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Everything posted by MarkMc
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2 Windows Key, type graphic settings, set Chief to high performance. Then NVIDIA control panel, global settings, restore Then NV CP- program settings, set Chief to always use the Nvidia card. Then go to your power profiles and make adjustments or make a high performance power plan (search the web on how). Be sure that machine is set to use high perf power plan on both plugged in and battery. IF you need better battery life and use a different power plan stay away form PBR renderings. While your at it go to your template plan(s) default settings, 3D View Defaults, Rendering Techniques, Physically Based, UNCHECK Use Ray Tracing, (so that DBXs don't use Ray Trace) and set Daytime backrdrop Intensity to something like 500 (may need to turn that down sometimes, rarely do I turn it up) IF you need RTRT then select it for the individual camera using rendering techniques. FWIW my laptop has a bit more kick with a 2070s compared to your MaxQ and can struggle if I'm pushing things but is quite serviceable. Doing the above should end crashes unless there is something amiss with the plan (be very careful importing symbols for instance) and careful about how many lights are in use for a view (use light sets)
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Custom Countertop Height Setting and thickness Issue
MarkMc replied to Kbird1's topic in General Q & A
I make partitions from the same cabinet type as they will be used. Base cabinet for base, wall cabinet for wall, tall for tall. Helps if need different defaults for type and tidier in schedules since it's in keeping with how mgf's classify them. -
A side note, just checked and this can also work for showers. Below, placed shower door, broke wall, dragged down, changed to glass wall, then dragged over side wall, broke front wall then changed side wall and portion of front to pony walls.
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You only needed to pull down one wall. Then drag it over the existing walls, it will replace them. That way they are all the same height without fussing. Took me under 5 minutes after I figured it out.
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One interior wall that is. not the exterior partition walls. At least that's what I did. Open DBX
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NO not a shelf- leave rooms at default. Pick one wall and drag down in perspective, check height in elevation. Drag over all other walls.
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Drag one wall down to height you need, I added a wall cap. Then either P to P copy over other walls or drag it over the walls, breaking as needed . I set rooms to have ceiling, got rid of shelf ceilings, and set ceiling finish and structure to default. Drag one.zip
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No I'm not. Ran acrss something this AM about VBS causing issues if enabled. Search MSInfo32, look at the bottom for Virtualization-Based Security, if enabled then disable. Maybe?
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Did you try Windows Graphic settings? I think starting with Win 10 you need it set there, at least that's what I've been doing.
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Schedule column "Side Finish" not populating correctly.
MarkMc replied to SusanC's topic in General Q & A
I posted to your suggestion. I am amazed that I have not seen more folks asking for this over the years, made me feel like a voice in the wilderness. This is NOT an X13 problem, I've sent this in every year during testing since it's been around. Well if you are the KD that gets bitten by this it does matter, a lot. Yeah it's always been there and I agree it's not a bug. It's a complete failure. It would be better if there were no auto finish than playing a hide and seek game to find out how is it is not working in this version. 25 yrs ago that other program had a feature called Enhancer and one thing you could do with that was select Finished Left (or right or both) and go around the floor plan and click on a cabinet. The label would change to show the finished side, from W2136 to W21236-FL. It would also change it on the order (schedule) About 20 or 21 yrs ago they just made auto sides work. I discussed this in an extensive email thread with Chief staff back in X6. Auto finished sides have never worked in CA. In case anyone comes across this and is interested. Current Solution I use. The fastest and safest work around I've found is to: Make an OIP field "F_Sides", in the default for each type of cabinet fill that out with FL; FR. Then wait until everything is place properly. IF you are doing a second version using Save As wait until that is done. Then make sure your preference is set to open to the last tab used. Finally, go around the plan and open each cabinet that needs to be change and delete the unwanted finished sides. IF by chance you miss deleting one it will cost a few bucks extra (less than $50) as opposed if you miss placing a finished side it will cost you a skin and labor OR if frameless it will cost you a cabinet. An alternative is using Style Palettes. You can set a SP to overwrite ALL of the OIP fields. This is fine IF you are not using other fields OR if you use a series of SP that have ALL of the OIP fields you need filled in. But if you have other OIP fields filled in it's a problem. I use SP to fill in all my OIP fields, mods in particular, in cabinets that I use often but not for just sides. Alternatively you could use one of the OOB fields (Comment, Component Code, Description, Manufacturer, Supplier) if you are not using that field otherwise. Just rename the field in your schedule. Then, for instance, you could have 3 Style Palettes all using the Supplier field. One each for FL, FR, and FL; FR. -
Can't make one that works in Chief. Even if you could can't control the angle of opening to match what the hardware does which can mater if close to ceiling with some of those. You can make a door symbol that is two doors joined together. You can make a second symbol that is the door open, then play with layers and sets to go back and forth between the two. I've rarely bothered with this, usually for sliding pocket doors, and settle for a detail if need be.
