Renerabbitt

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Everything posted by Renerabbitt

  1. If you draw a wall or polyline simply drag the match-type/continuation diamond handle thing-a-majig and it will draw perpendicular to the first off angle
  2. HAHA, nice, posted here and in original post as en edit: stair example.plan The end user will probably get missing texture warnings, I never use stock stuff
  3. @Richard_Morrison For you! hope this helps Also @Alaskan_Son and @Kbird1
  4. This has been brought up a few times and I just had a face-slapping moment...of-course there is a very easy way of doing this! Simply place a curved railing on top of your staircase. Go to the staircase dbx and at the "rail style" tab, scroll down to "build from" and check the box marked "Follow Stairs." Next, on the same tab under "Specify Railing" check "Panels." A very simple wainscot panel can be created by placing the "raised panel doors" cabinet door symbol into a plan and pulling a 3d view. In 3d go to the "Tools" menu and scroll down to the "Symbol" drop-down menu and select "create a symbol" Select the drop down menu and select "millwork" for your new symbol. This will add it to the user library as millwork, which can then be applied to your curved railing as a wainscotting. Go to the railing dbx and scroll to the "Newels/Balusters" tab and under "Panels" select from Library and find the millwork you just created. Make sure to set your newel spacing to something like 16" and your newel size to 0" Here is a simple result which took 5 minutes to create: plan file for reference: stair example.plan Thanks to @TheKitchenAbode for sparking the idea
  5. Kbird and solver have this right. CA can be finicky at times with railings. You may make a change and all of a sudden the railings all go wonky. Sometimes it is worth the time and effort to turn your railing into a symbol when you've got it placed correctly. I've even made custom stacked railings into panels and added them to my library. If you are mainly doing custom decks it may be worth your time
  6. Can't remember who it was, maybe DS Hall, but came up with a solution a while back where you set the garage to a typical room and then check unconditioned. Set you floor and stem wall heights etc and then set your walls to have a concrete pony wall. There is an option buried somewhere to have the exterior surface of the upper wall extend down past the lower wall when aligning on main layer outside, which completes the look. This way the slab continues through and you have a curb
  7. posted this on your other thread. not zebrawood but still a high quality look alike: Zebrawood Flooring by Rabbitt.calibz
  8. its not zebrawood but looks very close, give it a try: Zebrawood Flooring by Rabbitt.calibz
  9. Just an FYI, though I like the niche method, it has all sorts of probs in PBR if I remember correctly, strange patterns show up or material properties all messed up
  10. keep in mind exterior shots are the hardest to render efficiently. Almost all of my photo-realistic renderings are interior shots, because realistic exterior renderings are so time consuming.(they aren't worth the cost of making them look 100% real)
  11. Hats off to you for diving in... I offer rendering services, which can be really hard to sell. Create a LOD(level-of-detail) tier structure. This gives you the flexibility to better adjust prices to meet a clients need. Finding quality textures is a must-have Level 1 can be a simple model with simple terrain and simple textures: Level 2 can include additional landscaping and better textures: Level 3 can includes neighboring structure, additional landscaping and hardscaping and environment effects: Level 4 can be superimposing structure in an existing exterior. Level 5 is modelled in CA and rendered externally
  12. I wouldn't call it simple, but simplest I think would be material regions
  13. Not sure I fully grasped the issue, just posing a "maybe" solution. Set a cad detail to "site 1" layer and set the layer to light grey...then create a "site 2" cad detail and send to layout using "site 1" as the reference layer. CA will lock the view together and you could use "site 1" for snapping. Not sure at all if that helps but just a thought. Another thought, when working in 3D rendering programs I often times right down and pin xyz coordinates. Inputting a point becomes quick work. There is a free program called "always-on-top" where I can force any program to remain on top of a working program. That way I can keep sticky notes on top of CA for quick reference when needed.
  14. sorry for the late response, that didn't tag my name unfortunately. I was using a separate software for rendering. The shadow is from the trees behind the camera with an spherical HDR image lighting the scene.
  15. I would love it if we could have snap points as a toggle-able toolbar button that changes the insertion point
  16. As the title says, it's my experience that Rich Text inserts at its top right snap point. When filling forums or aligning new rich text it seems intuitive to enter and align at the bottom of a text box. Anyone know a way to accomplish this?
  17. Did someone mention this was cali? no idea how they got away with so little shear(so many windows and doors per wall area) I'd guess that the deck framing members may be undersized for the cantilever or their are some connections we cant see. Anywho...super basic remodel plan-sets can easily take 20 hours like the ones attached:218-12-18-R0-LAUREL.pdf whereas DD and CD on split-level additions with performance calcs, cal-green, area analysis, vent calcs, window specs etc. can easily take 50-60 at times. Like this one: 218-12-11-R-1 BARNETT-N.pdf The guys that do volumes of plans day-in day-out have invested 100's of hours into perfecting their annotation and layer sets.; Which can save 10's of hours
  18. 20,000 faces per patch of lawn, no way chief can handle that...are you looking to produce a render? consider using methods laid out here: This method is how I do grass in renders such as this:
  19. To be even more specific, I would like to center on the main layers exterior-side line
  20. would love the option to center a callout on the main layer of a wall, is this option currently available?
  21. I personally use VERY large texture files that I have imported from my rendering programs and have zero problem in PBR with my 1070
  22. Would I ever upgrade to an SLI for a better experience in PBR...absolutely not, the trade off isn't there. Also if I am to weigh the cost to benefit of SLI vs a new faster card, the answer is always new faster card. The cost of ownership on the extra power consumption is not worth an SLI setup. IMO the only reason to get an SLI is with 2 of the newest cards to solve a problem or have 1 year of the best frame rates on the newest video games. You just wont see that much of a difference in PBR
  23. Love Michael...Unfortunately I didn't listen in. Smoothing angle is a very big part of most rendering software, often dubbed "normal's smoothing"...I personally have to crank up the smoothing angle on chief models as joinery is far too sharp for realistic rendering. This can be used to soften the edges of models(countertops) And for folks that find this thread, what rich is referring to(I assume, I wasn't part of it) is that when turning smoothing angle all the way up, you essentially reduce the amount of vertices in a model, making it easier to delete larger grouped surfaces with the delete surface tool. To test, you can place a toilet in a blank plan, pull a vector camera view, then select the toilet and open the symbol properties. Turn the smoothing angle to zero and boom...look at all of those vertices!! Then open again and crank to 90, and watch how easy it is to delete more sections of the toilet at once with the delete surface tool. correct me if this isn't what we're referring to in the thread Cool tip to share regardless, +1 to @Alaskan_Son
  24. I wouldn't trust that review seeing as though he didn't even troubleshoot the cause of his stuttering issues. Did he properly load drivers etc. He is also reviewing the rx580 card. I personally own the 1070 nvidia version. He may have not been utilizing full 40mb/s as he would've needed to perform some benching to ensure its proper function. Take a look at the comments, some educated responses there I can say from personal experience using Thea Render that the card decreased time to render from 17 hrs to 3 hours utilizing the pascal features of the card. A world of difference in my intended use