Renerabbitt

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Everything posted by Renerabbitt

  1. In terms of focusing on interior design I would just fully commit to Chief Architect unless you plan on working for a larger architectural firm. Cost of software product for the suite of tools to do renderings in autodesk based products is not really sustainable in North America. Chief's built in rendering capabilities are up to par with most commercial grade rendering products, though not as robust as endscape. Ultimately though, chief is far more efficient as rendering is far more dynamic then a third party plugin renderer. I have been a rendering artist since 1999. Chief rendering for context:
  2. You would open the symbol on click on "never" before you resized it
  3. You can restrictively select material regions by having material regions as the active tool and shift marquee over your entire plan in a plan view and you can use transform replicate to uniformly raise all of them in the z delta.
  4. Assuming you've tried going through chiefs video archive and reading the interactive help? You can checkout my video shorts and other tips and tricks:
  5. Renerabbitt

    Floor Plans

    Created Entirely in Chief X-13
  6. Professional plansets. Let me know if you'd like a quote for drafting your next project
  7. or just use an opacity map in X16
  8. sure, link a standalone callout to your camera and put your camera on a hidden layer. place your standalone callout anywhere you would like
  9. Did you change the vector color of your glass material?
  10. you cannot denoise a view that is already denoised
  11. thats essentially what I am doing. I am assigning an initial value in leau of have a nil condition or error, but that doesnt change the fact that I still need to open the row object to initialize a change based on schedule number unfortunately. Same thing happens if you use a text box to reference a schedule number from a note, you still have to open the text in order for it to initalize a change even though the text box itself confirms the change before you ever open it when the schedule number is changed. So something with the way it is accessing the info
  12. same problem if you use component_code
  13. the basis of mine: $wall_framing2 ||= '2"X4" DF#2 @ 16" O.C.' # UPDATE GLOBAL VARIABLES BASED ON 'schedule_number' AND 'type' begin if schedule_number.include?("01") && type.downcase.include?("wall framing") $wall_framing = custom_fields["Macro Input 1"] end and yes its very frustrating
  14. I have a system that designates a global macro value based on it being in the schedule number 1 position, as in a note schedule where the note checks schedule number and defines the macro based on a custom field within the note. This macro in its current state can only be initialized by opening the row object or directly opening the object. Is there someway to get this to work where I do not need to open the row object, so that as soon as I move something into schedule 1 position it initializes? The value updates but they macro will not update unless the object is opened
  15. There is a close polyline tool in your edit menu with the polyline selected
  16. please provide a screenshot of your rendering technique options window
  17. yet another reason we need layer based fill styles
  18. # Copyright Rabbitt Design 2024 # This script calculates the final height by conditionally subtracting countertop thickness and toekick height. # Define the initial variables. These should be publisher variables with types defined as Measurement class objects. # Assume `height`, `countertop_thickness`, and `toekick_height` are measurements in default units. # Variables and conditions for the calculation final_height = height # Start with the initial height # Check if the countertop should be subtracted based on the presence of countertop or custom countertop if has_countertop || has_custom_countertop final_height -= countertop_thickness # Subtract countertop thickness if has_countertop or has_custom_countertop is true end # Check if the toekick should be subtracted based on the presence of toekick if has_toekick final_height -= toekick_height # Subtract toekick height if has_toekick is true end # Output the calculated final height final_height