Renerabbitt

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Everything posted by Renerabbitt

  1. I cant figure out why it looks wrong in one plan, seems to work in others, thank you..ill upload a polished symbol in symbols and content now
  2. i've tried, cant get the 2d to display, and the offset being built into the geometry makes the pbr pickup that sun glitch
  3. The company I work for uses Milgard Style Line windows, so I built a stretchable slider window as close to spec as I could. Problem is that the offset of the symbol is wrong, so it shows up incorrect in plan view as well as picking up exterior sun in PBR. Seems that the entry point of the symbol is offset the opposite way from what I want. See pics. I included the window symbol as well as a symbol of the window as a fixture MILGARD WINDOW AS FIXTURE.calibz MILGARD WINDOW.calibz
  4. he should, I was looking for his paypal link last night
  5. RodCole pointed out some of the key questions, decide your budget, decide what needs to be illustrated and the level of detail required. Broad range of prices for renderings. Here are a few of mine:
  6. very cool Joe!! I can't remember, can you have more than one cab schedule in a plan?
  7. I have no problem inputting, I'm typically using the seismic, so adjustment factors are very different from wind speed tables. I figured a bit of work would be needed for the end user
  8. good to stay busy! I will likely ping you one of these days, I need to learn more about macros!
  9. I use forte, both contra costa county and alameda county have approved plans without the engineers stamp. I work with mkennedy2000 who has helped me get plan-sets through without an engineer stamp on many occasions. an example set prepped for red-line(missing my forte calcs and has some graphical errors in cross section): 218-09-24 BARNETT-R-0.pdf
  10. side note, the grain in the cabinets should be done with a roughness map instead of a bump or normals map
  11. I've entered quite a few times, won it a couple of times, it provided a lot of hits to our website. Would love a more refined contest based on a panel, but that would require more than just a single rendering.
  12. THANKS JOE, What would you charge for this? I'm considering it. The custom walltype sounds intriguing as I always use continuous wall sheathing method
  13. @Joe_Carrick @Alaskan_Son and others... I've been doing prescriptive measures for braced wall plans and would love to automate the process. main ingredients to be parsed: number of building stories length of walls(or length of poly line) if length of wall is greater than " " add a multiplier. see example plan
  14. only difficult part is the logs...p-solids I would guess
  15. Surprisingly difficult question to answer for me. I could go on for hours. Normals aren't always the best solution, bumps can be far superior at times depending on the situation. In general, I prefer Normals maps for wall materials with direct overhead lights, and bump maps for indirect light, the inverse being true for floors. But it varies scene by scene. Normals and bumps are meant to bring out recesses or protrusions in a material to give the look and feel of multiple materials. examine the material effect you are going for and make a calculated decision. often times(in the case of countertops) I use a completely different file as the basis of my roughness maps...remembering that chief doesn't have modifiers for scale. Whatever the scale of your primary texture in reference to the image files resolution will be the ratio for scale of your other maps Here's a good example of a floor map with some additional options in final look: diffuse map: bump map: roughness maps: normals maps:
  16. using material regions doesnt effect framing, it is a separate entity entirely, and looks correct on plans..including elevations, which can even be dimensioned
  17. normals/bumps/ambient occlusion can really bring a scene to life.. quality materials can make a mediocre scene look brilliant...takes a bit of photoshop work. The Board and batten are just material regions set to 3/4" and I adjusted your frieze to 7/8 for capture. Very simple procedure and looks good in 2d elevations as well. You can find a post about it somewhere on the forums I am sure. I have a very good asphalt shingle bump somewhere but couldn't find it when I was messing around with your file and didn't have time to make a proper one. Also the back drop makes a big difference. In PBR it will project the dominant colors as light regardless of what color you have the sun set to. So if you pick a backdrop with a lot of green in it, you will see green light on your surfaces.
  18. completely agree, I use PBR sparingly for the sake of my hair staying brown.
  19. not too huge of a workaround, make sure the beams dont break a plane to daylight
  20. Messed around with your scene for 20 min..added some bump and normals maps, changed a few settings..easy to burn hours on this type of thing
  21. thought I would share the icons I've made for library items that I include in my toolbars..see big pic for example of a toolbar config using the supplied icons. overview: 4 drawer 3 drawer tall end panel d/w fridge cab block2 drawer standard cab 2 door sink sink single basin faucet oven susan single break line double break line kitchen entourage block subway tile material add a custom library item and navigate to these icons for the icon image, then nav to your library item to create a new toolbar button
  22. FYI in x10 under the help drop down menu is "manage license" which will deactivate the current license on that machine