YoderW

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

0 Neutral

About YoderW

  • Rank
    Member
  1. Is there any way to create a small gap or offset between the door and casing? Like a real door would have, to leave just a tiny bit of room for the hinges. Specifically for open interior doors. I've made a door hinge symbol I'd like to use, and I assume I'd have to make a different one for various swing angles, but I'm not seeing any obvious way to create that small gap. By default, Chief's doors just meet the casing at the corner completely, leaving no room. I could force the hinges in there, but they would clip through the door and casing and look less realistic. I'd also like t
  2. For most it probably isn't worth it. But the copy/paste method you mentioned looks to be the way to do it. Our superiors and clients go nuts for photorealism wherever we can provide it, so hopefully this will add an extra "wow" factor. Purely for aesthetic purposes and photorealism, our Chief models are only used to export to Lumion for renders. Since we've started making 360 renders where clients can look wherever they want, I thought it would be a nice touch to have the recessed can lights actually recess into the ceiling. I haven't done much wit
  3. Here is a screenshot as an example. It's hard to get an image that reads well, but the light goes up into the ceiling a bit. This is with that last method I mentioned, so it's possible, but the hole in ceiling doesn't seem to work as part of a CAD block so I'm not sure how practical it will be to use. My hope was to set that CAD block as the symbol's default so it would create the hole anytime I placed the symbol and we wouldn't need to manually place one for every light in every home.
  4. It actually goes up into the ceiling by about an inch, so when I set it to be ceiling and flush mounted the ceiling finish covers the LED part of the light. The default symbols in Chief have the same issue, so they're not truly "recessed" which is most of what my company uses in their homes. It's not a major issue, but it would be a nice touch to have for realism now that we're creating 360 panorama renders of our models so I figured I would try to figure it out in my down time.
  5. Hello! I've made a custom symbol for recessed can lights, and I'm wondering if there's a way to cut a hole in the ceiling for it without cutting through the roof? We have started making 360 panorama renders for some of our home models at work, so I'd like to get the models as realistic as possible now that clients could look up into the lights. I've seen and done the method to create a CAD line and convert it to Hole in Roof/Custom Ceiling, but that creates a hole in both the ceiling and the roof, which doesn't look great for our exterior shots. We can make a separate model for th
  6. That's okay. That's what I thought, but I figured it was worth a shot to ask. Thank you!
  7. Hey all, Is there a way to control what Chief names each material as it's importing a model as a collada (.dae) file? At my company, we use Chief to build the base model and then export as a collada file to import into Lumion to render. Lumion's latest version has the ability to automatically replace materials with "glass" or "water" in the name with those kinds of materials when importing, but for some reason Chief will randomly assign names to materials during the collada export process like "mat127-material," regardless of what they are named in the material settings
  8. Hello! I'm working on a huge plan right now, and it's starting to run really sluggishly so I decided to take some time out to troubleshoot and clean up the file a bit. I've done a few suggested things (purge unused materials and CAD symbols, for example), and moved on to my layers. When I started the file, I imported all individual layers of the CAD file so I could work on the plan bit by bit, but it also resulted in a lot of unnecessary data being added to the scene. I'm trying to go through and delete all the layers I don't need or have finished with, but most of them won't let m
  9. Wow, thank you both! What did you do differently? The only thing I see that's changed is the size of the symbol in the object settings, but that should be stretching to fit anyway and doesn't fix it for my original symbol.
  10. I've tried messing with the origin both in CA and the original Blender file before exporting, but CA seems to ignore the Blender origins. I've attached the symbol as both a Chief library file (with the current best settings I can find applied) and the original dae. Low Cost DW2.calibz Low Cost DW2.dae
  11. I didn't think so initially since the dishwashers included in CA and the bonus catalogs didn't have them set up, but those seem to stretch on their own whereas mine won't. I've copied all the symbol and object settings I can find from one of the bonus dishwashers, but it still doesn't stretch in the X or Z dimensions. So I tried the stretch planes since that is what Evolution suggested I check.
  12. Oh I see now, I was expecting a toggle so I overlooked the stretch planes boxes. Thank you! I guess I'll just have to play around with the values until I find what works. The CA tutorial video helps a bit, but I'm still not totally understanding it. I assume having to set the origin offset for the dishwasher's Z position to -4 because of the toe kick is throwing everything off. The smallest I can get right now is a 1-2 inch gap at the top, and it doesn't seem to want to stretch in the width at all. I've attached what it currently looks like and the best settings I've found so far. I can't seem
  13. I don't see "stretch plain" anywhere in the settings for my symbols or the CA symbols. I created them in Blender and imported them myself as .dae files, but in the past I've managed to get all of my other custom models to behave properly (wall-mounted, doors, insets, etc). I did search the Forum, but the only threads I could find were relatively old, and the solutions weren't really applicable.
  14. I'm having trouble making the custom dishwasher models I created and imported behave like the others in Chief. When I try to use mine, they leave a gap between the top of the dishwasher and the bottom of the countertop. I'm importing them as interior fixtures, checking the "Inserts into Cabinet Front" box in the Symbol Options, changing the origin offset so it sits how I'd like it to, I've even tried matching all the symbol and object settings that the other dishwashers have, no matter how insignificant they seem. The ones already in Chief (the GE catalog, specifically) seem to stretch to matc