PBR Chief Based Renderings

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PBR Chief Based Renderings
Renerabbitt
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Renerabbitt
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These are a collection of renderings done entirely in Chief Architect Premier

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On 1/26/2021 at 10:28 AM, Hammer7 said:

Great stuff, do you ever use it for exteriors?

 

Yes, but not for landscaping, landscaping is done in Ps

 

On 3/29/2021 at 1:58 PM, ericepv said:

Very nice work Rene!

Thank you!

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Wonderful example.

Care to comment on the transition from PBR/RT in CA to what you created?  They look much better than the best CA RT images, but not sure why or what is involved, besides a possible black-hole of time making things look so pretty.

The quick animation and ability to modify landscaping with the Unreal graphics engine in Twin Motion looks amazing. Plus it is the best one for the VR setup Rene has.  I'm curious about what you can show clients Rene.  I think I should pay you to show me some of the answers to all my questions.

p.s. I picked up on your "game room" setup where you installed an overhead harness for the VR headset.  Clever.

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21 hours ago, jtcapa1 said:

Wonderful example.

Care to comment on the transition from PBR/RT in CA to what you created?  They look much better than the best CA RT images, but not sure why or what is involved, besides a possible black-hole of time making things look so pretty.

The quick animation and ability to modify landscaping with the Unreal graphics engine in Twin Motion looks amazing. Plus it is the best one for the VR setup Rene has.  I'm curious about what you can show clients Rene.  I think I should pay you to show me some of the answers to all my questions.

p.s. I picked up on your "game room" setup where you installed an overhead harness for the VR headset.  Clever.

For some reason this thread doesn't show me notifications so you have to at-mention me. 
Most of these renders have very little going on in the way of post processing unless I decided that there was something easier to address in post processing Most of these images just utilize composition, good materials, and good lighting. I can pull a lot of interesting things from an underexposed shot so often times that is part of the method.I 

 

I do offer training and I also go through some of these methods on the Rabbitt Design Feed, which is a FB group of mine
https://www.facebook.com/groups/3195137837435026
I have had nothing but trouble working twinmotion with the oculus quest 2, I haven't checked to see if it works in the newest version. Twinmotions RTRT is pretty good as well, but the time to render is very long and the denoiser gives inconsistent results across frames on a rendered walkthrough

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Hi Rene,  those are some very nice PBR's.  I am considering getting some training from you.  

We did a virtual meeting several years ago,  and it seems as if I needed to spend a lot of time tweaking the materials.  Is that still the case?  Would you be able to help me do the PBR's in a couple of hours and if so,  with the info  you taught me,  would I be able to spend a minimal amount of time tweaking materials to get PBR's similar to yours?

 

 

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On 12/30/2021 at 9:10 AM, dshall said:

Hi Rene,  those are some very nice PBR's.  I am considering getting some training from you.  

We did a virtual meeting several years ago,  and it seems as if I needed to spend a lot of time tweaking the materials.  Is that still the case?  Would you be able to help me do the PBR's in a couple of hours and if so,  with the info  you taught me,  would I be able to spend a minimal amount of time tweaking materials to get PBR's similar to yours?

 

 

So sorry, I dont get notifications on this thread, maybe I can change that through the follow settings.
Most of my materials are in my default plan. So yes it can be pretty quick and easy to get a good shot once the concepts are all understood.
I still tell people to just hire me for their renderings because it is such a fruitless effort in terms of margin
If you want to learn however then by all means we can set things up.
I don't spend much time tweaking materials, I usually know the path that I want to take. I also have a large store of core files that I use or simply create new. My photoshop skills are above average however and I am very fast at creating materials. I did start offering photoshop training recently if that is of interest. It can be very time consuming trying to make a material fit your needs when it may be easier for me to just make an entirely new material.
On top of that, I utilize substance painter for materials as well.

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