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Everything posted by ericepv
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Thanks for the tip on retaining walls, that made a difference. I still can't get the terrain elevation to mathc the patio perfectly but with the camera angle I'm using, you can't tell.
- 14 replies
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- terrain
- sloped teraio
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I tried that earlier but it had no effect.
- 14 replies
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- terrain
- sloped teraio
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Here's the full working file with the actual patio. R1--Duhamel-Patio-terrian modified 02.zip
- 14 replies
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- terrain
- sloped teraio
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One more try... Sunken Patio in Sloping Terrain.zip
- 14 replies
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- terrain
- sloped teraio
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I am trying to create a sunken patio in sloping terrain. The problem I am having is getting a smooth drop in the grade of the lot without distorting the patio which needs to remain flat. The attached sample file shows what I am trying to achieve with the grey circle representing the area where he patio will be. I tried to subtract this area from the terrain perimeter but found that I cannot subtract and object from terrain like I can with a polyline solid. I've been back and fourth with tech support but so far they have not been able to find a solution. Any ideas? Sunken Patio in Sloping Terrain.zip
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These look great! I especially like your textures for the grass and greenery over the pergola, where did you find them?
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Thank you both, I'll try them out.
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I'm looking for a high quality image of Zebrawood flooring.
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Does anyone have a high quality image of Zebrawood flooring?
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Here's one that's pretty close.
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Robdyck - To eliminate the "hot spot" on the ceiling, try reducing the elevation of your added light, 60-72 inches a.f.f.usually does the trick for me.
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In addition to adding extra lights sources, have you turned on Photo Mapping (select the "Advanced" tab in the Ray-Trace dialog box)? Also, try adding sunlight and manipulate it's intensity in the "lighting " tab in the RT DBX. Also, experiment with the Ambient Occlusion settings in the Lighting tab.
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Limitless, these look really nice! I'd like to see how they look as ray-traces.
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Nicely done!
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Well done David, I really like your use of materials.
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These look great!
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All modeled and rendered in Chief...
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Thanks for sharing this Robert.
- 27 replies
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Jay: Materials and textures can really make a big difference in the overall look of a rendering.I frequently use my own textures since some of the ones in Chief's library look just a bit too perfect to be realistic. I have quite a few libraries that I draw from so I'm not sure which one I got the grass from but the mulch I just pulled from Bing Images. I've attached them both. Eric
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I've been getting great results with Chief's ray-tracer, here's a project I just finished. Everything was modeled (except for the grass & mulch which are from my library) and rendered in X10.
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Here's a project I just finished. With the exception of 2 imported materials (grass & mulch), everything was modeled and rendered in X10.
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Looks great!
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Very nice work Larry! You did a great job with the lighting and I especially like your textures, they really make the scene. Eric
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Thanks Kbird, I'll give that a try. - Eric
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I re-ran my experiment that I did with the Beta version last week, here are the results. The first image is X9, the second image is X10 Beta and the last one is the latest version of X10 that I downloaded this morning. Not much of an improvement, I guess I've got to make some more adjustments to the lighting to get back to the image I had with X9.