Alaskan_Son

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Everything posted by Alaskan_Son

  1. It really shouldn't be that complicated. Just import it directly into your plan. Have you even tried it at all yet?
  2. I've run into this problem before and reported it to tech support a while back. Here's a quick video I had made for them... ...and an excerpt from their response... "...I think that the program "expects" Molding Polylines to follow a certain formula. The back is expected to be a vertical line located on the left side, of course. But it also seems to expect that the back edge be longer than any other edge. It seems to get confused when the longest vertical edge is not located at the far left, and all bets appear to be off when the left-most edge is a single point..." Please make sure to send it in too. It would be really nice to see this fixed. Its really quite a problem if you get into using complex/creative molding profiles.
  3. Try searching it online. Bump maps and normal maps aren't specifically a Chief thing. Tons of information out there.
  4. Edit>Preferences>Edit>Snap Properties>Uncheck Display Angle Snap Grid OR View>Angle Snap Grid
  5. Some pretty complex macros could be written to do this type of thing but I probably wouldn't recommend going that route. I don't think it would be worth the hassle. With regard to material lists; unfortunately, those don't dynamically update. Only schedules dynamically update but that will only get you so far...You would need a Room Finish Schedule, a Door Schedule, and a Window Schedule; and that still wouldn't get you your misc. molding polylines. I think your best bet is to just use the material list and copy/paste as necessary.
  6. Looks like its all there to me. I'm guessing you just didn't import properly...
  7. This is the one that's not working...
  8. Don’t have time to get into either of these things in any real detail but: - You CAN use trusses for a quick depiction. There are a lot of forks in the road but you essentially need to use a dropped ceiling plane that doesn’t extend to your wall’s main layer. - I haven’t needed to creat any sloped bar joists just yet but I’m sure it’s poasible. Just might require a slightly different symbol and some additional steps.
  9. This is what I believe he's after guys... VS
  10. Oh, I understand what you are looking for now. I'm sorry, I was previously misunderstanding. I think your best bet is to just convert to a symbol and reduce the smoothing angle to something like 10 degrees or less..
  11. I think your problem is that you used a pyramid which likely resulted in that convex shape/effect. Not sure why you went that route. Should have probably just used a Regular Polygon and converted to polyline solid. Note: You could also fix your problem by creating a pyramid with a much higher apex that is truncated at that 1" height to fix the convex effect.
  12. Yep...and visa versa. Its really the same tool with different names depending on the view. They both simply result in a "Material Region".
  13. You're right, you don't have the wall material region, but you DO have the Floor Material Region which will work exactly like a wall material region if you click or drag in 3D or elevation.
  14. I could be missing something here but it sounds to me like you're just trying to increase the resolution right? So, just bump up your resolution setting to double it.
  15. Here's a really quick and crappy video for you Lew...
  16. Not sure exactly what you're going for Lew, but I just changed the fill style to solid and bumped the transparency up...
  17. What version are you using? If you're using X9 or X10 you can use one of your Object Information Fields and just enter that value manually... ...or possibly just add that height as a comment.
  18. Didn't feel like I needed to. I was just suggesting a possible starting point and it only takes a matter of seconds to test out the settings yourself. Are you familiar with changing the roof pitch using your wall settings?
  19. You could just lower the pitches without adding any gables. All I did after opening up your plan was changed the pitches to 10:12 via wall settings...except for that front and back wall which I changed to a 7:12 and the result was a perfectly acceptable hip roof in my opinion. Would it be my ultimate choice? I don’t know. Only reason I mentioned gables was to suggest that when you’re dealing with what seems to be a very challenging roof, that you not limit yourself by trying to force a style that’s just not working very well. Didn’t mean to say one was better than the other. Just wanted to throw an alternative out there that might open up your options.
  20. That is correct. You just need to modify your macros something like this... ... $StairRiserNo_A=obj.num_treads+1 rescue $StairRiserNo_A You can then use the macro in plan view (which will initiate the global variable) and the same macro in a text box in elevation (which will raise an error and therefore execute that rescue exception and just display the global variable). Just remember that the macro in plan view needs to be visible if you want accurate results. There are a number of methods to do that without actually having to see the text such as setting the number height to zero but you can play around with it and see what works for you.
  21. Unfortunately I think your best and easiest solution is probably to label in plan and use global variable for elevations. Only way to access object attributes directly in elevations is either to use the actual object label (not available for stairs) or a referenced macro and those only work with CAD in elevations (a very last resort anyway due to disconnect problems). Most plans only have a couple sets of stairs anyway, so a couple global variables shouldn’t be too hard to manage.
  22. Stringers and skirt board or skirting around these parts.