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Everything posted by DRAWZILLA
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A scoop footing is just a thickness, like a footing but smaller. I usually make mine 8" x 8" deep. Enough to allow some connection rebar's to connect good, and have the required edge distance. Here, slab edge insulation is required also but nobody does it. If you use a computer method for your energy calculation's , you can eliminate the slab edge insulation by tradeing off and making it better in other areas. Not sure how it is in Oregon.
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The problem is that not everyone knows this( not in the manual) and could spend days trying to figure it out. Unless, of course, they follow your YouTube channel.
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For many years now when you place a mono slab next to a stem wall, the stem wall will lower itself to the slab level, this has been a bug for many years now and IMO should be fixed. I have put in many bug requests. To fix this , you need to draw your slab manually and place a small scoop footing next to the stem wall, main layer to main layer. The stem wall will go back up to the correct level.
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it's also in the DBX of that item you select.
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It's always been a planning issue around here. Those cities that wish to adopt it add it to the city ord's.
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it's in some of the city ordinances, and California has come up with their own codes.
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Scott, you are the king of the workarounds, and getting something hard to work. Your video's ( and I have seen all of them) are a testament to what Chief can actually do and not in the help section, or the manual. Knowing that stuff is everything in getting your model to near perfect in my book. It's above and beyond. After viewing Dave or Dan's videos, try Scotts for above and beyond what the others put out. I know I have learned a ton of that. I like them all.
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I get this a lot ,and if you keep your windows high, like a 6020, 24" being the maximum depth, it usually works here and we don't have to do the study. High windows will work but it puts a clamp on your design most of the time. This ,of course, does not work for egress windows in a bedroom, so when designing, you have to keep this code in your mind. Most homes here are 10' apart and, that's why.
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cursor move very slow in the layout page
DRAWZILLA replied to capitaldesigns's topic in General Q & A
in each camera view sent to the layout, you can multiple select them from the layout -
cursor move very slow in the layout page
DRAWZILLA replied to capitaldesigns's topic in General Q & A
Do you have any of the views sent to layout set to auto-update in the camera settings, if so change them to update on demand or just close down the layout until you need to view it. That could cause some slowness. -
Yep, they used to call it an Occupancy sensor's, now it's Vacancy sensor's. Of course Chief doesn't have any of those, so you need to change the cad block and save it to your lib.
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"Last resort" can mean a lot of different things to a lot of different people.
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I can do it in 2 posts
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Why not expected behavior on a post and beam wall?
DRAWZILLA replied to GeneDavis's topic in General Q & A
you can always just put your posts in using the post tool, set the newels to zero. -
ok ,after all that, just do it.
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You need a macro for that. Joe's "layerset opening labels will do it. Michael also has one.
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I am asking if you have XP or not. Chief X9 only runs on 64 bit systems now- no 32 bit systems
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thanks, lots of good info.
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Turning off line that represents garage door as open
DRAWZILLA replied to capitaldesigns's topic in General Q & A
Try the door header layer. if you are talking about the door, you could try turning off doors or use a p-line mask solid fill and in the front., to block it. -
Yes, that is also new to X9, not sure if it's totally set up yet. You definitely need to update your lib's. to get it working though.
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I don't think X9 is approved for XP. X9 only works in 64 bit systems now.
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yep, I would use real arched openings to a post ( easier to change if you have to) and p-solids for the column's that would cover up some of the wall below..
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The only new thing is Ambient occlusion in the Camera defaults. turn that off and see if that's it.