Alaskan_Son

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Everything posted by Alaskan_Son

  1. You have to select the object in 3D in order for that particular edit tool to become available.
  2. Use the Delete key rather than right clicking.
  3. The new ability to insert symbols into walls comes with a "Wall Cutout Polyline" for those symbols which should give you exactly what you are looking for. A little off subject, but I posted a tip regarding that new feature here...
  4. Is this what you're looking for Mark? Shift+L is the OOB hotkey combination
  5. There are so many variables to stair building that I don't see how Chief could ever cover it all with a dialog box. There could definitely be some improvement though. I for one just wish we could explode more parametric objects so we could use the automated features for the rough designs and then just turn it off or convert to primitives for perfecting the details. Here's how we build a typical set of stairs for whatever its worth...
  6. I never reported but I also never noticed. I typically use grid snaps for very little though. Most of my moving of objects is done using the various center/align tools, dimensions, snapping to other objects, or using the tab method.
  7. Its possible to get the text in a callout too but it would have to be a referenced macro. If you really want the callout then I think your best bet would be to just use the label and add the circle part manually. Here's a quick example... Example for Chris.plan
  8. I didn't lose any textures. I'm curious what the rest of you guys are doing differently than me. Were all of you installing X10 for the first time? Or do you completely uninstall and reinstall at every update?
  9. Yep, it’s still there. Joe, you just need to group select the materials for the merge button to become valid.
  10. Yeah, I was able to verify that your 12 line version works outside of Chief but I’m honestly not sure HOW it works since the repeating pattern seems to be composed of 16 line segments. I’m away from my computer now but I will have to look at the actual pattern file for mine when I get back to the office and see how it differs from yours.
  11. Oops. You’re right, you said 12. I don’t know why I thought you said 16. Anyway, ya...it takes 16. At least in that particular arrangement. I guess yours must have been missing 4 then...or maybe I miscounted.
  12. It actually DOES only take 16 lines. It looks like your original pattern file was just missing 3 of them which seemed to have triggered an odd repetition problem in Chief. Here's a 16 line version of the same pattern that does work in Chief... French Limestone 2.pat
  13. As crazy as it sounds, I think I'm with you on this. Time and time again I see guys getting completely bent out of shape trying to get Chief to build stairs like they want when I honestly think it would be much faster to just build from scratch. Obviously this isn't true for all situations and there's definitely something to be said regarding the ability to deal with changes.
  14. I could help you set up something up. I just charge by the hour for that kind of thing. If you're interested in discussing further just send me an email. My email address is down in my signature.
  15. Sorry, I knew what you meant. I was just being purposefully and playfully pedantic and giving you the answer at the same time. There is really no good way to do that automatically in Chief.
  16. Post the plan and you'll get a better answer but if I had to guess I'd say one or more of your walls was changed to No Room Definition.
  17. Yeah, for automatic dimensions I think your best bet is to just change the default layer before clicking the tool. It should be easier than that it seems. I don't know though...I personally almost never use automatic dimensions anyway so its almost a non-issue for me. Still seems like we should be able to control that easier by setting the layer in Active Defaults (and anno sets) and being able to double click the tool to access the default settings.
  18. Not specifically, but they do have a few of them scattered about. In many cases, Chief and others just use the actual texture file as the bump map but the normal map is a different story. To find the normal maps that Chief has installed you can either navigate to the specific referenced file for the texture in question or navigate to the appropriate folder and search "normal"... In C:\ProgramData\Chief Architect Premier X9\Referenced Files\CoreCatalogFiles.zip for example, we currently have about 82 such files...
  19. In short... When you import the terrain and elevation data, make sure its all on a unique layer or layers. This will make it easier for you to group select by locking/unlocking layers as necessary. To move the house on the terrain, you could use Edit Area to move the house, but I would personally probably group select all the imported stuff and move that instead via Point to Point Move. That should get your house where you want it on the lot. For the Z location, open the terrain and use the Subfloor Height Above Terrain setting.