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X13 Suddenly 'Stalling' Between Tasks and Upon Opening
MarkMc replied to HumbleChief's topic in General Q & A
The only significant issues I've had with Chief were solved by setting Nvidia Control panel to Default settings and making sure that in WIndows Graphic settings Chief is set to High Performance. Beyond that, dunno. -
First consider-what is being stored where, then frontage from corner to sink or dw and frontage to range. (There are kitchens where the best answer can be to use a corner range or sink instead. Both are not always popular with clients and either should ideally be recessed) Then do some math. Get the specs for ALL options for blind corners form MFG web site- Hafele and Rev-A-Shelf. Calculate usable shelf space for ALL of the cabinets in each run of every config your are considering using the MFG info for the blind corner options available. While you are at it look at not using a blind corner (and NO not a lazy susan) instead kill the corner and look at how to optimize the cabinets you can fit in the run.. About half the time killing a corner allows you to get better and more storage with some thought. You could create a symbol which gets to be pretty advanced. When I was learning to do that I printed out the pages for symbols, the origins and stretch planes in the Reference Manual (get the PDF). How the symbol is configured once made depends on how you want to use it and where. Making some symbols operable can be a challenge IRL often the most practical answer can be to draw something in 2d in plan and add notes in the schedule and maybe the plan. Even if making a symbol you want it to be listed in the schedule. That said for the specific half moon you asked about I'd make it from a custom countertop since it can have a molding built right into it for the edge. The easiest way to use that would be as a shelf. You still have to fiddle with the origin and stretch planes to make it work in a blind. (you also can't have a vertical separation in the middle of the face. I don't know if it would work with an automatic blind since I never ever use those) To have it open with the door you need to use a Door Back Insert in the face item DBX. I find these trickier to configure than normal symbols. They attach to the back of the door, not the back of the cabinet (I like the old name and location better myself) Below are the configurations I used for these. If you decide to try to learn symbol making there are examples scattered around in Tips and Symbols -mostly older threads. Here are the simplest possible results from left to right- the custom countertop before converting to symbol, used as a shelf, altered to use as DBI, then one of each. (to have to DBI you either need two symbols with different Z origin or one symbol with both in it.)
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- blind corner cab
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Nvidia spec call out the shader model as 5.0, TechPowerUp which may be more up to date (maybe not) lists 5.1. Where did you find 6.5?
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The first macro posted reads the name from cabinet DBX which would be on your symbol. The second one you place the name in the defaults of the OIP so no need to mess with the symbol. I'd also worked out a simple macro that reads the quantity in most cases. To read quantity for all cabinet configurations is a bit more complicated. I messed with it a bit more last night but did not finish it. A) since you didn't seem interested B) it's not something I would use since I never order hardware from the cabinet company so I don't want it in that schedule. I was also under the false impression that Chief totaled the hardware for all the cabinets but I see that it does not. I did see a use for the method for other things that a few clients need, door/drawer sizes and openings so kept at it a bit. Also, I use cabinet schedules to generate orders. It occurred to me that if I worked this out I could generate a total for hardware similar to how I generate a cabinet order but not have it in the printed cabinet schedule. (-at the end of a job, not before and not live). I have at least one client for whom that would be useful. I believe I've figured out (most) of it. Will see if I can do what I need somewhere in the next few weeks. (haha) Work has snowballed this week so won't be for a while, I'm not a Ruby expert. Again, there are a few folks on the forum who could spit this out for a reasonable fee. I'd been going back and forth between some more training or just hiring someone to do the ones that I need. Since I'm close I'll be going down the rabbit hole first ...maybe.
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New Computer Monitor: Higher Resolution or Higher Refresh?
