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  1. Nvidia spec call out the shader model as 5.0, TechPowerUp which may be more up to date (maybe not) lists 5.1. Where did you find 6.5?
  2. The first macro posted reads the name from cabinet DBX which would be on your symbol. The second one you place the name in the defaults of the OIP so no need to mess with the symbol. I'd also worked out a simple macro that reads the quantity in most cases. To read quantity for all cabinet configurations is a bit more complicated. I messed with it a bit more last night but did not finish it. A) since you didn't seem interested B) it's not something I would use since I never order hardware from the cabinet company so I don't want it in that schedule. I was also under the false impression that Chief totaled the hardware for all the cabinets but I see that it does not. I did see a use for the method for other things that a few clients need, door/drawer sizes and openings so kept at it a bit. Also, I use cabinet schedules to generate orders. It occurred to me that if I worked this out I could generate a total for hardware similar to how I generate a cabinet order but not have it in the printed cabinet schedule. (-at the end of a job, not before and not live). I have at least one client for whom that would be useful. I believe I've figured out (most) of it. Will see if I can do what I need somewhere in the next few weeks. (haha) Work has snowballed this week so won't be for a while, I'm not a Ruby expert. Again, there are a few folks on the forum who could spit this out for a reasonable fee. I'd been going back and forth between some more training or just hiring someone to do the ones that I need. Since I'm close I'll be going down the rabbit hole first ...maybe.
  3. Another 2020 refugee, welcome:) I came from there some while ago. The 3840 x 2160 is 4K, 2560 x 1440 is 2k. I have both resolutions a bit smaller than you are looking at as I prefer multiple screens. I gradually switched all of mine to Flicker Free and low Blue Light which I find matters more that the slight difference in Hz. I got the 4K thinking that it would be easier on the eyes but I have found it's not. I don't like how text gets once the resolution multiplier is factored in. I suggest you go and look in person at a brick and mortar, play with display settings on both. I have a 2070S in my laptop and it's ok. Even though that is a high watt for a laptop it doesn't hold a candle to the 3070. I don't behave well though and often have a lot open. The difference in speed for Real Time Ray Trace is significant enough to justify the cost IMO, if you will be doing a lot of that.
  4. I woke up thinking about this a bit differently.and wondering what it is you like about the output? Is it the total quantity listing? IF so then I don't see a way to solve that but maybe others do. Just the hardware name OTOH is simpler than what I posted in the middle of the night (figures) Since in most all cases you have to enter the hardware name anyway it is faster and easier to change by simply entering it into the OIP fields in the cabinet defaults. Enter the hardware name in both door and drawer custom OIP fields in defaults for base cabinets, and just the door field for wall cabinets. Then go around the room and select any all drawer cabinets and delete the Door Hdwr entry. IF wall cabinets have a drawer add that copy/past that entry. It's pretty quick and works with grouped schedule items. If doing multiple cabinet styles say in another room I use Style Palettes. You need one for each base, wall and tall cabinets. Place default cabinets, then select a base, style palette Create New, properties, clear all, then only check off the finish, door and drawer style. If need be you can also select Box Construction and Framed Separation if need be i.e to change from frameless to inset. Just don't select the custom object fields if you use more than the two for hardware (I always have others and for specific cabinets and don't want those to be overwritten) Where a macro would make sense is to get the quantity PER cabinet. I don't see a way to get a total for the job. A macro could be written to determine quantity based on the number of doors or drawers such as You would then enter the macros in your OIP fields along with the name. Here is one group with that in the schedule . It's also possible to adjust the number of drawer pulls by drawer width. (again there are folks on the forum who you can hire to do that for you)
  5. Had a quick go at this with Ruby. Here's a way with two macros (attached) Now these are not perfect. "hardwareDwr" reads from the top most face item, "hardware_Dr" reads from the second face item down. They are placed in custom OIP fields. Included both the oob category and those in the schedule. (plan also attached) There are situations where this would not work would be if you had 2 drawers with doors below. I didn't write one for a 3rd face item but if you look at them in Text Macro measurement you could copy one and change the number to 3..etc. Also if you had all drawers you would just use hardwareDwr. With a full height door you would still use that even though it suggests it's for a drawer. You could always rename them to avoid confusion (but it's late and I was just roaming the house for a bit) It is possible to write a more robust macro but that is beyond what I know off the top so would require more work than I need to do. There are a few folks who write macros that could make something that would be good for all face configurations. It is also possible to write something to give quantities but again out of my realm currently. This at least gives you a direction and would be live. No Pull.json
  6. no but one way it to draw the shape in elevation. Select the angle and make paralell. Then in elevation break the wall at the bottom corners of the shape, drag the middle up to create opening. Break again along top and drag to snap to the shape. Then convert the polyline shape to a 3D molding line (at that point it's best to have deleted the bottom edge of the shape if you started with it) use casing for molding. You can then copy that and change the molding to something flat to fill in the door frame, will have to move that with transform replicate. Then can do another copy and change the casing to one that is reversed, for the other side, and move that. Bit of fussing and there could be an easier way? Not too bad though.
