Renerabbitt

Members
  • Posts

    4047
  • Joined

  • Last visited

Everything posted by Renerabbitt

  1. Hey rainy day, Please @ mention me or use the quote function so I get notified of questions otherwise these just get lost in a fast-moving shuffle. You can always ping me if you get hung up on stretch planes. regarding your question about incorporating into wall assemblies, can you be more specific about what you mean? Think of chief as a compiler, then "incorporation" carries many different user-interpreted meanings. You can designate a symbol on the component level which will report to material takeoffs. You can of course build your own CAD detail for the wall assy. It will not be something that can be auto-built but with multiple copy/cope-paste in place/ and point to point, you could build it very quickly. I am a power user and can in most cases frame a home manually as fast as I could auto-build it and then conform the auto-build to my standards.
  2. It can be done by setting your stretch planes up properly in the symbol dbx. Just curious(simply interested), why go through all of the effort? are you getting a margin return on accurate 3d framing?
  3. And @Archnot-Boltz in rendering technique options, under exposure simply turn off “use background” (when a background is applied) and it will leave the background image, but no longer use it for ambient light projection. Also adjusting sun intensity is not necessary. The backdrop intensity is where it is at. For an interior shot start in the 100-500 range. if you rotate your sun so that it is facing the camera then the backdrop will no longer be illuminated by the sun and you can turn the backdrop intensity back up.
  4. You could of course prove this by using the performance tab in your task management window. If Chief says it's using the card I'd say the issue lies elsewhere.
  5. Should be able to designate this in geforce experience. Might be worth setting up a profile for chief in GeForce. You could also do this through display settings.
  6. As Kbird shows, can be made using framing members quite easily. Multiple copy and the roof can be done in under a couple of minutes. Benefit is that all of these elements will be dynamic in chief, change the slop, change the framing sizes, change the fascia etc.
  7. Not missing anything, software isnt capable of importing automatically. This is common to many 3d and rendering softwares(I could name 10 off the top of my head). You have to go about it manually. Keep in mind also that chief does not handle complex symbols or large texture files that well. Happy to answer any questions if you tag me, I am one of the resident rendering artists. Also why blender for such a roof. Chief can do this type of roof easily?
  8. That card is 8 years old ? that is MANY years for a computer component. Are we sure you have the 700 series Titan? Your processor was released in '18...is this a custom rig?
  9. I don't really understand the thought behind using a molding as it wont have level top and bottom planes. If you know the offsets it would be very simple to use an extrusion. Easy to make a complex shape this way:
  10. Pretty sure we had it in X-12 and maybe X-13. Im not great at remembering what features were released in what versions to tell you the truth
  11. I wont get into detail here but a p-solid and you can edit the layer and components panel accordingly.
  12. I would disagree with who you spoke to at Lumion. Chief really uses decently low poly counts for everything. Your best bet for optimizing is taking it into a 3d optimizer program but even then the reduction will only be a few percent. NOT worth the time at all and 2M polygons is NOTHING for a 2080 TI. And in terms of RAM, your VRAM is what's important here. I run full walkthroughs on a 25M model in Twinmotion using a 1070 GTX. My guess is this, the models you are adding in Lumion are what is slowing things down, or the texture resolution of your material files. Want to speed things up? switch to 1K resolution textures. Really easy to cripple a computer if you're maxing out its VRAM, which happens with 4K+ textures pretty quickly. Also consider phasing your project..all of the top pros do it. I turn off parts of scenes that are not in shot. My layer stack is very organized in Twinmotion for this very reason. Just so you know, Lumion doesn't take advantage of SLI so the second card isn't doing anything in this case.
  13. From the album: PBR Chief Based Renderings

    Model rendered in X-13 and environment from 7 images in Ps
  14. Would you mind confirming whether or not your 3d connexion device or it's dongle/receiver is plugged into the computer? I mentioned this in your previous thread, there is a known issue with the 3d connexion mouse and plan/elevation views if the connexion mouse is not plugged in. Possibly play around with different USB ports. (not to be mistaken with connexion configs or drivers, this issue is specific to the port and the presence of the hardware) Aside from that I would suggest resetting any GeForce Profiles, or possibly delete and re-establish one for Chief as this has been a known fix for users that may have previously changed some settings in the base profile Cheers
  15. Would suggest the new surface studio laptop over the surface pro. The Surface studio 2 has an outdated graphics card and I would not recommend as it will not support the new PBR RTRT option
  16. Ps 2021 grabs 0/97/125 or 0/96/125 for RGB. Also, luminance numbers are always way wrong in Chief
  17. Where are you “checking mono slab?” You should be checking it in the patios room panel . As opposed to Build Foundation
  18. Hey rob, just a suggestion/request. Mind changing the thread title to something about AMD driver issue crashing etc. Easier to find and reference. Then mark your solution and it will help a lot of folks!
  19. I've posted about this before but this is just funny. Style pallet glitch when the library can't find the original symbol.
  20. You can mull two doors together that have 0" between them.