MarkMc replied to LaurenMM's topic in General Q & A
Another 2020 refugee, welcome:) I came from there some while ago. The 3840 x 2160 is 4K, 2560 x 1440 is 2k. I have both resolutions a bit smaller than you are looking at as I prefer multiple screens. I gradually switched all of mine to Flicker Free and low Blue Light which I find matters more that the slight difference in Hz. I got the 4K thinking that it would be easier on the eyes but I have found it's not. I don't like how text gets once the resolution multiplier is factored in. I suggest you go and look in person at a brick and mortar, play with display settings on both. I have a 2070S in my laptop and it's ok. Even though that is a high watt for a laptop it doesn't hold a candle to the 3070. I don't behave well though and often have a lot open. The difference in speed for Real Time Ray Trace is significant enough to justify the cost IMO, if you will be doing a lot of that. -
I woke up thinking about this a bit differently.and wondering what it is you like about the output? Is it the total quantity listing? IF so then I don't see a way to solve that but maybe others do. Just the hardware name OTOH is simpler than what I posted in the middle of the night (figures) Since in most all cases you have to enter the hardware name anyway it is faster and easier to change by simply entering it into the OIP fields in the cabinet defaults. Enter the hardware name in both door and drawer custom OIP fields in defaults for base cabinets, and just the door field for wall cabinets. Then go around the room and select any all drawer cabinets and delete the Door Hdwr entry. IF wall cabinets have a drawer add that copy/past that entry. It's pretty quick and works with grouped schedule items. If doing multiple cabinet styles say in another room I use Style Palettes. You need one for each base, wall and tall cabinets. Place default cabinets, then select a base, style palette Create New, properties, clear all, then only check off the finish, door and drawer style. If need be you can also select Box Construction and Framed Separation if need be i.e to change from frameless to inset. Just don't select the custom object fields if you use more than the two for hardware (I always have others and for specific cabinets and don't want those to be overwritten) Where a macro would make sense is to get the quantity PER cabinet. I don't see a way to get a total for the job. A macro could be written to determine quantity based on the number of doors or drawers such as You would then enter the macros in your OIP fields along with the name. Here is one group with that in the schedule . It's also possible to adjust the number of drawer pulls by drawer width. (again there are folks on the forum who you can hire to do that for you)
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Had a quick go at this with Ruby. Here's a way with two macros (attached) Now these are not perfect. "hardwareDwr" reads from the top most face item, "hardware_Dr" reads from the second face item down. They are placed in custom OIP fields. Included both the oob category and those in the schedule. (plan also attached) There are situations where this would not work would be if you had 2 drawers with doors below. I didn't write one for a 3rd face item but if you look at them in Text Macro measurement you could copy one and change the number to 3..etc. Also if you had all drawers you would just use hardwareDwr. With a full height door you would still use that even though it suggests it's for a drawer. You could always rename them to avoid confusion (but it's late and I was just roaming the house for a bit) It is possible to write a more robust macro but that is beyond what I know off the top so would require more work than I need to do. There are a few folks who write macros that could make something that would be good for all face configurations. It is also possible to write something to give quantities but again out of my realm currently. This at least gives you a direction and would be live. No Pull.json NoPull.zip
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no but one way it to draw the shape in elevation. Select the angle and make paralell. Then in elevation break the wall at the bottom corners of the shape, drag the middle up to create opening. Break again along top and drag to snap to the shape. Then convert the polyline shape to a 3D molding line (at that point it's best to have deleted the bottom edge of the shape if you started with it) use casing for molding. You can then copy that and change the molding to something flat to fill in the door frame, will have to move that with transform replicate. Then can do another copy and change the casing to one that is reversed, for the other side, and move that. Bit of fussing and there could be an easier way? Not too bad though.
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That's fine for one or two but not a whole house full which will include hinged doors gets to be a bit much IMO. Gonna need to do windows too. That can be a copy of the symbol with new offsets to bury the exterior blocks in the wall but move the interior ones to show for thicker wall, also needs an offset to X origin. If the buried piece is objectionable then need a symbol without doubles for windows. Yes you could fuss with millwork above casing for that too, not sure which is easier. ;->
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I thought I'd found a way when doing rosettes but it's been a while. Had to wait till back in the office. Well there is a way using a custom millwork symbol for shutters (I left material as concrete for clarity) combined with a lintel. IT will resize and can be set as default, or used in a style palette. Attached plan with lintel profile and shutter symbol used. You need a different shutter symbol for other wall thickness. The really tricky part is that Chief will not put shutters on a doorway. IF the only care is standard 3D views then you can just change the door to opening no material (top image). BUT if you need it in vector or elevation then you need a magic invisible door bottom image. Zip file has that as a library. Flat rosettes.zip
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Almost every job. Most of my clients are remodel, renovation, addition with a healthy mix of interiors. Apparently the end client likes them so they do too. Once I got it worked out it's just about as fast to set as the old PBR which I also used extensively. Do we reallyI need it? Nah. Does it help? likely some. Does having a better GPU help otherwise? From what I can tell, yeah. During testing I tried X13 on my old Sager with GTX980 M 8GB- and was ok. OTOH the desktop is a good bit snappier than that or the newer laptop which is just a smidge faster than the old Sager. BTW it does appear that 13 is easier on VRAM. I never get close to using all of the VRAM on either of mine, so not so sure at 3070 or above Ti is worth the extra $$ but maybe the 3060.
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Eyedropper inactive in MAKE NEW MATERIAL action
MarkMc replied to GeneDavis's topic in General Q & A
It shows black in the image of the DBX. Did you try clicking OK? Once in a while I've had to go back twice and when it doesn't pick something again it helps to click, select eyedropper again then move it around the image. It's a bug for sure but can get around it. Also seams that once it's working it's ok until a new plan. -
Nope and won't for a while.
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IF you only care about 3D view you can use a wall covering in the Room DBX, then make a style palette that only applies the wall covering. Then just detail an elevation. One of these has a wall covering, the other has material regions set to create a 7/16 reveal.