Renerabbitt

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Everything posted by Renerabbitt

  1. I was in early beta of X17 and my machines specifically had a number of issues that carried over which caused migration issues unbeknownst to me. I did several hundred hours worth of updates to my library and came to find out I had to wipe chief from the registry and start a fresh install and import my library. The library at this point was already missing textures from the problems with migration and I was unwillingly to try and migrate my old catalogs as they didn't have all of the new work I had performed
  2. FYI the OOTB default is 250 samples, 20,000 is a setting you put in place at some point you can often get away with 30 samples if your scene has enough lumens. You can also turn on DLSS realtime for designing in live raytrace or raytracing walkthroughs super fast. 2000 samples is way overkill for most shots. A spherical 360 photo is okay, but an HDR backdrop is preferred as it has a radiance channel that can take the place of using the reproduce sun settings in chief. For your older machine in most shots you can turn your bounces to 2 and 2 and adjust upward if you see problems. PS, seriously turn on DLSS for your walkthroughs
  3. I would say with 99 percent certainty that your cabinets will be flat-backed... No reason to ramp up the cost of a unit 500% for something that will never be seen or utilized. Hope that helps
  4. We dont have nearly enough info, sample rate too high. surface count can be super high, number of lights could be super high, number of transparent surfaces, resolution and size of screen, backdrop resolution, texture resolution, materials with pattern from texture enabled etc
  5. Maybe @Eric_S? I have hundreds of missing textures. In past we were able to point to a search directory and it would find these textures by name. That method does not work any more. I could export my full library or a project and it would prompt me with missing textures and I could group select all and add a search directory and chief would find and load the missing textures as well as retroactively fix my user library. That entire wonderful function does not function any more. It never finds missing textures from a root folder that contains them all. To my knowledge the asset manager is about as useless as it comes for missing texture files. Having to do hundreds of textures one by one is not going to work for me, and merge duplicates has no option to merge a texture of the same name where one has the texture and the other is missing..big opportunity to fix a lot of problems for me. What other methods can I employ to efficiently recover my missing textures?
  6. really have to provide your plan file, your settings are likely less than optimal which no card is going to truly blow your mind if your settings are less than optimal
  7. No guessing necessary, for raster based images, its the number of planks in the preview window which shows the diffuse texture, in this case 4, then multiplied by the size of the plank, in your case 5", making it 20" for the texture I have shown for vector based graphics, we just need to specify the grid spacing at 5" and a vertical offset if necessary, then check keep pattern and texture in sync
  8. regarding spacing, that is done from the texture panel of the material dialog box and you still have the ability to change that vector based rendering techniques would show pattern spacing and thats still available from the pattern panel
  9. Ah okay you were referring to brightness and shininess, and I can understand why they got rid of those settings as those settings don't directly correlate with the relevant setting that have to do with raytracing which is the new feature in the home designer line. So whereas you could directly effect those settings before, you cannot now. Instead you get access to the larger set of catalogs that do incorporate bump and normal maps even though you dont have direct access to them. And in order to take advantage of something that is shiny, you have to start creating a material from a material that is already classified as shiny. Also, you have access to the asset manager now, which gives you access to a large number of textures. For instance you can make a siding material that is actually glowing, haha So you actually have a lot more capabilities in materials albeit you lost the ability to change shininess and brightness...which i get, and too bad, but you can start from a material that is already glossy for example I'd be curious to see what people come up with as they navigate all of the raytrace materials
  10. Im not following, these aren't terms I am familiar with, properties panel? of a dialog box?. To my knowledge there is no exposure setting on a material. Making a screen? such as a porch screen? What "pattern" are you referring to? i was able to make a screen material from something i imported:
  11. define material tool is there, can you elaborate? Roof Framing works, bearing wall is there: For bearing you either use a foundation wall set to bearing or a framing member to designate a bearing line. a lil bit different but kind've takes an additional step out.
  12. can you tell me what they are. I am about to go on a live youtube looking at HDPro 2026
  13. select all library items, then apply an "untagged" tag, now select all tagged items and remove the untagged tag, then click on the untagged tag again and those will be the items that need to be tagged
  14. Hey thanks for the shout out, may I ask your name? I don't see it anywhere on your site etc. Barndo's is a hot market, I am sure the calls will start flowing
  15. POST 119 I put together a really easy method for assembling arched cabinets. Included are a project file with plan and a calibz file. the video has the necessary files which are prompted in the first 30 seconds. If you are trying to build an arched cabinet, this method should only take about 5 minutes Click in my signature to navigate to our new forum for more free symbols CLICK ME TO GO BACK TO THE INDEX!!!
  16. This is quite substantially discounted if you pay annually. Check with chief, you may be able to use a prior version such as X16. Also, for me SSA is the cost of doing business. Consider this, in 4 or 5 years your older software may not support your newer hardware if you upgrade a computer. This is a common occurance, where new graphics drivers or hardware render an older software incompatible. The inverse is true as well, such as the intel macs not being supported in X17. My last two cents and its specific to my workflow but the templates I have from my historical data are 50-60% more efficient than they were in X11. That more than covers the cost difference of staying up to date with SSA. ALSO, and keep in mind I do a high volume of jobs, just schedule wrapping alone saved me near $500 on the year, and 3d dimensions saved $1K just from an efficiency standpoint...so the new versions features paid for the cost of the software
  17. This will get rid of it and draw a rail instead:
  18. sure, send a file my way. renerabbitt@gmail.com
  19. I personally prefer the whole project, often times it gives context or contains something we need depending on what's being groubleshooted. Also for sharing with work colleagues ot progress a set, this is a preferred sharing file formwt
  20. I'm not sure why no one is mentioning this yet but in this industry you really should have a cloud service and give us a link to the download. Use wetransfer for free https://wetransfer.com/pricing?trk=NAV_pricing
  21. Edit/Default Settings/CAD/General CAD/ set to "Quadrant Bearing"