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Everything posted by MarkMc
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I woke up thinking about this a bit differently.and wondering what it is you like about the output? Is it the total quantity listing? IF so then I don't see a way to solve that but maybe others do. Just the hardware name OTOH is simpler than what I posted in the middle of the night (figures) Since in most all cases you have to enter the hardware name anyway it is faster and easier to change by simply entering it into the OIP fields in the cabinet defaults. Enter the hardware name in both door and drawer custom OIP fields in defaults for base cabinets, and just the door field for wall cabinets. Then go around the room and select any all drawer cabinets and delete the Door Hdwr entry. IF wall cabinets have a drawer add that copy/past that entry. It's pretty quick and works with grouped schedule items. If doing multiple cabinet styles say in another room I use Style Palettes. You need one for each base, wall and tall cabinets. Place default cabinets, then select a base, style palette Create New, properties, clear all, then only check off the finish, door and drawer style. If need be you can also select Box Construction and Framed Separation if need be i.e to change from frameless to inset. Just don't select the custom object fields if you use more than the two for hardware (I always have others and for specific cabinets and don't want those to be overwritten) Where a macro would make sense is to get the quantity PER cabinet. I don't see a way to get a total for the job. A macro could be written to determine quantity based on the number of doors or drawers such as You would then enter the macros in your OIP fields along with the name. Here is one group with that in the schedule . It's also possible to adjust the number of drawer pulls by drawer width. (again there are folks on the forum who you can hire to do that for you)
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Had a quick go at this with Ruby. Here's a way with two macros (attached) Now these are not perfect. "hardwareDwr" reads from the top most face item, "hardware_Dr" reads from the second face item down. They are placed in custom OIP fields. Included both the oob category and those in the schedule. (plan also attached) There are situations where this would not work would be if you had 2 drawers with doors below. I didn't write one for a 3rd face item but if you look at them in Text Macro measurement you could copy one and change the number to 3..etc. Also if you had all drawers you would just use hardwareDwr. With a full height door you would still use that even though it suggests it's for a drawer. You could always rename them to avoid confusion (but it's late and I was just roaming the house for a bit) It is possible to write a more robust macro but that is beyond what I know off the top so would require more work than I need to do. There are a few folks who write macros that could make something that would be good for all face configurations. It is also possible to write something to give quantities but again out of my realm currently. This at least gives you a direction and would be live. No Pull.json NoPull.zip
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no but one way it to draw the shape in elevation. Select the angle and make paralell. Then in elevation break the wall at the bottom corners of the shape, drag the middle up to create opening. Break again along top and drag to snap to the shape. Then convert the polyline shape to a 3D molding line (at that point it's best to have deleted the bottom edge of the shape if you started with it) use casing for molding. You can then copy that and change the molding to something flat to fill in the door frame, will have to move that with transform replicate. Then can do another copy and change the casing to one that is reversed, for the other side, and move that. Bit of fussing and there could be an easier way? Not too bad though.
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That's fine for one or two but not a whole house full which will include hinged doors gets to be a bit much IMO. Gonna need to do windows too. That can be a copy of the symbol with new offsets to bury the exterior blocks in the wall but move the interior ones to show for thicker wall, also needs an offset to X origin. If the buried piece is objectionable then need a symbol without doubles for windows. Yes you could fuss with millwork above casing for that too, not sure which is easier. ;->
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I thought I'd found a way when doing rosettes but it's been a while. Had to wait till back in the office. Well there is a way using a custom millwork symbol for shutters (I left material as concrete for clarity) combined with a lintel. IT will resize and can be set as default, or used in a style palette. Attached plan with lintel profile and shutter symbol used. You need a different shutter symbol for other wall thickness. The really tricky part is that Chief will not put shutters on a doorway. IF the only care is standard 3D views then you can just change the door to opening no material (top image). BUT if you need it in vector or elevation then you need a magic invisible door bottom image. Zip file has that as a library. Flat rosettes.zip
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Almost every job. Most of my clients are remodel, renovation, addition with a healthy mix of interiors. Apparently the end client likes them so they do too. Once I got it worked out it's just about as fast to set as the old PBR which I also used extensively. Do we reallyI need it? Nah. Does it help? likely some. Does having a better GPU help otherwise? From what I can tell, yeah. During testing I tried X13 on my old Sager with GTX980 M 8GB- and was ok. OTOH the desktop is a good bit snappier than that or the newer laptop which is just a smidge faster than the old Sager. BTW it does appear that 13 is easier on VRAM. I never get close to using all of the VRAM on either of mine, so not so sure at 3070 or above Ti is worth the extra $$ but maybe the 3060.
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Eyedropper inactive in MAKE NEW MATERIAL action
MarkMc replied to GeneDavis's topic in General Q & A
It shows black in the image of the DBX. Did you try clicking OK? Once in a while I've had to go back twice and when it doesn't pick something again it helps to click, select eyedropper again then move it around the image. It's a bug for sure but can get around it. Also seams that once it's working it's ok until a new plan. -
Nope and won't for a while.