  7. That's fine for one or two but not a whole house full which will include hinged doors gets to be a bit much IMO. Gonna need to do windows too. That can be a copy of the symbol with new offsets to bury the exterior blocks in the wall but move the interior ones to show for thicker wall, also needs an offset to X origin. If the buried piece is objectionable then need a symbol without doubles for windows. Yes you could fuss with millwork above casing for that too, not sure which is easier. ;->
  8. I thought I'd found a way when doing rosettes but it's been a while. Had to wait till back in the office. Well there is a way using a custom millwork symbol for shutters (I left material as concrete for clarity) combined with a lintel. IT will resize and can be set as default, or used in a style palette. Attached plan with lintel profile and shutter symbol used. You need a different shutter symbol for other wall thickness. The really tricky part is that Chief will not put shutters on a doorway. IF the only care is standard 3D views then you can just change the door to opening no material (top image). BUT if you need it in vector or elevation then you need a magic invisible door bottom image. Zip file has that as a library. Flat
  9. Almost every job. Most of my clients are remodel, renovation, addition with a healthy mix of interiors. Apparently the end client likes them so they do too. Once I got it worked out it's just about as fast to set as the old PBR which I also used extensively. Do we reallyI need it? Nah. Does it help? likely some. Does having a better GPU help otherwise? From what I can tell, yeah. During testing I tried X13 on my old Sager with GTX980 M 8GB- and was ok. OTOH the desktop is a good bit snappier than that or the newer laptop which is just a smidge faster than the old Sager. BTW it does appear that 13 is easier on VRAM. I never get close to using all of the VRAM on either of mine, so not so sure at 3070 or above Ti is worth the extra $$ but maybe the 3060.
  10. It shows black in the image of the DBX. Did you try clicking OK? Once in a while I've had to go back twice and when it doesn't pick something again it helps to click, select eyedropper again then move it around the image. It's a bug for sure but can get around it. Also seams that once it's working it's ok until a new plan.
  11. IF you only care about 3D view you can use a wall covering in the Room DBX, then make a style palette that only applies the wall covering. Then just detail an elevation. One of these has a wall covering, the other has material regions set to create a 7/16 reveal.
  12. I did a test, in library new material, name, color picker, first time using the color picker it does as you say , click ok and makes the color black. Then do it again and it works. Tested again a few times more. Same then one had to click ok, color picker a couple of times for it to work
  13. Supposedly how to get Win 11 to work with fewer issues Issue with AMD to be patched
  14. I couldn't find in bonus libraries but they do have in core Cabinets Doors Drawers & Panels, specialty storage. Thanks for posting yours. Not sure why I was unable to get legs to work yesterday but got it fine now. Fished out an old plan from my symbols plan folder for a MFG specific shelf not having finished migrating libraries to new machine (maybe by X14). This one is added as a shelf instead of a door. Cabinet to right has side panel inset below shelf which both keeps the shelf open below and allows for use of a symbol with profile if needed. Interestingly when first converting to side panel inset the shelf disappears, once I added openings on each side as part of cleaning up extra lines the shelf magically re-appears. vanity 2.plan