good panel optimization software? I assume you are, just wondering because I’ve never actually heard anyone mention a notable disparity due to that last 5/8”. Something else I’m wondering too...Around here I don’t know that we can get a lot of hardwood sheet goods in anything other than 4x8 sheets. Are you saying you lose a full 2-1/4” on all of those too? That really sounds like a lot of waste. Seems like adding a panel saw to the mix might pay for itself, no?
  13. Oh ya, just to be clear, we’ve used all sorts of custom base cabinet depths but the vast majority have been 24”.
  14. For the past 6 or 7 years all our cabinetry has been custom built locally and the vast majority has been face frame. The shop that we used for most of it during that time used a panel saw so waste was negligible. In other words, 24” was not inefficient. Having said that, the other shop we use has a CNC machine but I don’t think 24” deep was a problem there either...at least not for face frames. I think the 24” depth is really only inefficient for CNC shops and even then...mostly just for frameless. Even if the box is dadoed into the face frame, that’s still only a 23-5/8” panel...MAX. That leaves 3/4” for router bit loss even for 48” sheet goods. Plus...some sheet goods can be had in 49” widths so...that brings me back to thinking it’s only CNC shops that don’t use a panel saw that should have that problem, and only when working with 48” sheet goods.
  15. Bottom line is that Linda needs to use multiple material definitions. I mentioned Material Regions in my first response, and then a few more alternatives were added to the list but the rest of you guys, but the most important aspect wasn't the object being used but the fact that she needs to use multiple objects and multiple materials. For all intents and purposes the only real difference between the Wall Coverings and Material Regions in this case is the extra depth in 3D (if the user even sets that properly).
  16. ...or more specifically... NOTE: Eric's answer was fine but I had already started posting.
  17. There are 3 in the ChiefSiding.pat file that you could use: 167, 168, and 193. I believe the one Chief uses OOB is 167.
  18. Just resurrecting this old thread because I stumbled on a way to update the preview without closing out the dialog box. if you toggle Show Origin after making your changes, the preview will properly update. I guess I never noticed it before because I usually just toggle the Preview on before making any adjustments and then just leave it on.
  19. See if this helps you with regard to the gable vs. hip problem... Don't have time to get into the parapet wall thing right now but yes, that is totally doable by manually reshaping the wall polyline, by using roof planes to automatically cut the wall polyline, by using polyline solids, or by using primitives among other things.
  20. Don't do that. Wear that thing like a badge of honor. Our society sure doesn't honor age like it should... The glory of young men is their strength, And the splendor of old men is their gray head. ~Proverbs 20:29
  21. Are your Temporary Dimensions toggled on? You can check this in your Toggle Modes toolbar or under View>Temporary Dimensions.
  22. Those are your various Extensions. Go into Preferences or Edit>Snap Settings and make sure not only that your snaps are turned on but that you Tangent Extensions, Perpendicular Extensions, and Orthogonal Extensions are also all toggled on. This is a sreenshot from X10 but X6 wasn't much different if I recall correctly...
  23. Watch my video and you'll probably understand better but its not the material per se rather its the material TYPE as I mentioned over in that other thread.
  24. Sorry, there was a problem during the upload process. Try it again.