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IF you only care about 3D view you can use a wall covering in the Room DBX, then make a style palette that only applies the wall covering. Then just detail an elevation. One of these has a wall covering, the other has material regions set to create a 7/16 reveal.
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Eyedropper inactive in MAKE NEW MATERIAL action
MarkMc replied to GeneDavis's topic in General Q & A
I did a test, in library new material, name, color picker, first time using the color picker it does as you say , click ok and makes the color black. Then do it again and it works. Tested again a few times more. Same then one had to click ok, color picker a couple of times for it to work -
Supposedly how to get Win 11 to work with fewer issues Issue with AMD to be patched
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I couldn't find in bonus libraries but they do have in core Cabinets Doors Drawers & Panels, specialty storage. Thanks for posting yours. Not sure why I was unable to get legs to work yesterday but got it fine now. Fished out an old plan from my symbols plan folder for a MFG specific shelf not having finished migrating libraries to new machine (maybe by X14). This one is added as a shelf instead of a door. Cabinet to right has side panel inset below shelf which both keeps the shelf open below and allows for use of a symbol with profile if needed. Interestingly when first converting to side panel inset the shelf disappears, once I added openings on each side as part of cleaning up extra lines the shelf magically re-appears. vanity 2.plan
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Here a ladder shelf made from polyline solids converted to a cabinet door symbol. Read up about symbols, stretch planes, zone and origins. Then open the included symbol to start to get an idea. Sides are easy enough. make the front look the way you want each side and back to look. Then go around to each of those and first select match front, then change that to custom. When done go back to the front and finish it off the way it needs to be. IF you wanted full height legs with reveal as on the picture you would need to make a custom door symbol for the sides. See below I'm sure Eric's post will be helpful. Ladder Shelf cabinet.plan
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My last laptop was a Sager DTOP replacement (Clevo) which was upgradeable, no soldering. It had a 980M but the sockets were changed so could not upgrade even to 1000 series without hacking the board and the case. Bought new and gave to nephew.
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What Chopsaw said so, select all lines, change layer color, lines color by layer, lock layer, turn on color, trace snapping and changing to lines as you go. Helps to have a shortcut key to change line to arc. X13Flatwork traced.plan
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If you are using X13 you can use the object eyedropper on rooms now. Do one room on first floor, object eyedropper, click other rooms, then go to second floor. Pretty quick.
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From the support after I told them changing the settings worked. "To make things simple you shouldn't change any of those setting for Chief. Once you do all bets are off on whether or not Chief will work correctly. The defaults from Nvidia will work just fine and there should be no need to change anything."
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I was having issues, per tech support things will run better with default settings in NV CP. So ... Restore NV Control panel to default settings, remove Chief from program settings. Put chief back into program settings, I only changed Open GL rendering to use the Nvidia card (but I doubt that matters with X13) Be sure Windows Graphic Settings has Chief set to High Performance. Solved my problems.
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Are you using X13? Dimension defaults got a complete overhaul. Are using the kitchen template or some other? If you open the dimension defauls further there will a list If on X13 you might look into the help about dimensions, might also go to the end of help to see what's new. .
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Cad To Walls not recognizing imported cad blocks.
MarkMc replied to McCallOfTheWild's topic in General Q & A
I use CAD to trace and regularly convert PDFs to dwg since you can snap to it. Unblock all blocks (match properties to select); place all on a single layer and get as many line as is ez to layer color, lock layer. Set wall default, generator resize about inner surface, set plan default snap distance to 1/2", then turn grid snaps off. Trace, if needed move wall so drywall is correct with arrow key which will move it 1/2", the snap setting. After walls place doors and windows dragging so they snap. Goes very quickly. I suppose that could be combined with cad to walls if layers are correct. I have not even attempted CAD to walls in years so can't say.- 5 replies
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If you that doesn't solve it for you then post more information please.
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DItto to Rene's suggestion and ANY other GPU overlay software. I was having random crashes with regularity but not sufficiently reproducible to send in. Then started getting one that I could reproduce and contacted support. Along the way they mentioned GPU overlay software, monitors AND control panel. I checked all of those I had though none were running as a rule except Control Panel. I reset Nvidia CP to default and have not had a crash since. I was also told by Kbird that there are issues with RIva Tuner (and I think Nahimic)
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#1-as long as it is in the user library-For this sort of thing I use a custom object information field Make a library folder for your defaults, share that with everyone. Use those for your template defaults. Update as needed. Note that using "replace from library, all objects works if someone makes a mistake as do special Style Palettes limited to the items(S) #2-no. You can however select a schedule, copy, and paste into a spreadsheet. I'd been doing this all the time with cabinets. If you want the pricing back in the plan you can copy from the spreadsheet and paste into a RT box or a text box