ericepv

Members
  • Content Count

    133
  • Joined

  • Last visited

Everything posted by ericepv

  1. ericepv

    Rendering techniques

    The first thing you should do is set the height of your added lights to 60 inches +-, that should get rid of the pronounced light wash on the ceiling. To make the scene brighter, try switching on Photon Mapping (in the Advanced tab). If you go this route, be sure that you have a roof over the room you are rendering to avoid light leakage where the walls meet the ceiling. Another important factor is learning the functions of the Ambient Light settings (Lighting tab), I like to use Ambient Occlusion settings of .5 - 3.5 as a starting point. The rest is just experimenting to learn the functions of the settings. There are several excellent videos on the Chief website which you should watch https://www.chiefarchitect.com/search/?default_tab=video&q=ray+tracing. Once you start to understand the many settings in the Ray Trace DBX, you'll be able to create great looking renderings. Eric
  2. I am trying to create a sunken patio in sloping terrain. The problem I am having is getting a smooth drop in the grade of the lot without distorting the patio which needs to remain flat. The attached sample file shows what I am trying to achieve with the grey circle representing the area where he patio will be. I tried to subtract this area from the terrain perimeter but found that I cannot subtract and object from terrain like I can with a polyline solid. I've been back and fourth with tech support but so far they have not been able to find a solution. Any ideas? Sunken Patio in Sloping Terrain.zip
  3. ericepv

    Building a patio into sloped terrain

    Your terrain looks better that mine (at least from the angle you showed), I'd appreciate if you could send your changes.
  4. ericepv

    Building a patio into sloped terrain

    I'll give that a try.
  5. ericepv

    Building a patio into sloped terrain

    Thanks for the tip on retaining walls, that made a difference. I still can't get the terrain elevation to mathc the patio perfectly but with the camera angle I'm using, you can't tell.
  6. ericepv

    Building a patio into sloped terrain

    I tried that earlier but it had no effect.
  7. ericepv

    Building a patio into sloped terrain

    Here's the full working file with the actual patio. R1--Duhamel-Patio-terrian modified 02.zip
  8. ericepv

    Building a patio into sloped terrain

    One more try... Sunken Patio in Sloping Terrain.zip
  9. ericepv

    Time to Show YOUR GOODIES!

    These look great! I especially like your textures for the grass and greenery over the pergola, where did you find them?
  10. ericepv

    Zebrawood flooring

    Does anyone have a high quality image of Zebrawood flooring?
  11. ericepv

    Zebrawood flooring

    Thank you both, I'll try them out.
  12. ericepv

    Zebrawood flooring

    I'm looking for a high quality image of Zebrawood flooring.
  13. ericepv

    Looking for texture...

    Here's one that's pretty close.
  14. ericepv

    Time to Show YOUR GOODIES!

    Robdyck - To eliminate the "hot spot" on the ceiling, try reducing the elevation of your added light, 60-72 inches a.f.f.usually does the trick for me.
  15. ericepv

    Ray Trace Lighting Options

    In addition to adding extra lights sources, have you turned on Photo Mapping (select the "Advanced" tab in the Ray-Trace dialog box)? Also, try adding sunlight and manipulate it's intensity in the "lighting " tab in the RT DBX. Also, experiment with the Ambient Occlusion settings in the Lighting tab.
  16. ericepv

    Time to Show YOUR GOODIES!

    Limitless, these look really nice! I'd like to see how they look as ray-traces.
  17. ericepv

    Time to Show YOUR GOODIES!

    Nicely done!
  18. ericepv

    Time to Show YOUR GOODIES!

    Well done David, I really like your use of materials.
  19. ericepv

    Time to Show YOUR GOODIES!

    These look great!
  20. ericepv

    Time to Show YOUR GOODIES!

    All modeled and rendered in Chief...
  21. ericepv

    LED Tape Light

    Thanks for sharing this Robert.
  22. ericepv

    Time to Show YOUR GOODIES!

    Jay: Materials and textures can really make a big difference in the overall look of a rendering.I frequently use my own textures since some of the ones in Chief's library look just a bit too perfect to be realistic. I have quite a few libraries that I draw from so I'm not sure which one I got the grass from but the mulch I just pulled from Bing Images. I've attached them both. Eric
  23. ericepv

    Fine Homebuilding Ad

    I've been getting great results with Chief's ray-tracer, here's a project I just finished. Everything was modeled (except for the grass & mulch which are from my library) and rendered in X10.
  24. ericepv

    Time to Show YOUR GOODIES!

    Here's a project I just finished. With the exception of 2 imported materials (grass & mulch), everything was modeled and rendered in X10.