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Everything posted by ericepv
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I'll give that a try.
- 14 replies
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- terrain
- sloped teraio
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Thanks for the tip on retaining walls, that made a difference. I still can't get the terrain elevation to mathc the patio perfectly but with the camera angle I'm using, you can't tell.
- 14 replies
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- terrain
- sloped teraio
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I tried that earlier but it had no effect.
- 14 replies
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- terrain
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Here's the full working file with the actual patio. R1--Duhamel-Patio-terrian modified 02.zip
- 14 replies
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- terrain
- sloped teraio
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One more try... Sunken Patio in Sloping Terrain.zip
- 14 replies
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- terrain
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I am trying to create a sunken patio in sloping terrain. The problem I am having is getting a smooth drop in the grade of the lot without distorting the patio which needs to remain flat. The attached sample file shows what I am trying to achieve with the grey circle representing the area where he patio will be. I tried to subtract this area from the terrain perimeter but found that I cannot subtract and object from terrain like I can with a polyline solid. I've been back and fourth with tech support but so far they have not been able to find a solution. Any ideas? Sunken Patio in Sloping Terrain.zip
- 14 replies
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These look great! I especially like your textures for the grass and greenery over the pergola, where did you find them?
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Thank you both, I'll try them out.
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I'm looking for a high quality image of Zebrawood flooring.
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Does anyone have a high quality image of Zebrawood flooring?
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Here's one that's pretty close.
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Robdyck - To eliminate the "hot spot" on the ceiling, try reducing the elevation of your added light, 60-72 inches a.f.f.usually does the trick for me.
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In addition to adding extra lights sources, have you turned on Photo Mapping (select the "Advanced" tab in the Ray-Trace dialog box)? Also, try adding sunlight and manipulate it's intensity in the "lighting " tab in the RT DBX. Also, experiment with the Ambient Occlusion settings in the Lighting tab.
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Limitless, these look really nice! I'd like to see how they look as ray-traces.
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Nicely done!
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Well done David, I really like your use of materials.
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These look great!
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All modeled and rendered in Chief...
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Thanks for sharing this Robert.
- 27 replies
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Jay: Materials and textures can really make a big difference in the overall look of a rendering.I frequently use my own textures since some of the ones in Chief's library look just a bit too perfect to be realistic. I have quite a few libraries that I draw from so I'm not sure which one I got the grass from but the mulch I just pulled from Bing Images. I've attached them both. Eric
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I've been getting great results with Chief's ray-tracer, here's a project I just finished. Everything was modeled (except for the grass & mulch which are from my library) and rendered in X10.
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Here's a project I just finished. With the exception of 2 imported materials (grass & mulch), everything was modeled and rendered in X10.
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Looks great!
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Very nice work Larry! You did a great job with the lighting and I especially like your textures, they really make the scene. Eric
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Thanks Kbird, I'll give that a try. - Eric